Survivor bot: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
Line 12: Line 12:
{{KV|m_humanSpectatorUserID|int}}
{{KV|m_humanSpectatorUserID|int}}


== ConVars/ConCommands ==
== ConVars ==
<source>
{{varcom|start}}
sb_add                                  : cmd      : , "sv"          : Add a Survivor Bot.
{{varcom|sb_all_bot_game|0||Allow a server of nothing but bots}}
sb_all_bot_game                         : 0       : , "sv", "cheat"  : Allow a server of nothing but bots
{{varcom|sb_allow_leading|0||If nonzero, SurvivorBots can take the lead and won't always wait behind the lead human player}}
sb_allow_leading                         : 0       : , "sv", "launcher" : If nonzero, SurvivorBots can take the lead and won't always wait behind the lead human player
{{varcom|sb_allow_shoot_through_survivors|1||Allow SurvivorBots to shoot through fellow survivors}}
sb_allow_shoot_through_survivors         : 1       : , "sv", "cheat"  : Allow SurvivorBots to shoot through fellow survivors
{{varcom|sb_battlestation_give_up_range_from_human|1500||}}
sb_battlestation_give_up_range_from_human : 1500     : , "sv", "cheat"  :
{{varcom|sb_battlestation_human_hold_time|4||How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations}}
sb_battlestation_human_hold_time         : 4       : , "sv", "cheat"  : How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations
{{varcom|sb_close_checkpoint_door_interval|2||}}
sb_close_checkpoint_door_interval       : 2       : , "sv", "cheat"  :
{{varcom|sb_close_threat_range|200||}}
sb_close_threat_range                   : 200     : , "sv", "cheat"  :
{{varcom|sb_combat_saccade_speed|1000||}}
sb_combat_saccade_speed                 : 1000     : , "sv", "cheat"  :
{{varcom|sb_crouch|0||Forces survivor bots to crouch}}
sb_crouch                               : 0       : , "sv", "cheat"  : Forces survivor bots to crouch
{{varcom|sb_debug_apoproach_wait_time|5||How long a SurvivorBot waits once it reaches its debug move-to spot}}
sb_debug_apoproach_wait_time             : 5       : , "sv", "cheat"  : How long a SurvivorBot waits once it reaches its debug move-to spot
{{varcom|sb_debug_buddy|0||}}
sb_debug_buddy                           : 0       : , "sv", "cheat"  :
{{varcom|sb_debug_locomotion|0||}}
sb_debug_locomotion                     : 0       : , "sv", "cheat"  :
{{varcom|sb_debug_retreat|0||}}
sb_debug_retreat                         : 0       : , "sv", "cheat"  :
{{varcom|sb_debug_team_avoidance|0||}}
sb_debug_team_avoidance                 : 0       : , "sv", "cheat"  :
{{varcom|sb_dont_bash|0||Force SurvivorBots to not bash}}
sb_dont_bash                             : 0       : , "sv", "cheat"  : Force SurvivorBots to not bash
{{varcom|sb_dont_shoot|0||Force SurvivorBots to not fire their weapons}}
sb_dont_shoot                           : 0       : , "sv", "cheat"  : Force SurvivorBots to not fire their weapons
{{varcom|sb_enforce_proximity_lookat_timeout|10||}}
sb_enforce_proximity_lookat_timeout     : 10       : , "sv", "cheat"  :
{{varcom|sb_enforce_proximity_range|1500||}}
sb_enforce_proximity_range               : 1500     : , "sv", "cheat"  :
{{varcom|sb_escort|0||}}
sb_escort                               : 0       : , "sv", "cheat"  :
{{varcom|sb_far_hearing_range|1500||}}
sb_far_hearing_range                     : 1500     : , "sv", "cheat"  :
{{varcom|sb_firstopentime|0||Indicates the time the server browser was first opened.}}
sb_firstopentime                         : 0       : , "launcher"    : Indicates the time the server browser was first opened.
{{varcom|sb_flashlight|0||Forces survivor bots to use flashlights (-1 to force off)}}
sb_flashlight                           : 0       : , "sv", "cheat"  : Forces survivor bots to use flashlights (-1 to force off)
{{varcom|sb_follow_stress_factor|0.5||}}
sb_follow_stress_factor                 : 0.5     : , "sv", "cheat"  :
{{varcom|sb_friend_immobilized_reaction_time_expert|0.5||How quickly a SurvivorBot realizes a friend has been Pounced or Tongued}}
sb_force_max_intensity                  : cmd      : , "sv", "cheat"  : Force intensity of selected SurvivorBot to maximum level.
{{varcom|sb_friend_immobilized_reaction_time_hard|1.0||How quickly a SurvivorBot realizes a friend has been Pounced or Tongued}}
sb_friend_immobilized_reaction_time_expert : 0.5     : , "sv", "cheat"  : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
{{varcom|sb_friend_immobilized_reaction_time_normal|2.0||How quickly a SurvivorBot realizes a friend has been Pounced or Tongued}}
sb_friend_immobilized_reaction_time_hard : 1.0     : , "sv", "cheat"  : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
{{varcom|sb_friend_immobilized_reaction_time_vs|0.5||How quickly a SurvivorBot realizes a friend has been Pounced or Tongued}}
sb_friend_immobilized_reaction_time_normal : 2.0     : , "sv", "cheat"  : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
{{varcom|sb_friendlyfire|0||**Should SurvivorBot bullets hurt other survivors?}}
sb_friend_immobilized_reaction_time_vs   : 0.5     : , "sv", "cheat"  : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
{{varcom|sb_hindrance_range|150||}}
sb_friendlyfire                         : 0       : , "sv", "cheat"  : **Should SurvivorBot bullets hurt other survivors?
{{varcom|sb_hold_position|0||Force SurvivorBots to stand still}}
sb_give                                  : cmd      : , "sv", "cheat"  : Give an item to each Survivor bot
{{varcom|sb_l4d1_survivor_behavior|1||}}
sb_give_random_weapon                    : cmd      : , "sv", "cheat"  : Give a random weapon to each Survivor bot
{{varcom|sb_locomotion_wait_threshold|10||}}
sb_hindrance_range                       : 150     : , "sv", "cheat"  :
{{varcom|sb_max_battlestation_range_from_human|750||}}
sb_hold_position                         : 0       : , "sv", "cheat"  : Force SurvivorBots to stand still
{{varcom|sb_max_scavenge_separation|750||SurvivorBots won't scavenge items farther away from the group than this}}
sb_l4d1_survivor_behavior               : 1       : , "sv", "cheat"  :
{{varcom|sb_max_team_melee_weapons|0||The total number of melee weapons allowed on the team. 0 {{=}} bots never use melee}}
sb_locomotion_wait_threshold             : 10       : , "sv", "cheat"  :
{{varcom|sb_melee_approach_victim|0||}}
sb_max_battlestation_range_from_human   : 750     : , "sv", "cheat"  :
{{varcom|sb_min_attention_notice_time|0.5||If someone looks at me longer than this, I'll notice}}
sb_max_scavenge_separation               : 750     : , "sv", "cheat"  : SurvivorBots won't scavenge items farther away from the group than this
{{varcom|sb_min_orphan_time_to_cover|1||}}
sb_max_team_melee_weapons               : 0       : , "sv", "cheat"  : The total number of melee weapons allowed on the team. 0 = bots never use melee
{{varcom|sb_minigun_distance|30.0||}}
sb_melee_approach_victim                 : 0       : , "sv", "launcher" :
{{varcom|sb_move|1||Stop all SurvivorBots from moving}}
sb_min_attention_notice_time             : 0.5     : , "sv", "cheat"  : If someone looks at me longer than this, I'll notice
{{varcom|sb_narrow_corridor_width|100||}}
sb_min_orphan_time_to_cover             : 1       : , "sv", "cheat"  :
{{varcom|sb_near_hearing_range|500||}}
sb_minigun_distance                     : 30.0     : , "cheat", "rep", "cl" :
{{varcom|sb_neighbor_range|300||How close a friend needs to be to feel safe}}
sb_move                                 : 1       : , "sv", "cheat"  : Stop all SurvivorBots from moving
{{varcom|sb_normal_saccade_speed|350||}}
sb_move_to_cursor                        : cmd      : , "sv"          : Sends survivor bots to cursor target
{{varcom|sb_numtimesopened|0||Indicates the number of times the server browser was opened this session.}}
sb_narrow_corridor_width                 : 100     : , "sv", "cheat"  :
{{varcom|sb_open_fire|0||Forces survivor bots to fire continuously}}
sb_near_hearing_range                   : 500     : , "sv", "cheat"  :
{{varcom|sb_path_lookahead_range|200||}}
sb_neighbor_range                       : 300     : , "sv", "cheat"  : How close a friend needs to be to feel safe
{{varcom|sb_perf_collect|1||Collect perf for Steam stats}}
sb_normal_saccade_speed                 : 350     : , "sv", "cheat"  :
{{varcom|sb_perf_crawl|0||If true, survivor bot will be doing a perf-crawl walk through the map}}
sb_numtimesopened                       : 0       : , "launcher"    : Indicates the number of times the server browser was opened this session.
{{varcom|sb_perf_crawl_ang|5||Rotation angles at perf-crawl snapshots in the map}}
sb_open_fire                             : 0       : , "sv", "cheat"  : Forces survivor bots to fire continuously
{{varcom|sb_perf_crawl_dist|128||Distance between perf-crawl snapshots in the map}}
sb_path_lookahead_range                 : 200     : , "sv", "cheat"  :
{{varcom|sb_perf_crawl_time|1.0||How much time is spent at each perf-crawl spot/ang in the map}}
sb_perf_collect                         : 1       : , "cl", "launcher" : Collect perf for Steam stats
{{varcom|sb_perf_dump|0||If true, low perf places will be dumped}}
sb_perf_crawl                           : 0       : , "cheat", "rep", "cl" : If true, survivor bot will be doing a perf-crawl walk through the map
{{varcom|sb_perf_dump_bots|||namvet, girl, biker, manager}}
sb_perf_crawl_ang                       : 5       : , "sv", "cheat"  : Rotation angles at perf-crawl snapshots in the map
{{varcom|sb_perf_dump_low|40||Low perf threshold}}
sb_perf_crawl_dist                       : 128     : , "sv", "cheat"  : Distance between perf-crawl snapshots in the map
{{varcom|sb_perf_dump_low_dist|64||Dump low perf points at least this distance apart}}
sb_perf_crawl_time                       : 1.0     : , "sv", "cheat"  : How much time is spent at each perf-crawl spot/ang in the map
{{varcom|sb_pushscale|1.0||}}
sb_perf_dump                             : 0       : , "cheat", "rep", "cl" : If true, low perf places will be dumped
{{varcom|sb_reachability_cache_lifetime|3||}}
sb_perf_dump_bots                       :          : , "cheat", "rep", "cl" : Which bots to use for dumping: namvet, girl, biker, manager
{{varcom|sb_reachable_cache_paranoia|0||}}
sb_perf_dump_low                         : 40       : , "cl", "launcher" : Low perf threshold
{{varcom|sb_replacement_interval|0||Force SurvivorBots to be replaced after this many seconds for stress testing}}
sb_perf_dump_low_dist                   : 64       : , "cl", "launcher" : Dump low perf points at least this distance apart
{{varcom|sb_rescue_vehicle_loading_range|300||How close to the arrival point of the rescue vehicle SurvivorBots try to get}}
sb_pushscale                             : 1.0     : , "cheat", "rep", "cl" :
{{varcom|sb_revive_friend_distance|125.0||}}
sb_reachability_cache_lifetime           : 3       : , "sv", "cheat"  :
{{varcom|sb_separation_danger_max_range|600||A Survivor teammate this far away needs to be gathered back into the group}}
sb_reachable_cache_paranoia             : 0       : , "sv", "launcher" :
{{varcom|sb_separation_danger_min_range|200||A Survivor teammate this far away is straying from the group}}
sb_replacement_interval                 : 0       : , "sv", "cheat"  : Force SurvivorBots to be replaced after this many seconds for stress testing
{{varcom|sb_separation_range|200||Desired distance between Survivors}}
sb_rescue_vehicle_loading_range         : 300     : , "sv", "cheat"  : How close to the arrival point of the rescue vehicle SurvivorBots try to get
{{varcom|sb_show_threat_areas|0||}}
sb_revive_friend_distance               : 125.0   : , "sv", "cheat"  :
{{varcom|sb_sidestep_for_horde|0||Allow sidestepping left/right to acquire common infected targets}}
sb_separation_danger_max_range           : 600     : , "sv", "cheat"  : A Survivor teammate this far away needs to be gathered back into the group
{{varcom|sb_skill|survivor||}}
sb_separation_danger_min_range           : 200     : , "sv", "cheat"  : A Survivor teammate this far away is straying from the group
{{varcom|sb_stop|0||Forces survivor bots to stand still}}
sb_separation_range                     : 200     : , "sv", "cheat"  : Desired distance between Survivors
{{varcom|sb_temp_health_consider_factor|0.5||Temporary health is multiplied by this when SurvivorBots consider who needs healing}}
sb_show_threat_areas                     : 0       : , "sv", "cheat"  :
{{varcom|sb_threat_close_range|150||Very close range for threats}}
sb_sidestep_for_horde                   : 0       : , "sv", "cheat"  : Allow sidestepping left/right to acquire common infected targets
{{varcom|sb_threat_exposure_stop|200000||}}
sb_skill                                 : survivor : , "sv", "launcher" :
{{varcom|sb_threat_exposure_walk|50000||}}
sb_stop                                 : 0       : , "sv", "cheat"  : Forces survivor bots to stand still
{{varcom|sb_threat_far_range|600||Close enough to be a threat if near several other threats}}
sb_takecontrol                          : cmd      : , "sv", "cheat"  : Take control of a bot.
{{varcom|sb_threat_medium_range|300||Too close for comfort, even when neutral}}
sb_temp_health_consider_factor           : 0.5     : , "sv", "launcher" : Temporary health is multiplied by this when SurvivorBots consider who needs healing
{{varcom|sb_threat_very_close_range|150||}}
sb_threat_close_range                   : 150     : , "sv", "cheat"  : Very close range for threats
{{varcom|sb_threat_very_far_range|1500||Too far to be a threat, even for boss infected}}
sb_threat_exposure_stop                 : 200000   : , "sv", "cheat"  :
{{varcom|sb_toughness_buffer|15||How much more SurvivorBots must be hurt to conider themselves equally valid as a healing target}}
sb_threat_exposure_walk                 : 50000   : , "sv", "cheat"  :
{{varcom|sb_transition|1||If true, survivor bots will be used as placeholders for survivors who are still changing levels}}
sb_threat_far_range                     : 600     : , "sv", "cheat"  : Close enough to be a threat if near several other threats
{{varcom|sb_unstick|1||}}
sb_threat_medium_range                   : 300     : , "sv", "cheat"  : Too close for comfort, even when neutral
{{varcom|sb_use_button_range|1000||}}
sb_threat_very_close_range               : 150     : , "sv", "cheat"  :
{{varcom|sb_use_upgrades|1||}}
sb_threat_very_far_range                 : 1500     : , "sv", "cheat"  : Too far to be a threat, even for boss infected
{{varcom|sb_vomit_blind_time|5||How long Boomer vomit/explosion gore blinds us}}
sb_toughness_buffer                     : 15       : , "sv", "launcher" : How much more SurvivorBots must be hurt to conider themselves equally valid as a healing target
{{varcom|end}}
sb_transition                           : 1       : , "sv", "launcher" : If true, survivor bots will be used as placeholders for survivors who are still changing levels
 
sb_unstick                               : 1       : , "sv", "cheat"  :
== ConCommands ==
sb_use_button_range                     : 1000     : , "sv", "cheat"  :
{{varcom|start}}
sb_use_upgrades                         : 1       : , "sv", "cheat"  :
{{varcom|sb_add|||Add a Survivor Bot.}}
sb_vomit_blind_time                     : 5       : , "sv", "cheat"  : How long Boomer vomit/explosion gore blinds us
{{varcom|sb_force_max_intensity|||Force intensity of selected SurvivorBot to maximum level.}}
</source>
{{varcom|sb_give|||Give an item to each Survivor bot}}
{{varcom|sb_give_random_weapon|||Give a random weapon to each Survivor bot}}
{{varcom|sb_move_to_cursor|||Sends survivor bots to cursor target}}
{{varcom|sb_takecontrol|||Take control of a bot.}}
{{varcom|end}}


== Actions ==
== Actions ==

Revision as of 07:44, 6 August 2023

Stub

This article or section is a stub. You can help by expanding it.

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
SurvivorBot
NextBotPlayer
CTerrorPlayer
CCSPlayer
CBaseMultiplayerPlayer
CBasePlayer
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity

Template:Entity

Warning.pngWarning:Trying to spawn survivor_bot using SpawnEntityFromTable script function or by placing him directly in a map will crash the game
Icon-Important.pngImportant:Spawned survivor_bot's classname is player
Note.pngNote:survivor_bot classname in-game can be observed on removed bots added back to game with sb_add while they are in their death state before spawning

NetProps

m_humanSpectatorEntIndex ([todo internal name (i)]) <integer>
m_humanSpectatorUserID ([todo internal name (i)]) <integer>

ConVars

Cvar/Command Parameters or default value Descriptor Effect
sb_all_bot_game 0 Allow a server of nothing but bots
sb_allow_leading 0 If nonzero, SurvivorBots can take the lead and won't always wait behind the lead human player
sb_allow_shoot_through_survivors 1 Allow SurvivorBots to shoot through fellow survivors
sb_battlestation_give_up_range_from_human 1500
sb_battlestation_human_hold_time 4 How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations
sb_close_checkpoint_door_interval 2
sb_close_threat_range 200
sb_combat_saccade_speed 1000
sb_crouch 0 Forces survivor bots to crouch
sb_debug_apoproach_wait_time 5 How long a SurvivorBot waits once it reaches its debug move-to spot
sb_debug_buddy 0
sb_debug_locomotion 0
sb_debug_retreat 0
sb_debug_team_avoidance 0
sb_dont_bash 0 Force SurvivorBots to not bash
sb_dont_shoot 0 Force SurvivorBots to not fire their weapons
sb_enforce_proximity_lookat_timeout 10
sb_enforce_proximity_range 1500
sb_escort 0
sb_far_hearing_range 1500
sb_firstopentime 0 Indicates the time the server browser was first opened.
sb_flashlight 0 Forces survivor bots to use flashlights (-1 to force off)
sb_follow_stress_factor 0.5
sb_friend_immobilized_reaction_time_expert 0.5 How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_hard 1.0 How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_normal 2.0 How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_vs 0.5 How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friendlyfire 0 **Should SurvivorBot bullets hurt other survivors?
sb_hindrance_range 150
sb_hold_position 0 Force SurvivorBots to stand still
sb_l4d1_survivor_behavior 1
sb_locomotion_wait_threshold 10
sb_max_battlestation_range_from_human 750
sb_max_scavenge_separation 750 SurvivorBots won't scavenge items farther away from the group than this
sb_max_team_melee_weapons 0 The total number of melee weapons allowed on the team. 0 = bots never use melee
sb_melee_approach_victim 0
sb_min_attention_notice_time 0.5 If someone looks at me longer than this, I'll notice
sb_min_orphan_time_to_cover 1
sb_minigun_distance 30.0
sb_move 1 Stop all SurvivorBots from moving
sb_narrow_corridor_width 100
sb_near_hearing_range 500
sb_neighbor_range 300 How close a friend needs to be to feel safe
sb_normal_saccade_speed 350
sb_numtimesopened 0 Indicates the number of times the server browser was opened this session.
sb_open_fire 0 Forces survivor bots to fire continuously
sb_path_lookahead_range 200
sb_perf_collect 1 Collect perf for Steam stats
sb_perf_crawl 0 If true, survivor bot will be doing a perf-crawl walk through the map
sb_perf_crawl_ang 5 Rotation angles at perf-crawl snapshots in the map
sb_perf_crawl_dist 128 Distance between perf-crawl snapshots in the map
sb_perf_crawl_time 1.0 How much time is spent at each perf-crawl spot/ang in the map
sb_perf_dump 0 If true, low perf places will be dumped
sb_perf_dump_bots namvet, girl, biker, manager
sb_perf_dump_low 40 Low perf threshold
sb_perf_dump_low_dist 64 Dump low perf points at least this distance apart
sb_pushscale 1.0
sb_reachability_cache_lifetime 3
sb_reachable_cache_paranoia 0
sb_replacement_interval 0 Force SurvivorBots to be replaced after this many seconds for stress testing
sb_rescue_vehicle_loading_range 300 How close to the arrival point of the rescue vehicle SurvivorBots try to get
sb_revive_friend_distance 125.0
sb_separation_danger_max_range 600 A Survivor teammate this far away needs to be gathered back into the group
sb_separation_danger_min_range 200 A Survivor teammate this far away is straying from the group
sb_separation_range 200 Desired distance between Survivors
sb_show_threat_areas 0
sb_sidestep_for_horde 0 Allow sidestepping left/right to acquire common infected targets
sb_skill survivor
sb_stop 0 Forces survivor bots to stand still
sb_temp_health_consider_factor 0.5 Temporary health is multiplied by this when SurvivorBots consider who needs healing
sb_threat_close_range 150 Very close range for threats
sb_threat_exposure_stop 200000
sb_threat_exposure_walk 50000
sb_threat_far_range 600 Close enough to be a threat if near several other threats
sb_threat_medium_range 300 Too close for comfort, even when neutral
sb_threat_very_close_range 150
sb_threat_very_far_range 1500 Too far to be a threat, even for boss infected
sb_toughness_buffer 15 How much more SurvivorBots must be hurt to conider themselves equally valid as a healing target
sb_transition 1 If true, survivor bots will be used as placeholders for survivors who are still changing levels
sb_unstick 1
sb_use_button_range 1000
sb_use_upgrades 1
sb_vomit_blind_time 5 How long Boomer vomit/explosion gore blinds us

ConCommands

Cvar/Command Parameters or default value Descriptor Effect
sb_add Add a Survivor Bot.
sb_force_max_intensity Force intensity of selected SurvivorBot to maximum level.
sb_give Give an item to each Survivor bot
sb_give_random_weapon Give a random weapon to each Survivor bot
sb_move_to_cursor Sends survivor bots to cursor target
sb_takecontrol Take control of a bot.

Actions

  • L4D1SurvivorBehavior
  • L4D1SurvivorLegsBattleStations
  • L4D1SurvivorMinigunAttack
survivors spawned from info_l4d1_survivor_spawn if sb_l4d1_survivor_behavior cvar is 1
  • SurvivorApproachMinigun
  • SurvivorAttack
  • SurvivorAttractAndGiveItem
  • SurvivorAttractForItemGive
  • SurvivorBehavior
  • SurvivorCheckpointLeaving
  • SurvivorCheckpointReached
  • SurvivorCloseDoor
  • SurvivorDebugApproach
  • SurvivorDispatchEnemy
  • SurvivorElevatorEnter
  • SurvivorElevatorRide
  • SurvivorEngageTheEnemy
  • SurvivorEscapeFlames
  • SurvivorEscapeLadderAmbush
  • SurvivorEscapeSpit
  • SurvivorFinale
  • SurvivorFinaleBattle
  • SurvivorFinaleEscapeToVehicle
  • SurvivorFinaleInitiate
  • SurvivorFinalePreparation
  • SurvivorFinaleRideVehicleAway
  • SurvivorGiveItem
  • SurvivorHealFriend
  • SurvivorHealSelf
  • SurvivorHelpChokingFriend
  • SurvivorHelpPouncedFriend
  • SurvivorLegsApproach
  • SurvivorLegsApproachElevator
  • SurvivorLegsBattleStations
  • SurvivorLegsCoverFriendInCombat
  • SurvivorLegsCoverOrphan
  • SurvivorLegsEnterRescueVehicle
  • SurvivorLegsMeetRescueVehicleArrival
  • SurvivorLegsMoveOn
  • SurvivorLegsMoveToVantagePoint
  • SurvivorLegsMoveUp
  • SurvivorLegsRegroup
  • SurvivorLegsRetreat
  • SurvivorLegsStayClose
  • SurvivorLegsWait
  • SurvivorLiberateBesiegedFriend
  • SurvivorReactToTongueGrab
  • SurvivorReactToVomitOnFriend
  • SurvivorReactToVomitOnMe
  • SurvivorTakePills
  • SurvivorTankAttacking
  • SurvivorWitchAttacking
  • SurvivorUseObject
⮤SurvivorAmbushBoomer
⮤SurvivorCollectObject
⮤SurvivorDislodgeVictim
⮤SurvivorGivePillsToFriend
⮤SurvivorRescueBarricadedFriend
⮤SurvivorReviveFriend

See Also