Info landmark: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Removed {{cls}}, moved {{CD}} code to a reasonable position.)
mNo edit summary
Line 10: Line 10:
}}
}}
{{CD|CPointEntity|file1=subs.cpp}}
{{CD|CPointEntity|file1=subs.cpp}}
{{ent|mode=entity|info_landmark|type=e0}}
{{entity|info_landmark|type=e0}}
It acts as a landmark for [[Level Transitions]]. There should be a corresponding '''info_landmark''' entity in the next map. Entities will be transitioned to the next level relative to the info_landmark entities.
It acts as a landmark for [[Level Transitions]]. There should be a corresponding '''info_landmark''' entity in the next map. Entities will be transitioned to the next level relative to the info_landmark entities.



Revision as of 05:24, 24 January 2023

English (en)Translate (Translate)
info_landmark
Info landmark.png
TypePoint entity
EngineSource Source
AvailabilityIn all games
 
C++ Class hierarchy
CPointEntity
CBaseEntity
C++ subs.cpp

Template:Entity It acts as a landmark for Level Transitions. There should be a corresponding info_landmark entity in the next map. Entities will be transitioned to the next level relative to the info_landmark entities.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

See also