Info target: Difference between revisions
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Important:This is a preserved entity in 





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If the game has round restart mechanics this entity may not behave as expected:
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{{CD|CInfoTarget}} | |||
It can be used by many different entities, and is a great generic target for any entity that needs to point, shoot, look at, or walk to a specific target. | |||
It is primarily used for a target for other entities, similar to an [[info_null]]. An info_null is preferable to use as a point at target for lights, because an info_null is removed on map spawn, whereas an info_target remains. This entity can be placed with the [[Commentary Editor]] for changing the players view angles & position during a commentary. | It is primarily used for a target for other entities, similar to an [[info_null]]. An info_null is preferable to use as a point at target for lights, because an info_null is removed on map spawn, whereas an info_target remains. This entity can be placed with the [[Commentary Editor]] for changing the players view angles & position during a commentary. | ||
Revision as of 02:31, 21 July 2023
| info_target | |
|---|---|
![]() | |
| Type | Point entity |
| Engine | |
| Availability | In all games |
| CInfoTarget |
It can be used by many different entities, and is a great generic target for any entity that needs to point, shoot, look at, or walk to a specific target.
It is primarily used for a target for other entities, similar to an info_null. An info_null is preferable to use as a point at target for lights, because an info_null is removed on map spawn, whereas an info_target remains. This entity can be placed with the Commentary Editor for changing the players view angles & position during a commentary.
If the game has round restart mechanics this entity may not behave as expected:
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Flags
- Transmit to client (respect PVS) : [1]
- Always transmit to client (ignore PVS) Template:L4D2 add Template:GMOD also : [2]
