Trigger soundscape: Difference between revisions
Jump to navigation
Jump to search

Important:This is a preserved entity in 






.
If the game has round restart mechanics this entity may not behave as expected:
(Add information about filters) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
||
Line 3: | Line 3: | ||
<!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{CD|CTriggerSoundscape|file1=soundscape.cpp}} | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{CD|CTriggerSoundscape|file1=soundscape.cpp}} | ||
[[File:Toolstrigger.gif|left]] | [[File:Toolstrigger.gif|left]] | ||
{{this is a| | {{this is a|brush entity|name=trigger_soundscape}} It automatically triggers an {{ent|env_soundscape_triggerable}} whenever a player is inside its volume and not triggering any other soundscape entities. | ||
{{PreservedEnt|trigger_soundscape}} | {{PreservedEnt|trigger_soundscape}} | ||
Revision as of 17:05, 17 May 2024

This article needs more
links to other articles to help
integrate it into the encyclopedia. Please help improve this article by adding links
that are relevant to the context within the existing text.
January 2024



January 2024


![]() |
---|
CTriggerSoundscape |
![]() |
trigger_soundscape
is a brush entity available in all Source games. It automatically triggers an env_soundscape_triggerable whenever a player is inside its volume and not triggering any other soundscape entities.









If the game has round restart mechanics this entity may not behave as expected:
|
Keyvalues
- Soundscape (soundscape) <targetname>
- Targetname of the env_soundscape_triggerable that this brush triggers.
Risk of Confusion:Not to be confused with the actual soundscape that the env_soundscape_triggerable then plays.
- Filter Name (filtername) <filter>
- A filter entity to test potential activators against.
-