Point dz weaponspawn: Difference between revisions
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Warning:
Warning:Not having enough of these can result in game crash upon deploying. Numbers that are verified to work are 41 and 321.
Tip:A single point_dz_weaponspawn is enough to prevent the game from crashing upon deployment. It is however common that no item will spawn from it. This method may be useful for playtesting the map early on in development, before loot locations are decided upon.
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{{lang|point_dz_weaponspawn}} | {{lang|point_dz_weaponspawn}}[[File: Point_dz_weaponspawn.jpg | 400px | thumb | right | point_dz_weaponspawn]] | ||
[[File: Point_dz_weaponspawn.jpg | 400px | thumb | right | point_dz_weaponspawn]] | {{this is a|e0|game=csgo|name=point_dz_weaponspawn}} | ||
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{{DZupdate}} | {{DZupdate}} | ||
Revision as of 09:18, 7 January 2024
point_dz_weaponspawn
is an e0 available in Counter-Strike: Global Offensive.

- The {{{game}}} parameter is inconsistent with the name defined by the {{csgo}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Counter-Strike: Global Offensive.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
It's one of many new entities added with the Danger Zone update.
Entity Description
Acts as a spawn point for below specified survival entities. Trivially, this will also be a potential place that players land during warmup.
These should be scattered around the map. There needs to be some distance between these otherwise they might fail to spawn.


Entities spawned by point_dz_weaponspawn
Entity | Brief Description |
---|---|
dronegun | Drone turret. |
func_survival_c4_target | Safe with money. |
hostage_entity | A hostage. |
item_cash | Stack of banknotes. |
prop_ammo_box_generic | Ammo box. |
prop_loot_crate | Can be various crates, utility, explosives, pistols, melees. |
prop_metal_crate | Metal crate with SMG weapons. |
prop_money_crate | Bag with money. |
prop_weapon_upgrade_armor_helmet | Armor and Helmet. |
prop_weapon_upgrade_chute | Parachute backpack. |
prop_weapon_upgrade_contractkill | Contract to kill a player that will reward $500. |
prop_weapon_upgrade_tablet_droneintel | Tablet upgrade that shows drones and their trace. |
prop_weapon_upgrade_tablet_highres | Tablet upgrade that improves zone precision. |
prop_weapon_upgrade_tablet_zoneintel | Tablet upgrade that shows the next safe zone. |
weapon_decoy | Decoy grenade. |
weapon_flashbang | Flash grenade. |
weapon_knife | Knife. |
weapon_molotov | Molotov cocktail. |
weapon_smokegrenade | Smoke grenade. |
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Danger Zone:
- Group ID ([todo internal name (i)]) <integer>
- When an item spawns in a spawn point, other nearby spawn points with the same ID will have less chance of spawning an item.
- Door Name ([todo internal name (i)]) <targetname>
- This point is behind a specific door.
Non !FGD keyvalues:
tagPreferLooseItem 1
- A loose item will spawn instead of a crate.
tagPreferMelee 1
- A melee weapon/crate will spawn instead.
tagBehindSteelDoor 1
tagOnRooftop 1
Todo: What does this do in game?