SDK Docs
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![Info content.png](/w/images/f/f6/Info_content.png)
This translated page needs to be updated.
You can help by updating the translation.
Also, please make sure the article tries to comply with thealternate languages guide.Modden | Je Source project maken, organiseren en releasen |
Category:Level Design | Map (level design) zijn de 3D werelden waar alles tezamen komt |
Programmeren (en) | De C++ code in een mod definieert de manier dat de wereld en spelregels zich gedragen |
Scripteren (en) | Scripting can be used for adding new functionality or logic to Entity . |
Modelen (en) | Model zijn de gedetailleerde 3D objecten die voorkomen in de spel wereld |
Materialen | Texture en Shader zijn gecombineerd in Source om materialen te creëren |
Geluiden (en) | Kwaliteit Sound and Music geeft een vierde dimensie aan je wereld |
Particles (en) | Effecten zoals rook, vonken, bloed en vuur zijn gecreëerd met Particle System Overview |
Artificial Intelligence (en) | AI controls the behavior of all but the simplest of NPC actions. |
Choreografie (en) | Regisseer de performance van je digitale acteurs met Choreography creation |
Filmmaker (en) | Create movies inside the Source . |
Category:Tutorials (en) | Stap voor stap gidsen over een variëteit van topics |
Technisch (en) | Geavanceerde discussie over Source's features |
Glossarium (en) | Uitleg over terminologie die je kan tegenkomen |
Category:Official Tools (en) | Official tools made by Valve for their games. |
Derde Partij Tools (en) | Nuttige developer tools gemaakt door de community |
I/O System (en) | The Inputs and Outputs is the backbone of most levels in Source-based games/mods. |
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