Nl/SDK Docs: Difference between revisions
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<table cellpadding="4px" style="background:#202020;border:2px solid #525252;margin:auto;width:800px; | {{Updatetranslation}} | ||
<caption>[[File:Source-logo.png|400px|link= | <table cellpadding="4px" style="background:#202020;border:2px solid #525252;margin:auto;width:800px;border-radius:12px"> | ||
<p style="margin:10px 0 10px;font-size:14px | <caption>[[File:Source-logo.png|400px|link=]] | ||
<p style="margin:10px 0 10px;font-size:14px">'''[[SDK Installation|Download en Installatie]] · [[:Category:Source SDK FAQ|Veel Gestelde Vragen]] · [[Source SDK Release Notes|Release Notities]]'''</p></caption> | |||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center; | <td style="font-size:14px;text-align:center;border-radius:8px 0 0 0;background:#303030;width:225px;">'''[[:Category:Modding|Modden]]'''</td> | ||
<td style="text-align:center; | <td style="text-align:center;border-radius:0 8px 0 0">Je [[Source|<span style=color:#E1E0DF>Source</span>]] project maken, organiseren en releasen</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Level Design | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Level Design|Level Design]]'''</td> | ||
<td style="text-align:center;">[[Map (level design) | <td style="text-align:center;">[[Map (level design)|<span style=color:#E1E0DF>Mappen</span>]] zijn de 3D werelden waar alles tezamen komt</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Programming | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Programming|Programmeren]]'''</td> | ||
<td style="text-align:center;">De C++ code in een mod definieert de manier dat de wereld en spelregels zich gedragen</td></tr> | <td style="text-align:center;">De C++ code in een mod definieert de manier dat de wereld en spelregels zich gedragen</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Scripting | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Scripting|Scripteren]]'''</td> | ||
<td style="text-align:center;">Scripting can be used for adding new functionality or logic to [[Entity | <td style="text-align:center;">Scripting can be used for adding new functionality or logic to [[Entity|<span style=color:#E1E0DF>entities</span>]].</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Modeling | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Modeling|Modelen]]'''</td> | ||
<td style="text-align:center;">[[Model | <td style="text-align:center;">[[Model|<span style=color:#E1E0DF>Models</span>]] zijn de gedetailleerde 3D objecten die voorkomen in de spel wereld</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Material System | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Material System|Materialen]]'''</td> | ||
<td style="text-align:center;">[[Texture | <td style="text-align:center;">[[Texture|<span style=color:#E1E0DF>Textures</span>]] en [[Shader|<span style=color:#E1E0DF>shaders</span>]] zijn gecombineerd in Source om materialen te creëren</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Sound System | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Sound System|Geluiden]]'''</td> | ||
<td style="text-align:center;">Kwaliteit [[Sound and Music | <td style="text-align:center;">Kwaliteit [[Sound and Music|<span style=color:#E1E0DF>audio</span>]] geeft een vierde dimensie aan je wereld</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Particle_System | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Particle_System|Particles]]'''</td> | ||
<td style="text-align:center;">Effecten zoals rook, vonken, bloed en vuur zijn gecreëerd met [[Particle System Overview | <td style="text-align:center;">Effecten zoals rook, vonken, bloed en vuur zijn gecreëerd met [[Particle System Overview|<span style=color:#E1E0DF>particles</span>]]</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:AI | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:AI|Artificial Intelligence]]'''</td> | ||
<td style="text-align:center;">AI controls the behavior of all but the simplest of [[NPC | <td style="text-align:center;">AI controls the behavior of all but the simplest of [[NPC|<span style=color:#E1E0DF>NPC</span>]] actions.</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Choreography | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Choreography|Choreografie]]'''</td> | ||
<td style="text-align:center;">Regisseer de performance van je digitale acteurs met [[Choreography creation | <td style="text-align:center;">Regisseer de performance van je digitale acteurs met [[Choreography creation|<span style=color:#E1E0DF>gechoreografeerde scènes</span>]]</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Source_Filmmaker | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Source_Filmmaker|Filmmaker]]'''</td> | ||
<td style="text-align:center;">Create movies inside the [[Source | <td style="text-align:center;">Create movies inside the [[Source|<span style=color:#E1E0DF>Source Engine</span>]].</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Tutorials | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Tutorials|Tutorials]]'''</td> | ||
<td style="text-align:center;">Stap voor stap gidsen over een variëteit van topics</td></tr> | <td style="text-align:center;">Stap voor stap gidsen over een variëteit van topics</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Technical | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Technical|Technisch]]'''</td> | ||
<td style="text-align:center;">Geavanceerde discussie over Source's features</td></tr> | <td style="text-align:center;">Geavanceerde discussie over Source's features</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Glossary | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Glossary|Glossarium]]'''</td> | ||
<td style="text-align:center;">Uitleg over terminologie die je kan tegenkomen</td></tr> | <td style="text-align:center;">Uitleg over terminologie die je kan tegenkomen</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Official Tools | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Official Tools|Official Tools]]'''</td> | ||
<td style="text-align:center;">Official tools made by [[Valve | <td style="text-align:center;">Official tools made by [[Valve|<span style=color:#E1E0DF>Valve</span>]] for their games.</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Third Party Tools | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Third Party Tools|Derde Partij Tools]]'''</td> | ||
<td style="text-align:center;">Nuttige developer tools gemaakt door de community</td></tr> | <td style="text-align:center;">Nuttige developer tools gemaakt door de community</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center; | <td style="font-size:14px;text-align:center;border-radius:0 0 0 8px;background:#303030;">'''[[:Category:IO System|I/O System]]'''</td> | ||
<td style="text-align:center; | <td style="text-align:center;border-radius:0 0 8px 0">The [[Inputs and Outputs|<span style=color:#E1E0DF>I/O system</span>]] is the backbone of most levels in Source-based games/mods.</td></tr></table> | ||
Revision as of 23:14, 15 May 2023

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Modden | Je Source project maken, organiseren en releasen |
Level Design | Mappen zijn de 3D werelden waar alles tezamen komt |
Programmeren | De C++ code in een mod definieert de manier dat de wereld en spelregels zich gedragen |
Scripteren | Scripting can be used for adding new functionality or logic to entities. |
Modelen | Models zijn de gedetailleerde 3D objecten die voorkomen in de spel wereld |
Materialen | Textures en shaders zijn gecombineerd in Source om materialen te creëren |
Geluiden | Kwaliteit audio geeft een vierde dimensie aan je wereld |
Particles | Effecten zoals rook, vonken, bloed en vuur zijn gecreëerd met particles |
Artificial Intelligence | AI controls the behavior of all but the simplest of NPC actions. |
Choreografie | Regisseer de performance van je digitale acteurs met gechoreografeerde scènes |
Filmmaker | Create movies inside the Source Engine. |
Tutorials | Stap voor stap gidsen over een variëteit van topics |
Technisch | Geavanceerde discussie over Source's features |
Glossarium | Uitleg over terminologie die je kan tegenkomen |
Official Tools | Official tools made by Valve for their games. |
Derde Partij Tools | Nuttige developer tools gemaakt door de community |
I/O System | The I/O system is the backbone of most levels in Source-based games/mods. |