VScript: Difference between revisions
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:[https://github.com/mapbase-source/source-sdk-2013/wiki/VScript-in-Mapbase Scripting] | :[https://github.com/mapbase-source/source-sdk-2013/wiki/VScript-in-Mapbase Scripting] | ||
:[https://github.com/mapbase-source/source-sdk-2013/tree/master/sp/src/vscript GitHub] | :[https://github.com/mapbase-source/source-sdk-2013/tree/master/sp/src/vscript GitHub] | ||
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===Lua {{lua}}=== | ===Lua {{lua}}=== | ||
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;General {{source2|4}} | ;General {{source2|4}} | ||
:[[Source 2 Animation System VScript API]] | :[[Source 2 Animation System VScript API]] | ||
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Revision as of 16:57, 13 November 2022
VScript, introduced in Left 4 Dead 2, is a virtual machine for scripting that acts as an abstract binding layer between the
Source engine and external scripts. According to the
Alien Swarm SDK , the following scripting languages are supported or could be in the near future:
Script files are read from /scripts/vscripts/
inside the game directory.
To learn how VScripts are used, see VScript Fundamentals.
Implementations
Squirrel
|
Lua
|
Python |