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LightmappedGeneric: Difference between revisions

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m (→‎Texture Organization: %keywords uses comma separated strings)
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=== Texture Organization ===
=== Texture Organization ===
{{MatParam|%keywords|bool|Sets a keyword filter that can be filtered in hammer for easier texture finding.}}
{{MatParam|%keywords|string|Sets keywords <i>(comma separated)</i> filter that can be filtered in hammer for easier texture finding.{{example|<code>%keywords "wasteland,c17"</code> place the material under the <i>"wasteland"</i> and <i>"c17"</i> filters.}} }}
{{MatParam|%notooltexture|bool|Hides the material from Hammer's texture browser.{{warning|Non-functional in {{hammer++|4.1}}.}} }}
{{MatParam|%notooltexture|bool|Hides the material from Hammer's texture browser.{{warning|Non-functional in {{hammer++|4.1}}.}} }}
{{MatParam|%tooltexture|texture|Used to blend texture previews in [[Hammer]].}}
{{MatParam|%tooltexture|texture|Used to blend texture previews in [[Hammer]].}}

Revision as of 19:48, 20 November 2024

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LightmappedGeneric is a Pixel shader available in all Source Source games. It is the shader most commonly used to render lightmapped brushes and displacements.

Models cannot use this shader; lightmapped models use the VertexLitGeneric shader.

Supported Parameters

Basics

$basetexture $decal $detail $surfaceprop

Adjustment

$basetexturetransform $color $decalscale $detailscale $detailblendfactor $detailblendmode $modelmaterial $pointsamplemagfilter $seamless_scale

Transparency

$alpha $alphatest $distancealpha $nocull $translucent

Lighting

$bumpmap $blendmodulatetexture $lightwarptexture $selfillum $ssbump

Reflection

$envmap $phong $phong_exp $phong_exp2

Portal 2Paint

$paintsplatnormalmap $paintsplatbubblelayout $paintsplatbubble $paintenvmap


Texture Organization

%keywords %notooltexture %tooltexture

Effect

$nofog

Caveats

Mapbase

LightmappedGeneric materials in Mapbase should have the shader SDK_LightmappedGeneric.


See also