Strata Source: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (→‎Features: reword Src13 note, and mention all notable relevant games)
Line 5: Line 5:
== Features ==
== Features ==
Feature list from the [https://stratasource.github.io/Wiki/ Strata Source Wiki]<br/>  
Feature list from the [https://stratasource.github.io/Wiki/ Strata Source Wiki]<br/>  
New since {{csgobranch|4}}:
New since the {{csgobranch|4}}:
; Native [https://en.wikipedia.org/wiki/DirectX#DirectX_11 DirectX 11] renderer
; Native [https://en.wikipedia.org/wiki/DirectX#DirectX_11 DirectX 11] renderer
: Support for DX11 by default
: Support for DX11 by default
; DXVK support on Linux for both DirectX 9 and 11
; DXVK support on Linux for both DirectX 9 and 11
; 64-bit support
; 64-bit support
: Support for 64-bit. 32-bit has been dropped
: Supports 64-bit on all platforms; 32-bit support has been dropped
; [[Physically Based Rendering|PBR]] shading
; [[Physically Based Rendering|PBR]] shading
: Uses shaders to attempt to more accurately simulate real-world light
: Uses shaders to attempt to more accurately simulate real-world light
Line 16: Line 16:
: Including but not limited to [[linked portal door|World Portals]] and [[weapon portalgun|Portal gun]]
: Including but not limited to [[linked portal door|World Portals]] and [[weapon portalgun|Portal gun]]
; Backwards compatibility with BSP v19-20, as well as native BSP v21 support
; Backwards compatibility with BSP v19-20, as well as native BSP v21 support
; Backwards compatibiltiy with TF2/HL2 branch models
; Backwards compatibiltiy with {{src13|4}} branch models
: {{src13|4}} uses a different model format, now supported
: The model format found in games such as {{hl2}}{{tf2}}{{portal}}{{css}}{{dods}} is now supported.
; .webm video support, replacing older Bink videos
; [[WEBM]] video support, replacing older [[BIK|Bink]] videos
: Increased framerate, lower file sizes, and easier to author
: Increased framerate, lower file sizes, and easier to author
; Many improvements to Linux support
; Many improvements to Linux support
; Fully cross platform engine tools and utils
; Fully cross platform engine tools and utils
; Steam Audio
; Steam Audio
; Many improvements to the [[Hammer]] level editor
; Many improvements to the {{Hammer|4}} level editor
; Many code quality improvements (Refactors, cleanup and C++20)
; Many code quality improvements (Refactors, cleanup and C++20)
; [https://sentry.io/welcome/ Sentry] crash report integration
; [https://sentry.io/welcome/ Sentry] crash report integration

Revision as of 08:46, 26 May 2023

English (en)Polski (pl)Português do Brasil (pt-br)Русский (ru)中文 (zh)Translate (Translate)
The Strata Source logo

Strata Source Strata Source, formerly known as the "Chaos Engine", is a third-party Source engine branch using licenced code. It is a modified version of the CS:GO engine branch that combines the features of both CS:GO and the Portal 2 engine branch, along with many improvements that bring Source close to modern standards. This engine branch is still in active development.

Features

Feature list from the Strata Source Wiki
New since the CS:GO engine branch CS:GO engine branch:

Native DirectX 11 renderer
Support for DX11 by default
DXVK support on Linux for both DirectX 9 and 11
64-bit support
Supports 64-bit on all platforms; 32-bit support has been dropped
PBR shading
Uses shaders to attempt to more accurately simulate real-world light
Ported Portal 2 engine branch Portal 2 engine branch features
Including but not limited to World Portals and Portal gun
Backwards compatibility with BSP v19-20, as well as native BSP v21 support
Backwards compatibiltiy with Source 2013 Source 2013 branch models
The model format found in games such as Half-Life 2Team Fortress 2PortalCounter-Strike: SourceDay of Defeat: Source is now supported.
WEBM video support, replacing older Bink videos
Increased framerate, lower file sizes, and easier to author
Many improvements to Linux support
Fully cross platform engine tools and utils
Steam Audio
Many improvements to the Hammer Hammer level editor
Many code quality improvements (Refactors, cleanup and C++20)
Sentry crash report integration

Availability

Portal 2: Community Edition Portal 2: Community Edition

Portal 2: Community Edition is a mod of Portal 2 that is intended to function as a base for community mods. The Portal 2: Community Edition team (abbreviated as P2CE team) consists of:

  • Agrimar (programmer)
  • Aly November (Artist, Level Designer, Modeller, Texture Artist)
  • Andy (Level Designer)
  • Baguettery (Artist, Level Designer, Media Designer, UI/UX Designer, Web Development)
  • Craftablescience (Department Head, Programmer)
  • Darvil (UI/UX Designer, Web Development)
  • Erin (Department Head, UI Developer, Programmer)
  • Ferni (Level Designer, Media Designer)
  • Frosti (Level Designer, Modeller, Texture Artist)
  • HankyMueller (Puzzle Designer)
  • HugoBDesigner (Puzzle Designer)
  • JJl77 (Department Head, Programmer)
  • JoLoZ (UI/UX Designer, Web Development)
  • LauraWebDev (UI/UX Designer, Web Development)
  • leops (Programmer)
  • Luke18033 (Level Designer, UI/UX Designer)
  • Mystical Λce (Department Head, Level Designer, Public Relations)
  • Obsolete (Level Designer)
  • Orinji Neko (Composer)
  • Ostojλ (UI/UX Designer)
  • Ozxybox (Programmer)
  • pivotman319 (Quality Assurance)
  • Smaed (Programmer)

Momentum Mod Momentum Mod

Main article:  Momentum Mod

Momentum Mod is a standalone game focused on the movement gamemodes of all Source games. The Momentum team consists of: Template:ModernTodo

Portal: Revolution Portal: Revolution

Main article:  Portal: Revolution

Portal: Revolution is a mod of Portal 2: Community Edition that focuses on the area of time in-between Portal and Portal 2.

Custom Content

Source code for this branch is not available, however Authoring Tools exist in each game provided in this list.

See Also