Env credits: Difference between revisions
		
		
		
		
		
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 Note:In
Note:In 
 use env_outtro_stats. This entity is drastically different and has nothing except one input;
 use env_outtro_stats. This entity is drastically different and has nothing except one input; 
 Important:the
Important:the  Team Fortress 2 will crash if an env_credits is attempted to be used without a registered
 Team Fortress 2 will crash if an env_credits is attempted to be used without a registered 
		
	
| m (Substituted IO templates) |  (position irrelevant so it's logical entity) | ||
| Line 2: | Line 2: | ||
| {{LanguageBar}} | {{LanguageBar}} | ||
| {{CD|CCredits|file1=EnvMessage.cpp}} | {{CD|CCredits|file1=EnvMessage.cpp}} | ||
| {{ | {{This is a|logical entity|engine=Source|name=env_credits|sprite=1}} This entity is used to control the rolling [[credits]]. The text that will be displayed is determined inside the file <code>scripts/credits.txt</code>. | ||
| {{note|In {{l4ds}} use {{ent|env_outtro_stats}}. This entity is drastically different and has ''nothing'' except one input; <code>Start</code>.}} | {{note|In {{l4ds}} use {{ent|env_outtro_stats}}. This entity is drastically different and has ''nothing'' except one input; <code>Start</code>.}} | ||
Latest revision as of 04:21, 29 April 2025
|  Class hierarchy | 
|---|
| CCredits | 
|  EnvMessage.cpp | 

env_credits  is a   logical entity  available in all  Source games. This entity is used to control the rolling credits. The text that will be displayed is determined inside the file
 Source games. This entity is used to control the rolling credits. The text that will be displayed is determined inside the file scripts/credits.txt.
 Note:In
Note:In 
 use env_outtro_stats. This entity is drastically different and has nothing except one input;
 use env_outtro_stats. This entity is drastically different and has nothing except one input; Start.
Bugs/Limitations
 Important:the
Important:the  Team Fortress 2 will crash if an env_credits is attempted to be used without a registered
 Team Fortress 2 will crash if an env_credits is attempted to be used without a registered scripts/credits.txt file. Clarify: which games suffer from this other than  Team Fortress 2?
 Team Fortress 2?
  Team Fortress 2?
 Team Fortress 2?Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- RollCredits   (not in  ) )
- Start the intro credits rolling.
 Note:Replaced with env_introcredits entity in Note:Replaced with env_introcredits entity in Black Mesa. Black Mesa.
- ShowLogo
- Show logo.
- Start   (in all games since  ) )
- Start rolling credits.
- SetLogoLength <float>
- Sets the amount of time the logo is displayed. Default is 5.0.
Outputs
- OnCreditsDone
- Fired when the credits having finished rolling.
File format
Files
- scripts/credits.txt



























