Info target: Difference between revisions
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Important:This is a preserved entity in 





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If the game has round restart mechanics this entity may not behave as expected:
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It is primarily used for a target for other entities, similar to an [[info_null]]. An info_null is preferable to use as a point at target for lights, because an info_null is removed on map spawn, whereas an info_target remains. This entity can be placed with the [[Commentary Editor]] for changing the players view angles & position during a commentary. | It is primarily used for a target for other entities, similar to an [[info_null]]. An info_null is preferable to use as a point at target for lights, because an info_null is removed on map spawn, whereas an info_target remains. This entity can be placed with the [[Commentary Editor]] for changing the players view angles & position during a commentary. | ||
{{preservedEnt}} | {{preservedEnt|info_target}} | ||
== Flags == | == Flags == |
Revision as of 19:40, 8 February 2024
info_target | |
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Type | Point entity |
Engine | ![]() |
Availability | In all games |
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CInfoTarget |
It can be used by many different entities, and is a great generic target for any entity that needs to point, shoot, look at, or walk to a specific target.
It is primarily used for a target for other entities, similar to an info_null. An info_null is preferable to use as a point at target for lights, because an info_null is removed on map spawn, whereas an info_target remains. This entity can be placed with the Commentary Editor for changing the players view angles & position during a commentary.








If the game has round restart mechanics this entity may not behave as expected:
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Flags
- Transmit to client (respect PVS) : [1]
- Always transmit to client (ignore PVS) Template:L4D2 add Template:GMOD also : [2]