Info player start: Difference between revisions
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Note:In multiplayer games, this entity is usually unused. See below for other player spawn entities.
Tip:The FGD helper model is approximately the same height as the player in-game. It can be used as a reference if you forget the actual size of the player.
SirYodaJedi (talk | contribs) |
Mycatismycat (talk | contribs) (place good over bad for sake of consistency) |
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== See also == | == See also == | ||
* {{ent|info_player_deathmatch}} | * {{ent|info_player_deathmatch}} | ||
* {{HL2dm}} {{ent| | * {{HL2dm}} {{ent|info_player_rebel}}, {{ent|info_player_combine}} | ||
* {{Bms}} {{ent|info_player_scientist}}, {{ent|info_player_marine}}, {{ent|info_observer_menu}} | * {{Bms}} {{ent|info_player_scientist}}, {{ent|info_player_marine}}, {{ent|info_observer_menu}} | ||
* {{CSS}}{{csgo}} {{ent|info_player_counterterrorist}}, {{ent|info_player_terrorist}} | * {{CSS}}{{csgo}} {{ent|info_player_counterterrorist}}, {{ent|info_player_terrorist}} |
Revision as of 01:46, 26 July 2025
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CPointEntity |
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info_player_start
is a point entity available in all Source games. It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at
(0, 0, 0)
(worldspawn).


Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- Orientation the player will face when spawned. Roll is ignored.
Flags
- Master : [1]
- Has priority if multiple
info_player_start
entities exist