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VertexLitGeneric: Difference between revisions

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=== Transparency ===
=== Transparency ===
'''VertexLitGeneric''' support a few different methods for transparency, each for different purposes
'''VertexLitGeneric''' support a few different methods for transparency, each for different purposes
{{MatParam|$alpha|bool|[[$alpha]] [[Cheap|Cheaply]] scales the opacity of an entire material.}}
{{MatParam|$alpha|bool|[[$alpha]] [[Cheap|Cheaply]] scales the opacity of an entire material.{{confirm|Does this work in any engine branch? It does not in {{src13mp}}.}}}}
{{MatParam|$alphatest|bool|[[$alphatest]] is a [[Cheap]] transparency using a binary opacity mask.}}
{{MatParam|$alphatest|bool|[[$alphatest]] is a [[Cheap]] transparency using a binary opacity mask.}}
{{MatParam|$nocull|bool|[[$nocull]] disables backface culling optimization.}}
{{MatParam|$nocull|bool|[[$nocull]] disables backface culling optimization.}}

Revision as of 18:12, 21 January 2024

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VertexLitGeneric is a s1 available in all Source Source games. It is the shader most commonly used to render models, and supports a variety of effects. Do not use this on world geometry, else you may encounter lighting bugs.

Supported Parameters

Basics

$basetexture $detail $decaltexture

Adjustment

$color2 $basetexturetransform $allowdiffusemodulation $seperatedetailuvs $desaturatewithbasealpha $notint

Transparency

VertexLitGeneric support a few different methods for transparency, each for different purposes $alpha $alphatest $nocull $translucent $additive $distancealpha

Lighting

$bumpmap $lightwarptexture $halflambert $selfillum $emissiveblendenabled $lightmap

Reflection

$envmap $phong $rimlight

Effect

$compress $stretch $flesh $treeSway

Technical Workarounds

$flashlightnolambert $lowqualityflashlightshadows $allowfencerenderstatehack $disablecsmlookup

Cloak

VertexLitGeneric natively supports the Spy cloak effect from Team Fortress 2 Team Fortress 2 . Combine it with a sine wave proxy for the full effect.

$cloakpassenabled $cloakfactor $cloakcolortint $refractamount

Caveats

Mapbase

Unlit materials in Mapbase should have the shader SDK_VertexLitGeneric.

See also