Paranoia HLSDK fork: Difference between revisions
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Paranoia HLSDK fork is based on Counter-Strike: Condition Zero engine branch's engine branch. Therefore, much of the documentation on this wiki pertaining to Counter-Strike: Condition Zero engine branch may also apply to Paranoia HLSDK fork.
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{{parbranch|4}} is a modified, third-party branch of the {{gldsrc|4|nt=1}} based on its pre-SteamPipe version, specifically the [[Counter-Strike: Condition Zero engine branch]]. {{branch|Counter-Strike: Condition Zero engine branch}} | |||
== Features == | == Features == |
Revision as of 05:20, 18 March 2024

This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
Paranoia HLSDK fork is a modified, third-party branch of the
GoldSrc Engine based on its pre-SteamPipe version, specifically the Counter-Strike: Condition Zero engine branch.

Features
- Subtitles
- Improved lighting effects
- OpenGL
- Bump-mapping
- Reflections
- Detailed textures
- Parallax mapping for models and brushes
- 3D Skyboxes
- Local dynamic lights
- Specular mapping
- HDRL