Trigger catapult
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Entity Description
Used to launch the player into the air.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
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- Upper Threshold <float>
- [Todo]
- Player Speed <integer>
- The speed at which the player is launched.
- Air Control Supression Time <float>
- [Todo]
- Physics Speed <integer>
- The speed at which objects (except the player) are launched.
- Apply Angular Impulse <boolean>
- [Todo]
- Entry Angle Tolerance <float>
- [Todo]
- Launch Direction <angle>
- [Todo]
- Lower Threshold <float>
- [Todo]
- Launch Target <targetname>
- [Todo]
- Use Threshold Check <boolean>
- [Todo]
- Use Exact Velocity <boolean>
- [Todo]
- Exact Velocity Choice Type <choices>
- [Todo]
Flags
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Inputs
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Outputs
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