Source 2006: Difference between revisions
m (→Features) |
No edit summary |
||
| Line 1: | Line 1: | ||
{{langsp}} | {{langsp}} | ||
[[File:Source_HDR_comparison.jpg|thumb|320px|HDR was one of the features first demonstrated with {{hl2lc| | [[File:Source_HDR_comparison.jpg|thumb|320px|HDR was one of the features first demonstrated with {{hl2lc|2}}, a tech demo. HDR was later added to {{dods|2}} (2005) and {{src06|2}}. This image compares between LDR, LDR with Bloom and HDR.]] | ||
The {{src06|4}} engine branch, also known as the '''Episode One''' engine branch, and the last '''Old Engine''' branch, was first used in 2005 with {{hl2lc|4}} and {{dods|4}}, but was not properly released until 2006 with {{hl2ep1|4}}, with previous multiplayer games ({{css}}, {{hl2dm}}, and {{hldms}}) also being upgraded to the {{src06| | The {{src06|4}} engine branch, also known as the '''Episode One''' engine branch, and the last '''Old Engine''' branch, was first used in 2005 with {{hl2lc|4}} and {{dods|4}}, but was not properly released until 2006 with {{hl2ep1|4}}, with previous multiplayer games ({{css}}, {{hl2dm}}, and {{hldms}}) also being upgraded to the {{src06|2}} branch then. It was distributed in "base source engine 2.gcf." It was obsoleted by {{src07|3.1}} (also known as Orange Box) branch. It requires {{hl2|2}} content to operate. | ||
The [[Source SDK|SDK]] and [[SDK Base]] game for this branch are free to all Steam users. | The [[Source SDK|SDK]] and [[SDK Base]] game for this branch are free to all Steam users. | ||
| Line 11: | Line 11: | ||
; [[High Dynamic Range|High Dynamic Range rendering]] | ; [[High Dynamic Range|High Dynamic Range rendering]] | ||
: A simulation of brightness values outside computer monitors' actual range, and of [[wikipedia:Aperture|aperture]] adjustment. | : A simulation of brightness values outside computer monitors' actual range, and of [[wikipedia:Aperture|aperture]] adjustment. | ||
:{{MConfirm|HDR actually predates Source 2006? See [https://advances.realtimerendering.com/s2006/Mitchell-ShadingInValvesSourceEngine.pdf PDF]. Lost Coast did not use "base source engine 2.gcf", and DODS only used it after an update. Also {{sineps| | :{{MConfirm|HDR actually predates Source 2006? See [https://advances.realtimerendering.com/s2006/Mitchell-ShadingInValvesSourceEngine.pdf PDF]. Lost Coast did not use "base source engine 2.gcf", and DODS only used it after an update. Also {{sineps|2}}, a Source 2004 game, have non-functional HDR console command {{t|mat_hdr_enabled}}. Similarly, Lost Coast also support dxlevel 95, before Source 2006.}} | ||
; [[Color Correction|Color correction]] | ; [[Color Correction|Color correction]] | ||
: Alter the color balance of an image to achieve a desired effect. For example, in {{dods| | : Alter the color balance of an image to achieve a desired effect. For example, in {{dods|2}}, the color has been adjusted to be more desaturated. | ||
; [[Phong materials]] | ; [[Phong materials]] | ||
: Diffuse reflections for skin and other roughened surfaces on [[model]]s. | : Diffuse reflections for skin and other roughened surfaces on [[model]]s. | ||
| Line 28: | Line 28: | ||
== Availability == | == Availability == | ||
Gamecode for the 2006 branch is included in the now-deprecated [[Source SDK]] app. Most Valve games introduced with {{src06|3.1}} and previous titles that are upgraded from {{src04| | Gamecode for the 2006 branch is included in the now-deprecated [[Source SDK]] app. Most Valve games introduced with {{src06|3.1}} and previous titles that are upgraded from {{src04|2}} to {{src06|2}} are now currently using {{src13sp|2}} or {{src13mp|2}}. | ||
== Usage == | == Usage == | ||
Revision as of 22:05, 17 June 2024
The
Source 2006 engine branch, also known as the Episode One engine branch, and the last Old Engine branch, was first used in 2005 with
Half-Life 2: Lost Coast and
Day of Defeat: Source, but was not properly released until 2006 with
Half-Life 2: Episode One, with previous multiplayer games (
,
, and
) also being upgraded to the
Source 2006 branch then. It was distributed in "base source engine 2.gcf." It was obsoleted by Source 2007 (also known as Orange Box) branch. It requires
Half-Life 2 content to operate.
The SDK and SDK Base game for this branch are free to all Steam users.
Features
New since
Source 2004:
- High Dynamic Range rendering
- A simulation of brightness values outside computer monitors' actual range, and of aperture adjustment.
Confirm:HDR actually predates Source 2006? See PDF. Lost Coast did not use "base source engine 2.gcf", and DODS only used it after an update. Also
SiN Episodes, a Source 2004 game, have non-functional HDR console command {{mat_hdr_enabled}}. Similarly, Lost Coast also support dxlevel 95, before Source 2006.- Color correction
- Alter the color balance of an image to achieve a desired effect. For example, in
Day of Defeat: Source, the color has been adjusted to be more desaturated. - Phong materials
- Diffuse reflections for skin and other roughened surfaces on models.
- Facial animation upgrades
- More detail and intenser shapes for close-up performances.
- Dynamic interactions
- Dynamic interactions between NPCs using special animations.
- Lightwarp textures
- 1D textures that tint a material per-texel depending on their brightness.
- DirectX 9 Shader Model 3 (
dxlevel 95) - Unlocks greatly improved shader performance.
- Detail prop shapes
- Improved detail sprites that sway in the breeze and bend away from nearby players.
Availability
Gamecode for the 2006 branch is included in the now-deprecated Source SDK app. Most Valve games introduced with Source 2006 and previous titles that are upgraded from
Source 2004 to
Source 2006 are now currently using
Source 2013 Singleplayer or
Source 2013 Multiplayer.
Usage
The following games still run on
Source 2006:
Valve
2006
Source SDK Base 2006
Third-Party
2006
The Ship: Murder Party and
The Ship: Single Player2006
Dark Messiah of Might and Magic2007
Eternal Silence2007
Fortress Forever2007
INSURGENCY: Modern Infantry Combat2007Iron Grip: The Oppression[confirm]2009
NEOTOKYO°