Point entity: Difference between revisions

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'''Point Entity''' is usually defined as simply an [[entity]] that is '''not''' a [[brush entity]] i.e. entity that is created by [[Hammer Entity Tool]] on specific point on a [[coordinates|grid]] instead of tying brushes to an entity. More meaningful definition for a point entity is an entity that doesn't render a 3D model and its position in the world affects its functionality. It still may have a visual component ([[env_sprite]], [[keyframe_rope]]) or create a visual component ([[infodecal]], [[info_particle_system]]) but most of them are without one ([[ambient_generic]], [[info_target]], [[point_hurt]], [[info_teleport_destination]], [[info_elevator_floor]]).  
'''Point Entity''' is usually defined as simply an [[entity]] that is '''not''' a [[brush entity]] i.e. entity that is created by [[Hammer Entity Tool]] on specific point on a [[coordinates|grid]] instead of tying brushes to an entity. More meaningful definition for a point entity is an entity that doesn't render a 3D model and its position in the world affects its functionality. It still may have a visual component ([[env_sprite]], [[keyframe_rope]]) or create a visual component ([[infodecal]], [[info_particle_system]]) but most of them are without one ([[ambient_generic]], [[info_target]], [[point_hurt]], [[info_teleport_destination]], [[info_elevator_floor]]).  
Other types of entities that are also created on a specific point and are usually referred to as ''point entity'' are [[model entity|model entities]] and [[logical entity|logical entities]]. Point entities by these standards are most of the time subclasses of [[:Category:CPointEntity|CPointEntity]].
Other types of entities that are also created on a specific point and are usually referred to as ''point entity'' are [[model entity|model entities]] and [[logical entity|logical entities]]. Point entities by these standards are most of the time subclasses of [[:Category:CPointEntity|CPointEntity]].
<!-- move to [[logical entity]]
===Logic entities===
These entities are invisible entities that affect the game, creating or adding to various environmental and game controlling systems, such as [[lighting]],  [[:Category:AI|AI]] managers, [[math_counter|math counters]] and [[:Category:Choreography|choreography]].
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== See also ==
== See also ==
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* [[List of entities]]
* [[List of entities]]
* [[:Category:Point Entities]]
* [[:Category:Point Entities]]
* [[Your First Entity]] - coding <!-- important article that establishes definition logical and model entity but lacks point entity -->
* coding [[Your First Entity]] <!-- important article that establishes definition logical and model entity but lacks point entity -->


[[Category:Entities by type]]
[[Category:Entities by type]]
[[Category:Source]]
[[Category:Source]]

Revision as of 22:05, 23 April 2025

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Point Entity is usually defined as simply an entity that is not a brush entity i.e. entity that is created by Hammer Entity Tool on specific point on a grid instead of tying brushes to an entity. More meaningful definition for a point entity is an entity that doesn't render a 3D model and its position in the world affects its functionality. It still may have a visual component (env_sprite, keyframe_rope) or create a visual component (infodecal, info_particle_system) but most of them are without one (ambient_generic, info_target, point_hurt, info_teleport_destination, info_elevator_floor). Other types of entities that are also created on a specific point and are usually referred to as point entity are model entities and logical entities. Point entities by these standards are most of the time subclasses of CPointEntity.

See also