Portal 2: Community Edition: Difference between revisions
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Portal 2: Community Edition is based on CS:GO's engine branch. Therefore, much of the documentation on this wiki pertaining to CS:GO may also apply to Portal 2: Community Edition.
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[[Category:Counter-Strike: Global Offensive engine branch games]] | |||
{{ModStatus|status=Closed Beta|engine=Source|game=Portal 2}} | {{ModStatus|status=Closed Beta|engine=Source|game=Portal 2}} | ||
== Overview == | == Overview == | ||
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* | * Runs on the {{chaosbranch|4}}, a heavily modified version of the {{csgobranch|2}} with {{p2|2}}'s entities ported, and has all of [[CS:GO]]'s features plus more. | ||
:* [[Panorama]] UI | :* [[Panorama]] UI | ||
:* [[Cascaded Shadow Maps]] | :* [[Cascaded Shadow Maps]] |
Revision as of 23:33, 6 February 2023
This mod for Portal 2 is currently in closed beta development.
Overview
Portal 2: Community Edition is a mod for
Portal 2 developed using licensed code from Valve, that aims to make useful tweaks and additions to the game for mappers and modders. It's designed to be used as a base for custom maps and other Portal 2 mods, though it will also include its own campaign to show off some of the new features.

Features
- Runs on the
Strata Source, a heavily modified version of the
CS:GO engine branch with
Portal 2's entities ported, and has all of CS:GO's features plus more.
- Panorama UI
- Cascaded Shadow Maps
- Lightmapped Ambient Occlusion
TeamSpen's Hammer Addons integrated by default
- Re-enabled engine tools
- Removed env_projectedtexture limit, allowing for fully dynamic lighting
- Volumetric projected textures
- Physically Based Rendering shader
- Parallax-corrected cubemaps
- Enhancements to vanilla test element entities, such as the ability to color lasers
- Paint Gun, Adhesion Gel, and Schrodinger's Cube re-implemented
- Ladders re-enabled
- Re-Implemented
Half-Life 2 weapons.
- Backwards-compatibility with almost all Source Engine games, including support for
Source 2013 maps and models
- Toggleable b-hop and duckjump
- Ability to mount and play other Source games, including
Portal and
Half-Life 2
- Upgraded and expanded
Hammer to fix crashes and instabilities.
Planned Features
- Most
Mapbase features will be implemented
- Toggleable legacy movement (HL2/P1)
- Improved gel and portal color customization
- Expanded VScript API, along with new scripting language CScript
- Toggleable P1 Portalgun projectile behavior
Media
Screenshots and videos of P2CE can be found on its Steam store page.
Documentation
The P2CE wiki can be found here. It currently explains some of the new tools and entities, and will eventually document new VScript features once they are implemented.
Team
Portal 2: Community Edition is developed by Chaos Initiative.
The team consists of:
- CitadelCore (project founder, infrastructure maintainer, core Chaos Engine maintainer)
- JJl77 (lead programmer, Linux port maintainer, core Chaos Engine maintainer)
- EchoesForeAndAft (programmer, graphics programming)
- blenderiste09 (programmer, speedrun feature support, quality of life)
- mlugg (programmer, Linux port developer, speedrun feature support)
- BonnyAnimations (animator, 3D artist)
- craftablescience (programmer, web developer, UI/UX designer, open source tools developer)
- Mystical Λce (level designer, public relations)
- Frosti (artist, level designer)
- don simone (level designer)
- Ferni (media designer, level designer)
- Baguettery (website designer)
- -Smaed (programmer)
- l3ops (programmer)
- Demez (programmer)
- Agrimar (programmer)
- Erin (UI developer, open source tools developer)
- BenVlodgi (programmer)
- Luke18033 (scripting support, GitHub moderator)
- _distrilul (GitHub moderator, Discord community manager)
See Also
Portal
Portal 2
Mapbase, a similar project for Half-Life 2 (developed by an entirely separate team without engine license; open source)
TeamSpen's Hammer Addons, a set of Hammer improvements added by default
- Portal 2 Level Design
- List Of Portal 2: Community Edition Entities