Func footstep control: Difference between revisions
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Tip:Can be used to change ladder sound.
Bug:Non-functional in
. [todo tested in ?]
SirYodaJedi (talk | contribs) No edit summary |
Grande1900 (talk | contribs) No edit summary |
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== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV|Source|intn=Source|string|Surface property to change.}} | {{KV|Source|intn=Source|string|Surface property to change.}} | ||
{{KV|Destination|intn=Destination|string|New surface property.}} | {{KV|Destination|intn=Destination|string|New surface property.}} | ||
{{KV BaseTrigger}} | |||
== Flags == | |||
{{Fl BaseTrigger}} | |||
== Inputs == | |||
{{I BaseTrigger}} | |||
== Outputs == | |||
{{O BaseTrigger}} | |||
{{sensor brush}} | |||
== See also == | == See also == |
Latest revision as of 17:22, 27 July 2025
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CFootstepControl |
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func_footstep_control
is a brush entity available in Counter-Strike: Source and
Counter-Strike: Global Offensive.
Entity description
Changes the targeted surface property inside of the brushes volume.



Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Source (Source) <string>
- Surface property to change.
- Destination (Destination) <string>
- New surface property.
|
Flags
|
Inputs
|
Outputs
|
See also
FGD Code
@SolidClass base(trigger) = func_footstep_control : "Changes the targeted surface property inside of the brushes volume."
[
Source(string) : "Surface property to change"
Destination(string) : "New surface property"
]