Trigger physics trap: Difference between revisions
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In code, it is represented by the
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[[File:trigger_physics_trap.jpg|thumb|300px|Visualization of disintegration effects, from left to right: Energy, Light electrical, Heavy Electrical]] | [[File:trigger_physics_trap.jpg|thumb|300px|Visualization of disintegration effects, from left to right: Energy, Light electrical, Heavy Electrical]] | ||
{{ | {{this is a|e2|name=trigger_physics_trap|series=Half-Life 2}} | ||
{{sensor brush}} | {{sensor brush}} | ||
Revision as of 13:11, 4 January 2024
trigger_physics_trap
is an e2 available in Half-Life 2 series.
Entity description
A volumetric trigger that disintegrates entities. It is used extensively in Citadel levels of Half-Life 2 within Combine generators and ball spawners. It disintegrates physics objects and enemies that enter it's volume with a selected visual effect.

CTriggerPhysicsTrap
class, defined in thehl2_dll\hl2_triggers.cpp
file.
Keyvalues
- Dissolve Type ([todo internal name (i)]) <choices>
- Dissolve effect type.
- 0 : Energy
- 1 : Heavy electrical
- 2 : Light electrical
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- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
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Inputs
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Outputs
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