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Combined display of all available logs of Valve Developer Community. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 23:12, 8 October 2025 Kr0tchet talk contribs created page Template:Vvis++ (Redirected page to Template:VVIS++) Tag: New redirect
- 23:12, 8 October 2025 Kr0tchet talk contribs moved page Template:Vrad++ to Template:VRAD++
- 23:11, 8 October 2025 Kr0tchet talk contribs created page Template:Vrad++ (Created software icons/link template for ficool2's Source compilers.)
- 23:10, 8 October 2025 Kr0tchet talk contribs created page File:Icon-CMD++.png (Custom-made icons for Ficool2's Source compilers ([https://ficool2.github.io/HammerPlusPlus-Website/tools.html VBSP++, VVIS++ and VRAD++]). Category:Software icons)
- 23:10, 8 October 2025 Kr0tchet talk contribs uploaded File:Icon-CMD++.png (Custom-made icons for Ficool2's Source compilers ([https://ficool2.github.io/HammerPlusPlus-Website/tools.html VBSP++, VVIS++ and VRAD++]). Category:Software icons)
- 11:16, 8 October 2025 AvastAntiPony9445 talk contribs created page Talk:Team Fortress 2/Scripting/Script Functions/Constants (Create talk page, explain changes more detailed.)
- 10:35, 8 October 2025 MyGamepedia talk contribs created page Black Mesa teprops dump (Created page with "Category:Black Mesa <pre>"TempEnts" { "CTEWorldDecal" { "name" "World Decal" "index" "0" "SendTable" { "m_vecOrigin" "vector" "m_nIndex" "int" } } "CTESpriteSpray" { "name" "Sprite Spray" "index" "1" "SendTable" { "m_vecOrigin" "vector" "m_vecDirection" "vector" "m_nModelIndex" "int" "m_fNoise" "float" "m_nSpeed" "int" "m_nCount" "int" } } "CTESprite" { "name" "Sprite" "index" "2" "SendTable"...")
- 09:33, 8 October 2025 Max34 talk contribs moved page Template:Software inline to Template:Advanced link (Now the template is meant as an advanced link rather than a link to some program)
- 22:48, 7 October 2025 Nanoman2525 talk contribs created page Portal race checkpoint (Created page with "{{LanguageBar}} {{CD|???|base=CBaseAnimating}} {{this is a|model entity|name=portal_race_checkpoint|game=Portal 2}} This is a hologram entity that functions as a trigger for players. It can spin, change colors, and play timer sound effects depending on the state it is in. ==Keyvalues== {{KV Targetname}} {{KV|Area Portal Window Name|intn=AreaPortalWindow|target_destination|The name of an area portal window that is controlled by the door.}} }}")
- 12:34, 7 October 2025 MyGamepedia talk contribs created page File:Bmsgb GodraysDoesntWorkWithRefraction 1.jpg
- 12:34, 7 October 2025 MyGamepedia talk contribs uploaded File:Bmsgb GodraysDoesntWorkWithRefraction 1.jpg
- 06:20, 7 October 2025 MyGamepedia talk contribs created page File:Bmsgb BrokenWaterTransitionForViewmodel1.jpg
- 06:20, 7 October 2025 MyGamepedia talk contribs uploaded File:Bmsgb BrokenWaterTransitionForViewmodel1.jpg
- 03:03, 7 October 2025 MyGamepedia talk contribs created page File:Bmsgb ViewmodelLightingInFrameBuffersWhereItShouldNotExists2.jpg
- 03:03, 7 October 2025 MyGamepedia talk contribs uploaded File:Bmsgb ViewmodelLightingInFrameBuffersWhereItShouldNotExists2.jpg
- 02:55, 7 October 2025 MyGamepedia talk contribs created page File:Bmsgb ViewmodelLightingInFrameBuffersWhereItShouldNotExists1.jpg
- 02:55, 7 October 2025 MyGamepedia talk contribs uploaded File:Bmsgb ViewmodelLightingInFrameBuffersWhereItShouldNotExists1.jpg
- 15:18, 6 October 2025 Qp0001 talk contribs created page Zh/List of Portal Levels (Created page with "{{LanguageBar|title=传送门关卡列表}} {{back | Zh/Portal Level Creation|传送门关卡设计}} == 正常模式 == 第一章 (实验室 00-03) *testchmb_a_00 *testchmb_a_01 第二章 (实验室 04-07) *testchmb_a_02 *testchmb_a_03 第三章 (实验室 08-09) *testchmb_a_04 *testchmb_a_05 第四章 (实验室 10-12) *testchmb_a_06 *testchmb_a_07 第五章 (实验室 13) *testchmb_a_08 第六章 (实验室 14) *testchmb_a_09 第七章 (实验室 15) *testchmb_a_10...")
- 15:12, 6 October 2025 Qp0001 talk contribs created page Zh/List of graffiti textures from Portal (Created page with "{{LanguageBar|List of graffiti textures from Portal|title=鼠人涂鸦}} {{back | Portal Level Creation}} 此页面列出了 {{portal|4}} 中属于ratman涂鸦的纹理。 在游戏中,这些纹理出现在幕后区域和鼠人巢穴中。 thumb|right|250px|鼠人巢穴中的overlay_scrawlings005a * {{path|overlays/overlay_scrawlings001a|icon=image}} (The cake is a lie/蛋糕是个谎言) * {{path|overlays/overlay_scrawlings...")
- 19:17, 5 October 2025 Qp0001 talk contribs uploaded a new version of File:Creat A Empty Portal Room 03.jpg
- 19:17, 5 October 2025 Qp0001 talk contribs uploaded a new version of File:Creat A Empty Portal Room 02.jpg
- 19:15, 5 October 2025 Qp0001 talk contribs uploaded a new version of File:Creat A Empty Portal Room 01.jpg
- 15:37, 5 October 2025 Qp0001 talk contribs created page Zh/Start without a Portal Gun (Created page with "{{languageBar|title=不携带传送门枪开始地图}} {{p2 topicon}} {{stub}} __TOC__ == 引言 == 由于不明原因,在{{Portal 2|4}}的地图制作过程中,一旦满足某些条件就会让玩家自带{{L|weapon_portalgun|传送门枪}},'''并且与地图绑定(即便你使用“另存为”)'''。<br> 但要解决它并不难,有两种简单直接的方式可用。 == 以极简房间开始 == 虽然大部分教程都在指引你一次解决实验室中...")
- 15:04, 5 October 2025 Qp0001 talk contribs created page File:Creat A Empty Portal Room.jpg
- 15:04, 5 October 2025 Qp0001 talk contribs uploaded File:Creat A Empty Portal Room.jpg
- 14:59, 5 October 2025 Qp0001 talk contribs created page File:Creat A Empty Portal Room 03.jpg
- 14:59, 5 October 2025 Qp0001 talk contribs uploaded File:Creat A Empty Portal Room 03.jpg
- 14:51, 5 October 2025 Qp0001 talk contribs created page File:Creat A Empty Portal Room 02.jpg
- 14:51, 5 October 2025 Qp0001 talk contribs uploaded File:Creat A Empty Portal Room 02.jpg
- 14:44, 5 October 2025 Qp0001 talk contribs created page File:Creat A Empty Portal Room 01.jpg
- 14:44, 5 October 2025 Qp0001 talk contribs uploaded File:Creat A Empty Portal Room 01.jpg
- 10:16, 5 October 2025 THE OWL talk contribs created page File:A Work-in-Progress Garage.jpg (From Steam Spring Cleaning 2019)
- 10:16, 5 October 2025 THE OWL talk contribs uploaded File:A Work-in-Progress Garage.jpg (From Steam Spring Cleaning 2019)
- 07:42, 5 October 2025 Floppicus talk contribs created page Item health drop (Created page with "{{TabsBar|main=Item health drop}} right | 300px right | 100px {{this is a|model entity|name=item_health_drop|game=Synergy}} This item restores an amount of health points for players on pickup. __NOTOC__")
- 01:40, 5 October 2025 Nescius talk contribs created page User talk:Alexiscoutinho (minor edit: new section)
- 11:03, 4 October 2025 Qp0001 talk contribs created page Zh/Heavy Door (Portal 2) (Created page with "{{LanguageBar|Heavy Door|title=重型门}} {{P2 topicon}} thumb|right|你要的门 '''重型门''' 位于Portl 2的 {{L|Behind the Scenes (Portal 2)|幕后}} 部分。 要添加门,最简单的方法是创建一个 func_instance 并使用 VMF 文件 instances/door/vertical_security_door.vmf 。 对于在玩家接近时打开的简易门,请创建一个与门重叠的笔刷,将它绑定为 trigger_playerteam 实体,并输入以...")
- 10:53, 4 October 2025 Qp0001 talk contribs created page Zh/Airlock (Created page with "{{LanguageBar|title=闸室|Airlock}} {{stub}} '''闸室'''是房间之间的连通区域,用作玩家的重生点。 ==实例== 1.) 创建一个 {{L|func_instance}},找到或输入以下内容: ::{| class=standard-table ! Property Name || Value |- | Name || coop_airlock_room |- | VMF Filename || instances/multiplayer/two_player_airlock.vmf |} 2.) 创建一个 Coop Door,把它们排成一批。 ==手动......== {{todo}} ......真的有谁会想...")
- 10:32, 4 October 2025 Qp0001 talk contribs created page Zh/Creating a moving platform (总之就是我也不知道总之什么)
- 09:46, 4 October 2025 Qp0001 talk contribs created page Zh/Creating a Portal Radio (嘟↑嘟→嘟↑嘟→)
- 09:29, 4 October 2025 Qp0001 talk contribs created page Zh/Creating Portal Piston Panels (EN区九十几吧)
- 08:53, 4 October 2025 Qp0001 talk contribs created page Zh/Complimentary Victory Lift (我真服了原文结尾被code弄得像shi一样)
- 07:45, 4 October 2025 Qp0001 talk contribs created page Zh/Test Chamber Door (先信code一回(?))
- 06:15, 4 October 2025 Qp0001 talk contribs created page Zh/Switch (你当然可以旋转它......所以你挂在天上是想自研跳板吗。)
- 05:12, 4 October 2025 Ryo talk contribs created page Es/Trigger push (Created page with "{{subst:#if: Translation of 'Trigger_push' to 'Spanish' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 05:01, 4 October 2025 5FBB5D7 talk contribs created page User:5FBB5D7 (Created page with "Steam: https://steamcommunity.com/id/6fdbb2345bcdaeaba2a3efd75846183c")
- 02:13, 4 October 2025 5FBB5D7 talk contribs created page Zh/Counter-Strike 2 Workshop Tools/Scripting/Hello Gordon (init)
- 22:36, 3 October 2025 世凪Yonagi talk contribs created page Zh/Baked physics (Created page with "{{underlinked}} 300px|thumb|一个展示来自 {{hl2ep2|4}} 开头的电影级物理特效的例子。<br>(如果 GIF 没有自动播放,请点击查看). '''烘焙物理'''(Baked physics),有时被称为“电影级物理特效”("cinematic physics"),是使用离线动画包创建的烘焙动画,这些动画**不是**实时模拟的,通常用于描绘大型破坏事件,然后在游戏中播放。Valve 在 Sou...")
- 22:33, 3 October 2025 世凪Yonagi talk contribs created page Zh/Creating custom gibs (Created page with "{{LanguageBar|title = 自制游戏世界里可破坏物品}} {{stub}} {{ACategory|Modeling}} 默认情况下,一个 {{L|propdata}} 允许其在''生命值'' (health) 降至零时''破碎'' (break) 的模型,会根据其''基础类型'' (base_type) 材质生成一堆''通用碎片'' (generic gibs)。虽然这能省点事,但远不如使用一套看起来就像是你的可破坏模型一部分的''自定义碎片'' (custom gibs) 来得令人满意。 ==建模== *...")
- 18:43, 3 October 2025 Qp0001 talk contribs created page Zh/Creating a security camera (Created page with "{{languageBar|Creating a security camera|title=创建摄像头}} {{back | Zh/Portal Level Creation|传送门关卡设计}} 正如你很可能已经注意到的那样,Aperture Science 设施遍布着<small><small>视奸你的</small></small>摄像头,并且可以通过在它们后面开一个传送门来从墙上拆下来。使用本教程,你可以将它们放入你的地图中,让玩家和空气斗智斗勇。 == 创建模型 == # 选择实体工具 {{Key|Shif...")
- 18:05, 3 October 2025 Qp0001 talk contribs created page Zh/Creating an energy ball launcher and catcher (<<tt>别跑了哥么,</tt>>求也要排队。<code>我真求你了</code>)