Zh/Point entity: Difference between revisions
< Zh
Jump to navigation
Jump to search
1416006136 (talk | contribs) mNo edit summary |
mNo edit summary |
||
| Line 17: | Line 17: | ||
*[[Brush entity:zh-cn|固体实体]]{{zh-cn}} - 另一种类型的实体,由一组[[brush|固体]]组成。 | *[[Brush entity:zh-cn|固体实体]]{{zh-cn}} - 另一种类型的实体,由一组[[brush|固体]]组成。 | ||
*[[List of entities]] | *[[List of entities]] | ||
*[[:Category:Point Entities]] | *[[:Category:Point Entities:zh-cn]] | ||
[[Category:Glossary:zh-cn]] | [[Category:Glossary:zh-cn]] | ||
Revision as of 05:08, 22 October 2022
本文由大康翻译。
Template:Stub:zh-cn Point Entities(点实体)是在网格
This article has been marked as a candidate for speedy deletion for the following reason:
Administrators / Moderators - Remember to check if anything links here and the page history before deleting.
Use {{Flag|zh}} instead.
If you object to this decision, then please discuss why here (If you make a discussion section also create this redirect page). If this page doesn't meet the criteria for speedy deletion, then please remove this notice, but do not remove it from pages that you have created yourselfAdministrators / Moderators - Remember to check if anything links here and the page history before deleting.
上的特定位置点创建的实体。有些需要为它们选择模型才能充分发挥作用。
逻辑实体
这些实体是影响游戏的不可见实体,它们创建或添加到各种环境和游戏控制系统,例如照明
This article has been marked as a candidate for speedy deletion for the following reason:
Administrators / Moderators - Remember to check if anything links here and the page history before deleting.
Use {{Flag|zh}} instead.
If you object to this decision, then please discuss why here (If you make a discussion section also create this redirect page). If this page doesn't meet the criteria for speedy deletion, then please remove this notice, but do not remove it from pages that you have created yourselfAdministrators / Moderators - Remember to check if anything links here and the page history before deleting.
This article has been marked as a candidate for speedy deletion for the following reason:
Administrators / Moderators - Remember to check if anything links here and the page history before deleting.
Use {{Flag|zh}} instead.
If you object to this decision, then please discuss why here (If you make a discussion section also create this redirect page). If this page doesn't meet the criteria for speedy deletion, then please remove this notice, but do not remove it from pages that you have created yourselfAdministrators / Moderators - Remember to check if anything links here and the page history before deleting.
和编排场景。
===道具实体
This article has been marked as a candidate for speedy deletion for the following reason:
Administrators / Moderators - Remember to check if anything links here and the page history before deleting.
Use {{Flag|zh}} instead.
If you object to this decision, then please discuss why here (If you make a discussion section also create this redirect page). If this page doesn't meet the criteria for speedy deletion, then please remove this notice, but do not remove it from pages that you have created yourselfAdministrators / Moderators - Remember to check if anything links here and the page history before deleting.
===
仅在 Source SDK 中可用的Template:Clarify:zh-cn道具实体(通常)是无生命的对象,它们的外观和功能使用模型。它们可以是静态的、动态的或物理的。一些更具体的道具甚至可以具有功能,例如 prop_door_rotating。道具实体的示例包括 prop_detail、prop_dynamic 和 prop_ragdoll。
NPC 实体
NPC 实体或“非玩家角色”实体是计算机控制的角色和生物,可以使用他们的 AI 编码与玩家互动。 NPC 通常分为两类,友好的 NPC,帮助、协助或不影响玩家,以及敌对的 NPC,攻击或负面影响玩家。
另见
This article has been marked as a candidate for speedy deletion for the following reason:
Administrators / Moderators - Remember to check if anything links here and the page history before deleting.
Use {{Flag|zh}} instead.
If you object to this decision, then please discuss why here (If you make a discussion section also create this redirect page). If this page doesn't meet the criteria for speedy deletion, then please remove this notice, but do not remove it from pages that you have created yourselfAdministrators / Moderators - Remember to check if anything links here and the page history before deleting.
- 另一种类型的实体,由一组固体组成。