Strata Source: Difference between revisions
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== See Also == | == See Also == | ||
*[https://stratasource.github.io/Wiki/ Strata Source's Wiki] | *[https://stratasource.github.io/Wiki/ Strata Source's Wiki] | ||
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Revision as of 07:55, 26 May 2023
Strata Source, formerly known as the "Chaos Engine", is a third-party Source engine branch using licenced code. It is a modified version of the CS:GO engine branch that combines the features of both CS:GO and the Portal 2 engine branch, along with many improvements that bring Source close to modern standards. This engine branch is still in active development.
Features
Feature list from the Strata Source Wiki
New since CS:GO engine branch:
- Native DirectX 11 renderer
- Support for DX11 by default
- DXVK support on Linux for both DirectX 9 and 11
- 64-bit support
- Support for 64-bit. 32-bit has been dropped
- PBR shading
- Uses shaders to attempt to more accurately simulate real-world light
- Ported
Portal 2 engine branch features
- Including but not limited to World Portals and Portal gun
- Backwards compatibility with BSP v19-20, as well as native BSP v21 support
- Backwards compatibiltiy with TF2/HL2 branch models
Source 2013 uses a different model format, now supported
- .webm video support, replacing older Bink videos
- Increased framerate, lower file sizes, and easier to author
- Many improvements to Linux support
- Fully cross platform engine tools and utils
- Steam Audio
- Many improvements to the Hammer level editor
- Many code quality improvements (Refactors, cleanup and C++20)
- Sentry crash report integration
Availability
Portal 2: Community Edition
Portal 2: Community Edition is a mod of Portal 2 that is intended to function as a base for community mods. The Portal 2: Community Edition team (abbreviated as P2CE team) consists of:
- Agrimar (programmer)
- Aly November (Artist, Level Designer, Modeller, Texture Artist)
- Andy (Level Designer)
- Baguettery (Artist, Level Designer, Media Designer, UI/UX Designer, Web Development)
- Craftablescience (Department Head, Programmer)
- Darvil (UI/UX Designer, Web Development)
- Erin (Department Head, UI Developer, Programmer)
- Ferni (Level Designer, Media Designer)
- Frosti (Level Designer, Modeller, Texture Artist)
- HankyMueller (Puzzle Designer)
- HugoBDesigner (Puzzle Designer)
- JJl77 (Department Head, Programmer)
- JoLoZ (UI/UX Designer, Web Development)
- LauraWebDev (UI/UX Designer, Web Development)
- leops (Programmer)
- Luke18033 (Level Designer, UI/UX Designer)
- Mystical Λce (Department Head, Level Designer, Public Relations)
- Obsolete (Level Designer)
- Orinji Neko (Composer)
- Ostojλ (UI/UX Designer)
- Ozxybox (Programmer)
- pivotman319 (Quality Assurance)
- Smaed (Programmer)
Momentum Mod
Momentum Mod is a standalone game focused on the movement gamemodes of all Source games. The Momentum team consists of: Template:ModernTodo
Portal: Revolution
Portal: Revolution is a mod of Portal 2: Community Edition that focuses on the area of time in-between Portal and Portal 2.
Custom Content
Source code for this branch is not available, however Authoring Tools exist in each game provided in this list.