Info ladder: Difference between revisions
Jump to navigation
Jump to search
Important:This is a preserved entity in 




.
If the game has round restart mechanics this entity may not behave as expected:
AltNames: This entity is also tied to 
Warning:In games where
Question: Was this entity at any point present in other Valve games than Left 4 Dead series
m (-) |
SirYodaJedi (talk | contribs) (→Keyvalues: add section) |
||
Line 11: | Line 11: | ||
{{question|Was this entity at any point present in other Valve games than Left 4 Dead series}} | {{question|Was this entity at any point present in other Valve games than Left 4 Dead series}} | ||
== Keyvalues == | |||
{{KV|mins.x|intn=mins.x|float|X coordinate of the uppermost and northernmost point of the ladder's bounding box.}} | |||
{{KV|mins.y|intn=mins.y|float|Y coordinate of the uppermost and northernmost point of the ladder's bounding box.}} | |||
{{KV|mins.z|intn=mins.z|float|Z coordinate of the uppermost and northernmost point of the ladder's bounding box.}} | |||
{{KV|maxs.x|intn=maxs.x|float|X coordinate of the bottommost and southernmost point of the ladder's bounding box.}} | |||
{{KV|maxs.y|intn=maxs.y|float|Y coordinate of the bottommost and southernmost point of the ladder's bounding box.}} | |||
{{KV|maxs.z|intn=maxs.z|float|Z coordinate of the bottommost and southernmost point of the ladder's bounding box.}} | |||
== See Also == | == See Also == |
Revision as of 17:23, 3 July 2024

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

This entity is not in the FGD by default.
It should not be put directly in a map because it is automatically generated by VBSP from func_ladder entities.
It should not be put directly in a map because it is automatically generated by VBSP from func_ladder entities.
![]() |
---|
CFuncSimpleLadder |
info_ladder
is an entity available in Left 4 Dead series and
Insurgency.
Based on VBSP source code, info_ladder
is used to help bots navigate the ladders created from func_ladder
entities (which are collapsed to worldspawn by VBSP), but is not found in any SDKs nor leaked code.







If the game has round restart mechanics this entity may not behave as expected:
|

func_simpleladder
. In 

func_ladder
is converted into func_simpleladder filled with information about team and what direction the ladder is facing and the brush isn't moved to world. 
info_ladder
doesn't exist and func_ladder
is being converted into this then warning in console "Attempted to create unknown entity type info_ladder!\n"
will be shown when running the map so it's better to instead use func_detail with material that has %CompileLadder unless the specific game has established different way of creating ladders.
Keyvalues
- mins.x (mins.x) <float>
- X coordinate of the uppermost and northernmost point of the ladder's bounding box.
- mins.y (mins.y) <float>
- Y coordinate of the uppermost and northernmost point of the ladder's bounding box.
- mins.z (mins.z) <float>
- Z coordinate of the uppermost and northernmost point of the ladder's bounding box.
- maxs.x (maxs.x) <float>
- X coordinate of the bottommost and southernmost point of the ladder's bounding box.
- maxs.y (maxs.y) <float>
- Y coordinate of the bottommost and southernmost point of the ladder's bounding box.
- maxs.z (maxs.z) <float>
- Z coordinate of the bottommost and southernmost point of the ladder's bounding box.