Trigger soundscape: Difference between revisions
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Important:This is a preserved entity in 






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If the game has round restart mechanics this entity may not behave as expected:
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== Keyvalues == | == Keyvalues == | ||
{{KV|Soundscape|intn=soundscape|targetname|Targetname of the {{ent|env_soundscape_triggerable}} that this brush triggers. {{ModernConfusion|Not to be confused with the actual soundscape that the <tt>env_soundscape_triggerable</tt> then plays.}}}} | {{KV|Soundscape|intn=soundscape|targetname|Targetname of the {{ent|env_soundscape_triggerable}} that this brush triggers. {{ModernConfusion|Not to be confused with the actual soundscape that the <tt>env_soundscape_triggerable</tt> then plays.}}}} | ||
{{KV|Filter Name|intn=filtername|filter|A filter entity to test potential [[activator]]s against.}} | |||
:{{bug|Non-functional, will always trigger the soundscape and any [[outputs]].}} | |||
::{{ModernConfirm|Which games does this apply to other than {{src13mp}}?}} | |||
== See also == | == See also == |
Revision as of 18:56, 5 March 2024

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CTriggerSoundscape |
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trigger_soundscape
is an e2 available in all Source games. It automatically triggers an env_soundscape_triggerable whenever a player is inside its volume and not triggering any other soundscape entities.









If the game has round restart mechanics this entity may not behave as expected:
|
Keyvalues
- Soundscape (soundscape) <targetname>
- Targetname of the env_soundscape_triggerable that this brush triggers.
Risk of Confusion:Not to be confused with the actual soundscape that the env_soundscape_triggerable then plays.
- Filter Name (filtername) <filter>
- A filter entity to test potential activators against.
-