Info target: Difference between revisions
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Important:This is a preserved entity in 





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If the game has round restart mechanics this entity may not behave as expected:
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It can be used by many different entities, and is a great generic target for any entity that needs to point, shoot, look at, or walk to a specific target. | It can be used by many different entities, and is a great generic target for any entity that needs to point, shoot, look at, or walk to a specific target. | ||
It is primarily used for a target for other entities, similar to an [[info_null]]. An info_null is preferable to use as a point at target for | It is primarily used for a target for other entities, similar to an [[info_null]]. An info_null is preferable to use as a point at target for [[light_spot|spotlights]], because an info_null is removed on map spawn, whereas an info_target remains. This entity can be placed with the [[Commentary Editor]] for changing the players view angles & position during a commentary. | ||
{{preservedEnt|info_target}} | {{preservedEnt|info_target}} | ||
Revision as of 12:15, 14 March 2025

info_target
is a point entity available in all Source games.
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CInfoTarget |
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It can be used by many different entities, and is a great generic target for any entity that needs to point, shoot, look at, or walk to a specific target.
It is primarily used for a target for other entities, similar to an info_null. An info_null is preferable to use as a point at target for spotlights, because an info_null is removed on map spawn, whereas an info_target remains. This entity can be placed with the Commentary Editor for changing the players view angles & position during a commentary.








If the game has round restart mechanics this entity may not behave as expected:
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Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Transmit to client (respect PVS) : [1]
- Always transmit to client (ignore PVS) : [2] (in all games since
)