Env credits: Difference between revisions
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Note:In 
use env_outtro_stats. This entity is drastically different and has nothing except one input;
Important:the
Team Fortress 2 will crash if an env_credits is attempted to be used without a registered
m (Substituted IO templates) |
(position irrelevant so it's logical entity) |
||
Line 2: | Line 2: | ||
{{LanguageBar}} | {{LanguageBar}} | ||
{{CD|CCredits|file1=EnvMessage.cpp}} | {{CD|CCredits|file1=EnvMessage.cpp}} | ||
{{ | {{This is a|logical entity|engine=Source|name=env_credits|sprite=1}} This entity is used to control the rolling [[credits]]. The text that will be displayed is determined inside the file <code>scripts/credits.txt</code>. | ||
{{note|In {{l4ds}} use {{ent|env_outtro_stats}}. This entity is drastically different and has ''nothing'' except one input; <code>Start</code>.}} | {{note|In {{l4ds}} use {{ent|env_outtro_stats}}. This entity is drastically different and has ''nothing'' except one input; <code>Start</code>.}} |
Latest revision as of 04:21, 29 April 2025
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CCredits |
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env_credits
is a logical entity available in all Source games. This entity is used to control the rolling credits. The text that will be displayed is determined inside the file
scripts/credits.txt
.



Start
.
Bugs/Limitations


scripts/credits.txt
file. Clarify: which games suffer from this other than
Team Fortress 2?

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- RollCredits (not in
)
- Start the intro credits rolling.
Note:Replaced with env_introcredits entity in
Black Mesa.
- ShowLogo
- Show logo.
- Start (in all games since
)
- Start rolling credits.
- SetLogoLength <float >
- Sets the amount of time the logo is displayed. Default is 5.0.
Outputs
- OnCreditsDone
- Fired when the credits having finished rolling.
File format
Files
scripts/credits.txt