Template:Hl1 kv breakable: Difference between revisions
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(intn for HL1 keyvalue templates) |
SirYodaJedi (talk | contribs) No edit summary |
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:* 8: "Rocks"}} | :* 8: "Rocks"}} | ||
{{KV|Gibs Direction|intn=explosion|choices| | {{KV|Gibs Direction|intn=explosion|choices| | ||
: | : Whether gibs should fly in a random direction or relative to the attack that broke this entity. | ||
:* 0: "Random" | :* 0: "Random" | ||
:* 1: "Relative to Attack"}} | :* 1: "Relative to Attack" | ||
:{{note|In {{czds}}, {{mono|direction}} is used instead of {{mono|1}}.}} }} | |||
{{KV|Delay before fire|intn=delay|integer|Time in seconds after breaking before targeting the "Target on break" entity.}} | {{KV|Delay before fire|intn=delay|integer|Time in seconds after breaking before targeting the "Target on break" entity.}} | ||
{{KV|Gib model|intn=gibmodel|studio|Model to use for gibs spawned when broken instead of default, material dependent gibs. Relative to mod folder.}} | {{KV|Gib model|intn=gibmodel|studio|Model to use for gibs spawned when broken instead of default, material dependent gibs. Relative to mod folder.}} |
Revision as of 10:31, 16 September 2024
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Global Entity Name (globalname) <string>
- Name to identify entity accross level transitions. Entities with the same global name will have the same status accross maps.
Breakable:
- Target on break (target) <target_destination|targetname|target_destination>
- The targetname of the entity to be targeted when this entity breaks.
- Strength (health) <integer>
- Amount of damage to take before breaking.
- Material Type (material) <choices>
- Material to use for sounds and gibs.
- 0: "Glass"
- 1: "Wood"
- 2: "Metal"
- 3: "Flesh"
- 4: "Cinder Block"
- 5: "Ceiling Tile"
- 6: "Computer"
- 7: "Unbreakable Glass"
- 8: "Rocks"
- Gibs Direction (explosion) <choices>
- Whether gibs should fly in a random direction or relative to the attack that broke this entity.
- 0: "Random"
- 1: "Relative to Attack"
- Delay before fire (delay) <integer>
- Time in seconds after breaking before targeting the "Target on break" entity.
- Gib model (gibmodel) <model path>
- Model to use for gibs spawned when broken instead of default, material dependent gibs. Relative to mod folder.
- Spawn on break (spawnobject) <choices>
- Item to spawn when broken.
- 0: "Nothing"
- 1: "Battery"
- 2: "Healthkit"
- 3: "9mm Handgun"
- 4: "9mm Clip"
- 5: "Machine Gun"
- 6: "Machine Gun Clip"
- 7: "Machine Gun Grenades"
- 8: "Shotgun"
- 9: "Shotgun Shells"
- 10: "Crossbow"
- 11: "Crossbow Bolts"
- 12: "357"
- 13: "357 clip"
- 14: "RPG"
- 15: "RPG Clip"
- 16: "Gauss clip"
- 17: "Hand grenade"
- 18: "Tripmine"
- 19: "Satchel Charge"
- 20: "Snark"
- 21: "Hornet Gun"
- Explode Magnitude (0=none) (explodemagnitude) <integer>
- Magnitude of explosion when broken. Will not explode if 0.