Hunter: Difference between revisions

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{{tip|To spawn hunter manually {{ent|commentary_zombie_spawner}}, {{ent|info_zombie_spawn}} or [[Left_4_Dead_2/Script_Functions/ZSpawn|ZSpawn]] script function can be used.}}
{{tip|To spawn hunter manually {{ent|commentary_zombie_spawner}}, {{ent|info_zombie_spawn}} or [[Left_4_Dead_2/Script_Functions/ZSpawn|ZSpawn]] script function can be used.}}
{{warning|Trying to spawn hunter using SpawnEntityFromTable script function or by placing him directly in a map will crash the game}}
{{warning|Trying to spawn hunter using SpawnEntityFromTable script function or by placing him directly in a map will crash the game}}
{{note|Spawned hunter's classname is <code>player</code>}}
{{important|Spawned hunter's classname is <code>player</code>}}
{{note|Crouched hunter can walk up very steep surfaces. This is controlled by z_hunter_ground_normal cvar. In {{l4d}} his worldmodel is angled based on where he stands. }}
{{clr}}
{{clr}}



Revision as of 17:25, 21 July 2023

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
Hunter
BossZombiePlayerBot
NextBotPlayer
CTerrorPlayer
CCSPlayer
CBaseMultiplayerPlayer
CBasePlayer
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity

Template:Entity By default director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Hunter spawns with weapon_hunter_claw which is his melee ability and ability_lunge which controls his special ability.

Tip.pngTip:To spawn hunter manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used.
Warning.pngWarning:Trying to spawn hunter using SpawnEntityFromTable script function or by placing him directly in a map will crash the game
Icon-Important.pngImportant:Spawned hunter's classname is player
Note.pngNote:Crouched hunter can walk up very steep surfaces. This is controlled by z_hunter_ground_normal cvar. In Left 4 Dead his worldmodel is angled based on where he stands.

ConVars/ConCommands

hunter_committed_attack_range            : 75       : , "sv", "cheat"  : 
hunter_leap_away_give_up_range           : 1000     : , "sv", "cheat"  : 
hunter_pounce_air_speed                  : 700      : , "sv", "cheat"  : 
hunter_pounce_loft_rate                  : .035     : , "sv", "cheat"  : Hunter adds this angle/distance when pouncing
hunter_pounce_max_loft_angle             : 45       : , "sv", "cheat"  : Maximum loft angle for Hunter Pounce angle adjustment
hunter_pounce_ready_range                : 500      : , "sv", "cheat"  : If victim is this close, crouch and get ready
hunter_pz_claw_dmg                       : 6        : , "cheat", "rep", "cl" : Amount of damage done by a PZ hunter's regular melee attack
z_hunter_ground_normal                   : 0.2      : , "cheat", "rep", "cl" : 
z_hunter_health                          : 250      : , "sv", "cheat"  : Zombie max health
z_hunter_limit                           : 1        : , "sv", "cheat"  : 
z_hunter_lunge_distance                  : 750      : , "sv", "launcher" : Distance at which bot hunters will try to lunge
z_hunter_lunge_pitch                     : 25       : , "sv", "launcher" : Extra pitch bot hunters will lunge with at their max range (goes to 0 when bots are lunging up close)
z_hunter_lunge_stagger_time              : 1        : , "sv", "cheat"  : 
z_hunter_max_pounce_bonus_damage         : 24       : , "sv", "cheat", "launcher" : 
z_hunter_speed                           : 300      : , "cheat", "rep", "cl" :

See Also