Cs gamerules: Difference between revisions
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Important:This is a preserved entity in 
.
If the game has round restart mechanics this entity may not behave as expected:
(cs_gamerules, finally.) |
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Line 2: | Line 2: | ||
{{ent not in fgd|codeonly=1}} | {{ent not in fgd|codeonly=1}} | ||
{{CD|CCSGameRulesProxy|file1=cs_gamerules.cpp}} | {{CD|CCSGameRulesProxy|file1=cs_gamerules.cpp}} | ||
{{this is a|entity|name=cs_gamerules|game=Counter-Strike: Source|game1=Left 4 Dead series}} It controls game rules and logic, including which team wins due to either eliminating the other, or completing | {{this is a|entity|name=cs_gamerules|game=Counter-Strike: Source|game1=Left 4 Dead series}} It controls game rules and logic, including which team wins due to either eliminating the other, or completing the objective. | ||
{{PreservedEnt|cs_gamerules}} | {{PreservedEnt|cs_gamerules}} | ||
This entity is also present in {{l4d|4}} and {{l4d2|4}}, alongside [[terror_gamerules]] with its own additional game rules. | This entity is also present in {{l4d|4}} and {{l4d2|4}}, alongside [[terror_gamerules]] with its own additional game rules. |
Revision as of 00:11, 23 September 2024

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CCSGameRulesProxy |
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cs_gamerules
is an entity available in Counter-Strike: Source and
Left 4 Dead series. It controls game rules and logic, including which team wins due to either eliminating the other, or completing the objective.



If the game has round restart mechanics this entity may not behave as expected:
|
This entity is also present in Left 4 Dead and
Left 4 Dead 2, alongside terror_gamerules with its own additional game rules.