Source 2 Model Editor: Difference between revisions

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{{Todo|[[Special:WhatLinksHere/Dota 2 Workshop Tools/Model Editor]].}}
 
{{Distinguish|ModelDoc Editor}}
 
 
{{mdledit|4}} allows the user to [[Dota 2 Workshop Tools/Modeling|create models]], view compiled models and edit the data associated with a model. Model Editor talks to the asset system and knows when files have been updated. Compiling of the model will occur automatically when the session is saved, or when one of the model's dependencies has changed (when a FBX file has been re-exported when the tool is open for example).
{{mdledit|4}} allows the user to [[Dota 2 Workshop Tools/Modeling|create models]], view compiled models and edit the data associated with a model. Model Editor talks to the asset system and knows when files have been updated. Compiling of the model will occur automatically when the session is saved, or when one of the model's dependencies has changed (when a FBX file has been re-exported when the tool is open for example).


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== See also ==
== See also ==
* [[{{ROOTPAGENAME}}/Docs|{{ROOTPAGENAME}} Documentation]]
* [[{{ROOTPAGENAME}}/Docs|{{ROOTPAGENAME}} Documentation]]
{{sdktools/source2}}
[[Category:Tools]]
[[Category:Official Tools]]
[[Category:Official Source 2 Tools]]

Revision as of 11:08, 12 July 2024

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Todo: Special:WhatLinksHere/Dota 2 Workshop Tools/Model Editor.
Not to be confused with ModelDoc Editor.


Model Editor Model Editor allows the user to create models, view compiled models and edit the data associated with a model. Model Editor talks to the asset system and knows when files have been updated. Compiling of the model will occur automatically when the session is saved, or when one of the model's dependencies has changed (when a FBX file has been re-exported when the tool is open for example).

In newer Source 2 Source 2 games, Model Editor has been replaced by ModelDoc Editor ModelDoc Editor, but this legacy tool remains available on previous games/tools such as SteamVR Home SteamVR Environments.

Launching Model Editor

Similar to all the other available tools the Model Editor can be launched in multiple ways.

  1. Launch an empty session via the Model Editor icon:
    Model editor button.png
  2. Launch an empty session from the Tools menu (this menu appears in all tools).
    Model editor from tools button.png
  3. Open a model asset directly. Either double-click on the asset in asset browser, or right-click on the asset and select Open In Model Editor.
    Model editor from asset.JPG

See also