Info player start: Difference between revisions
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Note:In multiplayer games, this entity is usually unused. See below for other player spawn entities.
Tip:This entity is scaled to approximately the same height as the player in-game. It can be used as a reference if you forget the actual size of the player.
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SirYodaJedi (talk | contribs) (Apparently info_player_start identifies as a attack chopper?) |
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{{LanguageBar}} | {{LanguageBar}} | ||
{{TabsBar|main=gs|base=Info player start}} | {{TabsBar|main=gs|base=Info player start}} | ||
[[File:info_player_start.png|300px|right|thumb | [[File:info_player_start.png|300px|right|thumb]] | ||
{{CD|CPointEntity|file1=subs.cpp}} | {{CD|CPointEntity|file1=subs.cpp|nolink=1}} | ||
{{ | {{this is a|point entity|name=info_player_start}} It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at <code>(0, 0, 0)</code> ([[worldspawn]]). | ||
{{note|In multiplayer games, this entity is usually unused. See below for other player spawn entities.}} | {{note|In multiplayer games, this entity is usually unused. See below for other player spawn entities.}} | ||
{{Tip| | {{Tip|This entity is scaled to approximately the same height as the player in-game. It can be used as a reference if you forget the actual size of the player.}} | ||
== Keyvalues == | == Keyvalues == | ||
{{KV Angles}} | {{KV Angles}} | ||
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== See also == | == See also == | ||
* | * [[info_player_deathmatch]] | ||
* {{HL2dm}} [[info_player_combine]], [[info_player_rebel]] | * {{HL2dm}} [[info_player_combine]], [[info_player_rebel]] | ||
* {{Bms}} [[info_player_scientist]], [[info_player_marine]], [[info_observer_menu]] | * {{Bms}} [[info_player_scientist]], [[info_player_marine]], [[info_observer_menu]] |
Revision as of 05:31, 25 March 2025
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CPointEntity |
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info_player_start
is a point entity available in all Source games. It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at
(0, 0, 0)
(worldspawn).


Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Master : [1]
- Has priority if multiple
info_player_start
entities exist