Half-Life 2 Sky List: Difference between revisions
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The table below explains the prefixes used in map filenames. | The table below explains the prefixes used in map filenames. | ||
{| class="standard-table" | |||
! Prefix !! Location | |||
|- | |||
| <code>d1_trainstation</code> || [[City 17]] before the teleporter accident | |||
|- | |||
| <code>d1_canals</code> || [[Route Kanal]] & [[Water Hazard]] | |||
|- | |||
| <code>d1_eli</code> || [[Black Mesa East]] | |||
|- | |||
| <code>d1_town</code> || [[Ravenholm]] | |||
|- | |||
| <code>d2_coast</code> || [[Highway 17]] | |||
|- | |||
| <code>d2_prison</code> || [[Nova Prospekt]] | |||
|- | |||
| <code>d3_c17</code> || [[City 17]] after the Nova Prospekt explosion | |||
|- | |||
| <code>d3_citadel</code>, <code>d3_breen</code> || The [[Citadel]] | |||
|} | |||
Only outdoor maps that have both skyboxes and [[light_environment]]s are referenced by this list. | Only outdoor maps that have both skyboxes and [[light_environment]]s are referenced by this list. | ||
Revision as of 04:25, 29 January 2023
This is a list of skies available in the Steam caches, along with pictures of each skybox. The light_environment settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter sv_skyname <sky_name>. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one.
These skyboxes are available to
Half-Life 2 and most games and mods using the
Source.
These skies are HDR capable if mapping for games that support it.
The table below explains the prefixes used in map filenames.
| Prefix | Location |
|---|---|
d1_trainstation |
City 17 before the teleporter accident |
d1_canals |
Route Kanal & Water Hazard |
d1_eli |
Black Mesa East |
d1_town |
Ravenholm |
d2_coast |
Highway 17 |
d2_prison |
Nova Prospekt |
d3_c17 |
City 17 after the Nova Prospekt explosion |
d3_citadel, d3_breen |
The Citadel |
Only outdoor maps that have both skyboxes and light_environments are referenced by this list.
| Environment articles: | |
|---|---|
| Skies and environment maps | |
| Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |