Scene manager: Difference between revisions
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Important:This is a preserved entity in 








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If the game has round restart mechanics this entity may not behave as expected:
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
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{{CD|CSceneManager|file1=sceneentity.cpp}} | {{CD|CSceneManager|file1=sceneentity.cpp}} | ||
{{this is a|name=scene_manager|e0}} This entity exists to call think on all scene entities in a deterministic order. <!-- comment from source code --> | {{this is a|name=scene_manager|e0}} This entity exists to call think on all scene entities in a deterministic order. <!-- comment from source code --> | ||
{{ | {{PreservedEnt|scene_manager}} | ||
== See also == | == See also == | ||
Revision as of 21:23, 8 February 2024
| CSceneManager |
scene_manager is an e0 available in all
Source games. This entity exists to call think on all scene entities in a deterministic order.
If the game has round restart mechanics this entity may not behave as expected:
|