User:Naomi2319/sandbox2: Difference between revisions
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; Global lighting | ; Global lighting | ||
: The world is lit and shadowed dynamically with [[env_global_light]] (in addition to pre-compiled light). | : The world is lit and shadowed dynamically with [[env_global_light]] (in addition to pre-compiled light). | ||
; Steamworks integration | |||
: Building upon community-driven features from Team Fortress 2, players will be able to share strategy guides and coach newer players through Steamworks. | |||
; [[prop_static#Keyvalues|Prop lightmaps]] | ; [[prop_static#Keyvalues|Prop lightmaps]] | ||
: Static props without [[bump map]]s can now use [[lightmap]]s. | : Static props without [[bump map]]s can now use [[lightmap]]s. | ||
; [[$color#Additional_Model_Parameters|Per-texel color tint masking for models]] | ; [[$color#Additional_Model_Parameters|Per-texel color tint masking for models]] | ||
: <code>$blendtintcoloroverbase</code> is ported from the {{src13| | : <code>$blendtintcoloroverbase</code> is ported from the {{src13|4}}. | ||
; MultiBlend Textures | |||
: 4-way texture blending <nowiki>, upgrading/replacing [[WorldVertexTransition]]</nowiki> | |||
; Screen-space Anti-aliasing | ; Screen-space Anti-aliasing | ||
: Anti-aliasing for use with deferred shading | : Anti-aliasing for use with deferred shading |
Revision as of 00:26, 27 March 2023
Orange Box 2 engine branch
It is a modified version of the CS:GO engine branch that combines the features of both CS:GO and the Left 4 Dead 2 version of Left 4 Dead engine branch, Alien Swarm engine branch, Portal 2 engine branch, along with many improvements that bring Source close to modern standards.
Features
New since the CS:GO engine branch is:
- Cloth simulation
- Real-time cloth simulation (i.e. soft-body physics) will be introduced to Source.
- Global lighting
- The world is lit and shadowed dynamically with env_global_light (in addition to pre-compiled light).
- Steamworks integration
- Building upon community-driven features from Team Fortress 2, players will be able to share strategy guides and coach newer players through Steamworks.
- Prop lightmaps
- Static props without bump maps can now use lightmaps.
- Per-texel color tint masking for models
$blendtintcoloroverbase
is ported from theSource 2013.
- MultiBlend Textures
- 4-way texture blending , upgrading/replacing [[WorldVertexTransition]]
- Screen-space Anti-aliasing
- Anti-aliasing for use with deferred shading
- Screen Space Ambient Occlusion
- Ssao post-process shader
Xbox One,
PS4/PS5 Support
- Of little use to modders, needless to say!
Availability
Counter-Strike: Global Offensive
Portal 2
Alien Swarm
Source Filmmaker
Left 4 Dead 2
Left 4 Dead
Half-Life 2
Half-Life 2: Deathmatch
Half-Life 2: Lost Coast
Half-Life 2: Episode One
Half-Life 2: Episode Two
Half-Life: Source
Half-Life Deathmatch: Source
Portal
Counter-Strike: Source
Day of Defeat: Source
Team Fortress 2