Cycler actor: Difference between revisions
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Warning:Most actors simply die after being shot.
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(added Skin keyvalua that is non fgd, but does work if added manually. Also added warning about npc simply dying.) |
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{{CD|CFlextalkActor|base=CGenericActor|file1=genericactor.cpp}} | {{CD|CFlextalkActor|base=CGenericActor|file1=genericactor.cpp}} | ||
{{this is a|point entity|name=cycler_actor|except=Left 4 Dead series}} It is used to display a model for testing purposes. Shooting it will cycle through the model's animations. This version of the {{ent|cycler}} entity is used for NPC's. | {{this is a|point entity|name=cycler_actor|except=Left 4 Dead series}} It is used to display a model for testing purposes. Shooting it will cycle through the model's animations. This version of the {{ent|cycler}} entity is used for NPC's. | ||
{{warning|Most actors simply die after being shot.}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Model|intn=model|studio|Model}} | {{KV|Model|intn=model|studio|Model}} | ||
{{KV|Skin|intn=skin|int|Some models have multiple [[$texturegroup|skins]]. This value selects from the index, starting with 0.|nofgd=1}} | |||
{{KV|Sentence Group|intn=Sentence|string|{{todo}}}} | {{KV|Sentence Group|intn=Sentence|string|{{todo}}}} | ||
Revision as of 12:48, 18 January 2025


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CFlextalkActor |
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cycler_actor
is a point entity available in all Source games except
Left 4 Dead series. It is used to display a model for testing purposes. Shooting it will cycle through the model's animations. This version of the cycler entity is used for NPC's.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Model (model) <model path>
- Model
- Skin (skin) <integer> !FGD
- Some models have multiple skins. This value selects from the index, starting with 0.
- Sentence Group (Sentence) <string>
- [Todo]
Inputs
- Alpha <integer >
- Set Alpha Value