Func simpleladder: Difference between revisions
Jump to navigation
Jump to search
Important:This is a preserved entity in 
.
If the game has round restart mechanics this entity may not behave as expected:
AltNames: This entity is also tied to
SirYodaJedi (talk | contribs) mNo edit summary |
(brush entity is about fgd definition though and this is not in fgd. The link is also not needed as it's the tab next to it and it's not really related much to l4d) |
||
Line 3: | Line 3: | ||
{{Ent not in fgd|nolink=1|because=It is automatically created from [[func_ladder]] by VBSP}} | {{Ent not in fgd|nolink=1|because=It is automatically created from [[func_ladder]] by VBSP}} | ||
{{CD|CFuncSimpleLadder}} | {{CD|CFuncSimpleLadder}} | ||
{{this is a| | {{this is a|entity|name=func_simpleladder|series=Left 4 Dead}} It is used to designate climbable ladder areas. [[func_ladder]] brushes are automatically converted to this entity by [[VBSP]] during map compile. It doesn't exist in the [[FGD]] and is not designed to be created by Hammer. | ||
{{PreservedEnt|func_simpleladder}} | {{PreservedEnt|func_simpleladder}} | ||
{{AltNames|name1= | {{AltNames|name1=info_ladder}} | ||
== Keyvalues == | == Keyvalues == |
Revision as of 07:46, 14 September 2024

This entity is not in the FGD by default.
It should not be put directly in a map because It is automatically created from func_ladder by VBSP.
It should not be put directly in a map because It is automatically created from func_ladder by VBSP.
![]() |
---|
CFuncSimpleLadder |
func_simpleladder
is an entity available in Left 4 Dead series. It is used to designate climbable ladder areas. func_ladder brushes are automatically converted to this entity by VBSP during map compile. It doesn't exist in the FGD and is not designed to be created by Hammer.



If the game has round restart mechanics this entity may not behave as expected:
|

info_ladder
. Keyvalues
- normal.x (normal.x) <float>
- X normal of the ladder.
- normal.y (normal.y) <float>
- Y normal of the ladder.
- normal.z (normal.z) <float>
- Z normal of the ladder.
- TeamNum (TeamNum) <integer>
- Team that can climb this ladder.