Cycler: Difference between revisions
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Important:This is a debug entity. For mapping purposes use prop_dynamic or prop_dynamic_override instead.
AltNames: This entity is also tied to
SirYodaJedi (talk | contribs) No edit summary |
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* {{ent|cycler_actor}} - Special cycler entity for NPCs. | * {{ent|cycler_actor}} - Special cycler entity for NPCs. | ||
* {{ent|cycler_blender}} | * {{ent|cycler_blender}} | ||
* {{ent|cycler_flex}} | |||
* {{ent|cycler_weapon}} | * {{ent|cycler_weapon}} | ||
* {{ent|cycler_wreckage}} | * {{ent|cycler_wreckage}} | ||
Revision as of 07:53, 21 November 2025
cycler is a model entity available in
Half-Life: Source,
Half-Life 2 series,
Portal series, and ![]()
Counter-Strike series.
| CGenericCycler |
It is used to display a model for testing purposes. Shooting it will cycle through the model's animations.
model_studio. Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- World Model (model) <model path>
- In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)
Flags
- Not Solid : [1]
Inputs
- SetSequence <string>
- Sets the cycler's sequence.
See also
- cycler_actor - Special cycler entity for NPCs.
- cycler_blender
- cycler_flex
- cycler_weapon
- cycler_wreckage