Math colorblend: Difference between revisions
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{{LanguageBar}} | {{LanguageBar}} {{Source topicon}} | ||
__NOTOC__ | __NOTOC__ | ||
{{CD|CMathColorBlend|file1=logicentities.cpp}} | {{CD|CMathColorBlend|file1=logicentities.cpp}} | ||
{{ | {{This is a|logical entity|name=math_colorblend}} It is used to create a blend between two colors for controlling the color of another entity. | ||
== Keyvalues == | == Keyvalues == | ||
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== Outputs == | == Outputs == | ||
{{O|OutColor|param=color255|Fired when the InValue input is received, with the remapped RGB color as the parameter}} | {{O|OutColor|param=color255|Fired when the InValue input is received, with the remapped RGB color as the parameter}} | ||
:{{note|The following entities can accept [[color255]] inputs: [[env_sun]], [[env_lightglow]], [[env_beam]], [[env_fog_controller]], [[env_sprite]], [[light_dynamic]], [[shadow_control]], as well as any entity which uses rendercolor.}} |
Revision as of 08:21, 5 May 2025


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CMathColorBlend |
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math_colorblend
is a logical entity available in all Source games. It is used to create a blend between two colors for controlling the color of another entity.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Minimum Valid Input Value (inmin) <integer>
- Input values below this value will be ignored.
- Maximum Valid Input Value (inmax) <integer>
- Input values above this value will be ignored.
- Output RGB color when input is min (colormin) <color255>
- When the input value is equal to 'Minimum Valid Input Value', this is the output RGB color.
- Output RGB color when input is max (colormax) <color255>
- When the input value is equal to 'Maximum Valid Input Value', this is the output RGB color.
Flags
- Ignore out of range input values : [1]
Inputs
- InValue <float >
- Input value and fire the output with the remapped value.
Outputs
- OutColor <color255 >
- Fired when the InValue input is received, with the remapped RGB color as the parameter
Note:The following entities can accept color255 inputs: env_sun, env_lightglow, env_beam, env_fog_controller, env_sprite, light_dynamic, shadow_control, as well as any entity which uses rendercolor.