Ja/SDK Docs: Difference between revisions
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Maxploitja (talk | contribs) (Added "About Source" (Sourceについて) section to the Japanese subpage) |
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<p style="margin:10px 0 10px;font-size:14px">[[SDK Installation|Source SDK の ダウンロードとインストール]] · [[Source SDK FAQ|Source SDK FAQ日本語版]] · [[Source SDK Release Notes|Source SDK リリースノート]]</p></caption> | <p style="margin:10px 0 10px;font-size:14px">[[Source|Sourceについて]] · [[SDK Installation|Source SDK の ダウンロードとインストール]] · [[Source SDK FAQ|Source SDK FAQ日本語版]] · [[Source SDK Release Notes|Source SDK リリースノート]]</p></caption> | ||
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Revision as of 10:01, 25 December 2023

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Also, please make sure the article complies with the alternate languages guide.
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Also, please make sure the article complies with the alternate languages guide.
Modding | Creating, organizing and releasing your Source project. |
Level Design | Maps are the 3D worlds where everything comes together. |
Programming | A mod's C++ code defines the way its world and game rules behave. |
Scripting | Scripting can be used for adding new functionality or logic to entities. |
Modeling | Models are the detailed 3D objects that appear in the game world. |
Materials | Textures and shaders are combined in Source to create materials. |
Sounds | Quality audio adds a fourth dimension to your world. |
Particles | Effects like smoke, sparks, blood and fire are created with particles. |
Artificial Intelligence | AI controls the behavior of all but the simplest of NPC actions. |
Choreography | Direct your digital actors' performances with choreographed scenes. |
Filmmaker | Create movies inside the Source Engine. |
Tutorials | Step-by-step guides on a variety of topics. |
Technical | In-depth discussion of Source's features. |
Glossary | Explanations for terms you may encounter. |
Official Tools | Official tools made by Valve for their games. |
Third-Party Tools | Useful developer tools created by the community. |
I/O System | The I/O system is the backbone of most levels in Source-based games/mods. |