Portal 2: Community Edition: Difference between revisions
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Portal 2: Community Edition is based on CS:GO's engine branch. Therefore, much of the documentation on this wiki pertaining to CS:GO may also apply to Portal 2: Community Edition.
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== Overview == | == Overview == | ||
{{P2ce|4}} is a mod for {{Portal2|4}} developed using licensed code from Valve, that aims to make useful tweaks and additions to the game for mappers and modders. It's designed to be used as a base for custom maps and other ''Portal 2'' mods, though it will also include its own campaign to show off some of the new features. | {{P2ce|4}} is a mod for {{Portal2|4}} developed using licensed code from Valve, that aims to make useful tweaks and additions to the game for mappers and modders. It's designed to be used as a base for custom maps and other ''Portal 2'' mods, though it will also include its own campaign to show off some of the new features. | ||
{{Branch|[[CS:GO]]}} | |||
== Features == | == Features == | ||
* Built off the {{csgobranch|4}} with <i>Portal 2</i>'s entities added in, including all the newer features. | * Built off the {{csgobranch|4}} with <i>Portal 2</i>'s entities added in, including all the newer features. | ||
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* Paint Gun, Adhesion Gel, and Schrodinger's Cube reimplemented | * Paint Gun, Adhesion Gel, and Schrodinger's Cube reimplemented | ||
* Ladders re-enabled | * Ladders re-enabled | ||
* Re-Implemented {{hl2|4}} weapons | |||
* Mounting and backwards-combatibility with other Source Engine games | |||
* Support for {{src13|4}} and previous models | |||
* Toggleable b-hop and duckjump | |||
* Upgraded {{hammer|4}} to fix crashes | |||
=== Planned Features === | === Planned Features === | ||
* Most {{Mapbase|4}} features will be implemented | * Most {{Mapbase|4}} features will be implemented | ||
* Toggleable legacy movement (HL2/P1) | * Toggleable legacy movement (HL2/P1) | ||
* Improved gel and portal color customization | * Improved gel and portal color customization | ||
* Expanded [[VScript]] API | * Expanded [[VScript]] API, along with new scripting language '''CScript''' <!-- add link when it is released --> | ||
* Toggleable P1 Portalgun projectile behavior | |||
== Media == | == Media == | ||
Screenshots and videos of P2CE can be found on its [https://store.steampowered.com/app/440000 Steam store page]. | Screenshots and videos of P2CE can be found on its [https://store.steampowered.com/app/440000 Steam store page]. |
Revision as of 23:03, 1 February 2023
This mod for Portal 2 is currently in closed beta development.
Overview
Portal 2: Community Edition is a mod for
Portal 2 developed using licensed code from Valve, that aims to make useful tweaks and additions to the game for mappers and modders. It's designed to be used as a base for custom maps and other Portal 2 mods, though it will also include its own campaign to show off some of the new features.

Features
- Built off the
CS:GO engine branch with Portal 2's entities added in, including all the newer features.
- Panorama UI
- Cascaded Shadow Maps
- Lightmapped Ambient Occlusion
TeamSpen's Hammer Addons integrated by default
- Re-enabled engine tools
- Increased env_projectedtexture limit
- Volumetric projected textures
- Physically Based Rendering shader
- Parallax-corrected cubemaps
- Enhancements to vanilla test element entities, such as the ability to color lasers
- Paint Gun, Adhesion Gel, and Schrodinger's Cube reimplemented
- Ladders re-enabled
- Re-Implemented
Half-Life 2 weapons
- Mounting and backwards-combatibility with other Source Engine games
- Support for
Source 2013 and previous models
- Toggleable b-hop and duckjump
- Upgraded
Hammer to fix crashes
Planned Features
- Most
Mapbase features will be implemented
- Toggleable legacy movement (HL2/P1)
- Improved gel and portal color customization
- Expanded VScript API, along with new scripting language CScript
- Toggleable P1 Portalgun projectile behavior
Media
Screenshots and videos of P2CE can be found on its Steam store page.
Documentation
The P2CE wiki can be found here. It currently explains some of the new tools and entities, and will eventually document new VScript features once they are implemented.
Team
Portal 2: Community Edition is developed by Chaos Initiative.
The team consists of:
- CitadelCore (project founder, infrastructure maintainer, core Chaos Engine maintainer)
- JJl77 (lead programmer, Linux port maintainer, core Chaos Engine maintainer)
- EchoesForeAndAft (programmer, graphics programming)
- blenderiste09 (programmer, speedrun feature support, quality of life)
- mlugg (programmer, Linux port developer, speedrun feature support)
- BonnyAnimations (animator, 3D artist)
- craftablescience (programmer, web developer, UI/UX designer, open source tools developer)
- Mystical Λce (level designer, public relations)
- Frosti (artist, level designer)
- don simone (level designer)
- Ferni (media designer, level designer)
- Baguettery (website designer)
- -Smaed (programmer)
- l3ops (programmer)
- Demez (programmer)
- Agrimar (programmer)
- Erin (UI developer, open source tools developer)
- BenVlodgi (programmer)
- Luke18033 (scripting support, GitHub moderator)
- _distrilul (GitHub moderator, Discord community manager)
See Also
Portal
Portal 2
Mapbase, a similar project for Half-Life 2 (developed by an entirely separate team without engine license; open source)
TeamSpen's Hammer Addons, a set of Hammer improvements added by default
- Portal 2 Level Design
- List Of Portal 2: Community Edition Entities