Map prefixes and suffixes: Difference between revisions
Jump to navigation
Jump to search
Note:
CS:CZ uses enhanced versions of the original
Counter-Strike maps, denoted with a "_cz" suffix.
Note:The vanilla deathmatch maps do not have any prefixes.
Note:The player will spawn with a portal gun dependent on the map prefix; for example, starting with
Note:The vanilla maps do not have any prefixes.
Note:Jailbreak appears to be defunct. None of the download links work.
Confirm:This mod may need to be deleted. The page is a stub, and the links don't work.
Template:Game name and
SirYodaJedi (talk | contribs) m (→Official Games: mention Condition Zero Deleted Scenes in Counter-Strike header) |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{lang|Map Prefixes}} | {{lang|Map Prefixes}} | ||
Common traditional naming conventions for maps for some GoldSource and Source games use a small prefix (often two or three letters) followed by an underscore at the beginning of the map name. For example, <code>de_dust</code>, where "de_" is the prefix and "dust" is the map name. In addition, some custom maps are marked with unofficial prefixes, either to denote its nature or to brand it. | Common traditional naming conventions for maps for some GoldSource and Source games use a small prefix (often two or three letters) followed by an underscore at the beginning of the map name. For example, <code>de_dust</code>, where "de_" is the prefix and "dust" is the map name. In addition, some custom maps are marked with unofficial prefixes, either to denote its nature or to brand it. | ||
{{todo|Add descriptions and prefix names for those who do not have any.}} | {{todo|Add descriptions and prefix names for those who do not have any.}} | ||
=== {{cs|4}}, {{cscz|4}}, {{czds|4}}, {{css|4}}, and {{csgo|4}} === | ==Official Games== | ||
{| class=standard-table | style= | ==={{cs|4}}, {{cscz|4}}, {{czds|4}}, {{css|4}}, and {{csgo|4}}=== | ||
!width= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width=250px|Map Type | |||
!Description | !Description | ||
|- | |- | ||
|colspan= | |colspan=3 align=center style=background:#AAA;color:black;font-weight:bold|Official (general) | ||
|- | |- | ||
|height= | |height=40px align=center|cs | ||
|align= | |align=center| [[Creating a Classic Counter-Strike Map|Hostage Rescue]] | ||
| In {{csgo}}, maps with this prefix will show '''Hostage Scenario Mission''' in the loading screen. | | In {{csgo|2|nt=1}}, maps with this prefix will show '''Hostage Scenario Mission''' in the loading screen. | ||
|- | |- | ||
|height= | |height=40px align=center|de | ||
|align= | |align=center|[[Creating a Classic Counter-Strike Map|Bomb Defusal]] | ||
| In {{csgo}}, maps with this prefix will show '''Bomb Scenario Mission''' in the loading screen. The same prefix is used for {{csgo mode|Demo}} and {{csgo mode|Wingman}}. | | In {{csgo|2|nt=1}}, maps with this prefix will show '''Bomb Scenario Mission''' in the loading screen. The same prefix is used for {{csgo mode|Demo}} and {{csgo mode|Wingman}}. | ||
|- | |- | ||
|colspan= | |colspan=3 align=center style=background:#AAA;color:black;font-weight:bold|Official ({{cs|4}}, {{cscz|4}}, and {{css|4}}) | ||
|- | |- | ||
|height= | |height=40px align=center|as | ||
|align= | |align=center|Assasination | ||
|{{cs|2}} and [http://vipmod.punkassfraggers.com/ VIP Mod] only | |{{cs|2|nt=1}} and [http://vipmod.punkassfraggers.com/ VIP Mod] only | ||
|- | |- | ||
|height= | |height=40px align=center|es | ||
|align= | |align=center|Terrorist Escape | ||
|Now defunct, originally official | |Now defunct, originally official | ||
|- | |- | ||
|height= | |height=40px align=center|tr | ||
|align= | |align=center|Training Maps | ||
|Only official appearance in ''Counter-Strike'' 1.5 retail. | |Only official appearance in ''Counter-Strike'' 1.5 retail. | ||
|- | |- | ||
|height= | |height=40px align=center|_cz | ||
|align= | |align=center| Suffix | ||
| Used as a suffix by all maps from {{cscz|2}}, to distinguish them from their {{cs|2}} counterparts. | |Used as a suffix by all maps from {{cscz|2|nt=1}}, to distinguish them from their {{cs|2|nt=1}} counterparts. | ||
|- | |- | ||
|colspan= | |colspan=3 align=center style=background:#AAA;color:black;font-weight:bold|Official ({{czds|4}}) | ||
|- | |- | ||
|height= | |height=40px align=center|cz | ||
|align= | |align=center|Single-player campaign map | ||
| Used as a prefix by all maps from Deleted Scenes. | |Used as a prefix by all maps from Deleted Scenes. | ||
|- | |- | ||
|colspan= | |colspan=3 align=center style=background:#AAA;color:black;font-weight:bold|Official ({{csgo|4}}) | ||
|- | |- | ||
|height= | |height=40px align=center|ar | ||
|align= | |align=center|{{csgo mode|Ar}} | ||
|rowspan= | |rowspan=4| For game mode descriptions, see [[CS:GO Game Modes]]. | ||
|- | |- | ||
|height= | |height=40px align=center|coop | ||
|align= | |align=center|{{csgo mode|Coop}} | ||
|- | |- | ||
|height= | |height=40px align=center|dz | ||
|align= | |align=center|{{csgo mode|Dz}} | ||
|- | |- | ||
|height= | |height=40px align=center|gd | ||
|align= | |align=center|{{csgo mode|Gd}} | ||
|- | |- | ||
|colspan= | |colspan=3 align=center style=background:#AAA;color:black;font-weight:bold|Unofficial | ||
|- | |- | ||
|height= | |height=40px align=center|aim | ||
|align= | |align=center|Aim Arena | ||
|Has teams that are restricted to one class of weapon and have no objectives except to eliminate the opposing team. Emphasis is placed on player's aim. | |Has teams that are restricted to one class of weapon and have no objectives except to eliminate the opposing team. Emphasis is placed on player's aim. | ||
|- | |- | ||
|height= | |height=40px align=center|awp | ||
|align= | |align=center|AWP Arena | ||
|Restricts players to [[ | |Restricts players to [[w:Accuracy International Arctic Warfare#AWP_(Arctic_Warfare_Police)|AWP]]s only | ||
|- | |- | ||
|height= | |height=40px align=center|bhop | ||
|align= | |align=center|Bunny Hop Maps | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|cp | ||
|align= | |align=center|Control Points | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|df | ||
|align= | |align=center|Defenestration | ||
|Variant of hostage mode where the hostages start near the CTs. Sometimes have a bombsite. Windows optional. | |Variant of hostage mode where the hostages start near the CTs. Sometimes have a bombsite. Windows optional. | ||
|- | |- | ||
|height= | |height=40px align=center|dm | ||
|align= | |align=center|Deathmatch Arena | ||
|Used by deathmatch mods for | |Used by deathmatch mods for {{cs|2|nt=1}} and {{css|2|nt=1}}. These maps are usually small and simple like "fy" maps but adapted in order to have multiple spawn points. | ||
|- | |- | ||
|height= | |height=40px align=center|dr | ||
|align= | |align=center|Dead Run | ||
|Race mod (unofficial gamemode) | |Race mod (unofficial gamemode) | ||
|- | |- | ||
|height= | |height=40px align=center|fy | ||
|align= | |align=center|Frag Yard / Fight Yard | ||
|Map with an assortment of weapons spawning on the ground versus player inventory. | |Map with an assortment of weapons spawning on the ground versus player inventory. | ||
|- | |- | ||
|height= | |height=40px align=center|fun | ||
|align= | |align=center|Fun Map | ||
|Map with some strange objectives, contraptions or other mysterious things. | |Map with some strange objectives, contraptions or other mysterious things. | ||
|- | |- | ||
|height= | |height=40px align=center|mg | ||
|align= | |align=center|Minigames | ||
|Mostly obstacle courses and maps that feature a wide selection of smaller games. | |Mostly obstacle courses and maps that feature a wide selection of smaller games. | ||
|- | |- | ||
|height= | |height=40px align=center|gg | ||
|align= | |align=center|Gun Game (Original Arms Race) | ||
|The only objective on this map is to kill the other team. You can level up to get better guns. | |The only objective on this map is to kill the other team. You can level up to get better guns. | ||
|- | |- | ||
|height= | |height=20px align=center|he | ||
|rowspan= | |rowspan=2 align=center|Heavy Explosive Grenade Arena | ||
|rowspan= | |rowspan=2|Restricts players to Heavy Explosive grenades. | ||
|- | |- | ||
|height= | |height=20px align=center|nade | ||
|- | |- | ||
|height= | |height=40px align=center|hg | ||
|align= | |align=center|Hunger Games | ||
|Usually big maps with weapons scattered around the arena. Last man standing wins the round. | |Usually big maps with weapons scattered around the arena. Last man standing wins the round. | ||
|- | |- | ||
|height= | |height=40px align=center|ka | ||
|align= | |align=center|Knife Arena | ||
|Restricts players to knives only. | |Restricts players to knives only. | ||
|- | |- | ||
|height= | |height=40px align=center|kz | ||
|align= | |align=center|Kreedz Climbing | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|pa | ||
|align= | |align=center|Prepared Assault | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|jb | ||
|align= | |align=center|Jailbreak | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|rp | ||
|align= | |align=center|Roleplaying | ||
|Mod only available on community servers. | |Mod only available on community servers. | ||
|- | |- | ||
|height= | |height=40px align=center|surf | ||
|align= | |align=center|Surf Maps | ||
|Surf Maps (unofficial gamemode). | |Surf Maps (unofficial gamemode). | ||
|- | |- | ||
|height= | |height=40px align=center|texture | ||
|align= | |align=center|Secondary prefix | ||
|Denotes a map that only uses ''dev'' textures. | |Denotes a map that only uses ''dev'' textures. | ||
|- | |- | ||
|height= | |height=40px align=center|ze | ||
|align= | |align=center|Zombie Escape | ||
|Zombie mod escape maps (unofficial gamemode) | |Zombie mod escape maps (unofficial gamemode) | ||
|- | |- | ||
|height= | |height=40px align=center|zm | ||
|align= | |align=center|Zombie Mod | ||
|Zombie mod barricade maps (unofficial gamemode) | |Zombie mod barricade maps (unofficial gamemode) | ||
|} | |} | ||
{{note|{{cscz|2}} uses enhanced versions of the original | {{note|{{cscz|2|nt=1}} uses enhanced versions of the original {{cs|2}} maps, denoted with a "_cz" suffix.}} | ||
=== {{dod|4}} and {{dods|4}} === | ==={{dod|4}} and {{dods|4}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|dod | ||
|align= | |align=center|Default Prefix | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|para | ||
|align= | |align=center|Para Maptype | ||
|Last seen in ''Day of Defeat'' beta 3.1 | |Last seen in ''Day of Defeat'' beta 3.1 | ||
|} | |} | ||
=== {{as|4}} === | ==={{as|4}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|asi | ||
|align= | |align=center|Default Prefix | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|jac# | ||
|align= | |align=center|? | ||
|Second prefix assigned to the above. Used in missions, where the hashtag defines a number for the Jacob's Rest campaign. | |Second prefix assigned to the above. Used in missions, where the hashtag defines a number for the Jacob's Rest campaign. | ||
|} | |} | ||
=== {{dmc|4}} === | ==={{dmc|4}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|dmc | ||
|align= | |align=center|Default Prefix | ||
|This is the default prefix for all maps in Deathmatch Classic. | |This is the default prefix for all maps in Deathmatch Classic. | ||
|} | |} | ||
=== {{hl|4}} === | ==={{hl|4}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|c0 | ||
|align= | |align=center|Chapter 0 | ||
|Train Ride | |Train Ride | ||
|- | |- | ||
|height= | |height=40px align=center|c1 | ||
|align= | |align=center|Chapter 1 | ||
|Black Mesa Sectors | |Black Mesa Sectors | ||
|- | |- | ||
|height= | |height=40px align=center|c2 | ||
|align= | |align=center|Chapter 2 | ||
|Black Mesa Trainride | |Black Mesa Trainride | ||
|- | |- | ||
|height= | |height=40px align=center|c3 | ||
|align= | |align=center|Chapter 3 | ||
|Black Mesa Outside | |Black Mesa Outside | ||
|- | |- | ||
|height= | |height=40px align=center|c4 | ||
|align= | |align=center|Chapter 4 | ||
|Xen | |Xen | ||
|- | |- | ||
|height= | |height=40px align=center|c5 | ||
|align= | |align=center|Chapter 5 | ||
|Ending | |Ending | ||
|- | |- | ||
|height= | |height=40px align=center|t0 | ||
|align= | |align=center|Training | ||
|Training Maps | |Training Maps | ||
|- | |- | ||
|height= | |height=40px align=center|dm | ||
|align= | |align=center|Deathmatch | ||
|Deathmatch Maps | |Deathmatch Maps | ||
|- | |- | ||
|height= | |height=40px align=center|hldemo | ||
|align= | |align=center|Demo Maps | ||
|Originally found in [[Half-Life: Uplink]] | |Originally found in [[Half-Life: Uplink]] | ||
|} | |} | ||
{{note|The vanilla deathmatch maps do not have any prefixes.}} | {{note|The vanilla deathmatch maps do not have any prefixes.}} | ||
=== {{hlbs|4}} === | ==={{hlbs|4}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|ba | ||
|align= | |align=center|Default Prefix | ||
|This is the default prefix for all of the game's maps. | |This is the default prefix for all of the game's maps. | ||
|} | |} | ||
=== {{hlop4|4}} === | ==={{hlop4|4}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|of | ||
|align= | |align=center|Default Prefix | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|op4cp | ||
|align= | |align=center|Capture Point | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|op4ctf | ||
|align= | |align=center|Capture The Flag | ||
| | | | ||
|} | |} | ||
=== {{ | ==={{hld|4}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|ht | ||
|align= | |align=center|Default Prefix | ||
|- | |- | ||
|height= | |height=40px align=center|dy | ||
|align= | |align=center|Default Prefix | ||
|Prefix for maps on the PC ported version. | |Prefix for maps on the PC ported version. | ||
|} | |} | ||
=== {{hl2|4}}, {{hl2ep1|4}}, {{hl2ep2|4}}, and {{hl2lc|4}} === | ==={{hl2|4}}, {{hl2ep1|4}}, {{hl2ep2|4}}, and {{hl2lc|4}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|d1 | ||
|align= | |align=center|Day One | ||
|Used in | |Used in {{hl2|2}} singleplayer campaign for ''Day One'' of the story, "Point Insertion" to "We don't go to Ravenholm". | ||
|- | |- | ||
|height= | |height=40px align=center|d2 | ||
|align= | |align=center|Day Two | ||
|Used in | |Used in {{hl2|2}} singleplayer campaign for ''Day Two'' of the story, "Highway 17" to "Entanglement". Also used by ''Lost Coast''. | ||
|- | |- | ||
|height= | |height=40px align=center|d3 | ||
|align= | |align=center|Day Three | ||
|Used in | |Used in {{hl2|2}} singleplayer campaign for ''Day Three'' of the story, "Entanglement (continued)" to "Dark Energy". | ||
|- | |- | ||
|height= | |height=40px align=center|ep1 | ||
|align= | |align=center|Episode 1 | ||
|Used in | |Used in {{hl2ep1|2}} singleplayer campaign maps. | ||
|- | |- | ||
|height= | |height=40px align=center|ep2 | ||
|align= | |align=center|Episode 2 | ||
|Used in | |Used in {{hl2ep2|2}} singleplayer campaign maps. | ||
|} | |} | ||
=== {{hl2dm|4}} === | ==={{hl2dm|4}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|colspan= | |colspan=3 align=center style=background:#AAA;color:black;font-weight:bold|Official | ||
|- | |- | ||
|height= | |height=40px align=center|dm | ||
|align= | |align=center|Deathmatch | ||
|Default Prefix | |Default Prefix | ||
|- | |- | ||
|colspan= | |colspan=3 align=center style=background:#AAA;color:black;font-weight:bold|Unofficial | ||
|- | |- | ||
|height= | |height=40px align=center|js | ||
|align= | |align=center|Coop and Puzzles | ||
|Used for coop and puzzle maps | |Used for coop and puzzle maps | ||
|- | |- | ||
|height= | |height=40px align=center|coop | ||
|align= | |align=center|Coop | ||
|Used for Coop maps | |Used for Coop maps | ||
|- | |- | ||
|height= | |height=40px align=center|puzzle | ||
|align= | |align=center|Puzzle | ||
|Used for puzzle maps | |Used for puzzle maps | ||
|- | |- | ||
|} | |} | ||
=== {{l4d|4}} and {{l4d2|4}} === | ==={{l4d|4}} and {{l4d2|4}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|l4d | ||
|align= | |align=center|Co-op | ||
|Storyline based gameplay | |Storyline based gameplay | ||
|- | |- | ||
|height= | |height=40px align=center|l4d_sv | ||
|align= | |align=center|Survival | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|l4d_vs | ||
|align= | |align=center|Versus | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|c#m# | ||
|align= | |align=center|Campaign #, Mission # | ||
| | | | ||
|} | |} | ||
=== {{portal|4}} === | ==={{portal|4}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|testchmb | ||
|align= | |align=center|Test Chambers | ||
|Early levels ''(Test chambers 1-19)'' | |Early levels ''(Test chambers 1-19)'' | ||
|- | |- | ||
|height= | |height=40px align=center|escape | ||
|align= | |align=center|Facility Escape | ||
| | | | ||
|} | |} | ||
=== {{ | ==={{portal2|4}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|sp_a1 | ||
|align= | |align=center|Single Player Maps (Act 1) | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|sp_a2 | ||
|align= | |align=center|Single Player Maps (Act 2) | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|sp_a3 | ||
|align= | |align=center|Single Player Maps (Act 3) | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|sp_a4 | ||
|align= | |align=center|Single Player Maps (Act 4) | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|mp_coop | ||
|align= | |align=center|Coop Maps | ||
| | | | ||
|} | |} | ||
{{note|The player will spawn with a portal gun dependent on the map prefix; for example, starting with <code>sp_a1</code> will start you with a single portal gun.}} | {{note|The player will spawn with a portal gun dependent on the map prefix; for example, starting with <code>sp_a1</code> will start you with a single portal gun.}} | ||
=== {{ | ==={{ricochet|4}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|rc | ||
|align= | |align=center|Default Prefix | ||
| | | | ||
|} | |} | ||
=== {{tfc|4}} === | ==={{tfc|4}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|colspan= | |colspan=3 align=center style=background:#AAA;color:black;font-weight:bold|Unofficial | ||
|- | |- | ||
|height= | |height=40px align=center|conc | ||
|align= | |align=center|Concussion | ||
|Using concussion grenades to do a climb/jump sort of map. | |Using concussion grenades to do a climb/jump sort of map. | ||
|} | |} | ||
{{note|The vanilla maps do not have any prefixes.}} | {{note|The vanilla maps do not have any prefixes.}} | ||
=== {{tf2|4}} === | ==={{tf2|4}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|colspan= | |colspan=3 align=center style=background:#AAA;color:black;font-weight:bold|Official | ||
|- | |- | ||
|height= | |height=40px align=center|arena | ||
|align= | |align=center|[https://wiki.teamfortress.com/wiki/Arena Arena] | ||
|Added with the August 19, 2008 update. Kill the entire enemy team, or capture the point once it unlocks. | |Added with the August 19, 2008 update. Kill the entire enemy team, or capture the point once it unlocks. | ||
|- | |- | ||
|height= | |height=40px align=center|cp | ||
|align= | |align=center|[https://wiki.teamfortress.com/wiki/Control_Point_(game_mode) Control Points] | ||
|Original Shipping Map Type. Two main variants. One ([https://wiki.teamfortress.com/wiki/Control_Point_(game_mode)#Symmetric "5CP"]) gives each team two capture points, with a third one in the center. These points can be captured by standing on them for a certain amount of time if your team controls all points closer to your spawn; the game is won when one team captures all five points. The second variant ([https://wiki.teamfortress.com/wiki/Control_Point_(game_mode)#Attack.2FDefend "Attack/Defend"]) starts out with the BLU team locked in spawn and RED team controlling all points. After a brief setup period, BLU must capture all the points before time runs out, or else RED wins. | |Original Shipping Map Type. Two main variants. One ([https://wiki.teamfortress.com/wiki/Control_Point_(game_mode)#Symmetric "5CP"]) gives each team two capture points, with a third one in the center. These points can be captured by standing on them for a certain amount of time if your team controls all points closer to your spawn; the game is won when one team captures all five points. The second variant ([https://wiki.teamfortress.com/wiki/Control_Point_(game_mode)#Attack.2FDefend "Attack/Defend"]) starts out with the BLU team locked in spawn and RED team controlling all points. After a brief setup period, BLU must capture all the points before time runs out, or else RED wins. | ||
|- | |- | ||
|height= | |height=40px align=center|ctf | ||
|align= | |align=center|[https://wiki.teamfortress.com/wiki/Capture_the_Flag Capture the Flag] | ||
|Original Shipping Map Type. Grab the enemy flag from the base, bring it back to your base, repeat as necessary (usually twice). Capturing a flag rewards your entire team with a brief damage boost. | |Original Shipping Map Type. Grab the enemy flag from the base, bring it back to your base, repeat as necessary (usually twice). Capturing a flag rewards your entire team with a brief damage boost. | ||
|- | |- | ||
|height= | |height=40px align=center|pl | ||
|align= | |align=center|[https://wiki.teamfortress.com/wiki/Payload Payload] | ||
|Added with the April 29, 2008 update. Like the aforementioned "Attack/Defend" variant of Control Points, except rather than capturing control points, the BLU team must push a cart along a track. Essentially an escort mode. | |Added with the April 29, 2008 update. Like the aforementioned "Attack/Defend" variant of Control Points, except rather than capturing control points, the BLU team must push a cart along a track. Essentially an escort mode. | ||
|- | |- | ||
|height= | |height=40px align=center|tc | ||
|align= | |align=center|[https://wiki.teamfortress.com/wiki/Territorial_Control Territorial Control] | ||
|Original Shipping Map Type. A series of small, semi-random "stages" with one control point owned by each side. Capturing the enemy point ends the stage and pushes them back, allowing you to attack their next point. A team wins when they capture all points on a map. There's only one official TC map, <code>tc_hydro</code>. | |Original Shipping Map Type. A series of small, semi-random "stages" with one control point owned by each side. Capturing the enemy point ends the stage and pushes them back, allowing you to attack their next point. A team wins when they capture all points on a map. There's only one official TC map, <code>tc_hydro</code>. | ||
|- | |- | ||
|height= | |height=40px align=center|plr | ||
|align= | |align=center|[https://wiki.teamfortress.com/wiki/Payload#Payload_Race Payload Race] | ||
|Added with the May 21, 2009 update. Like Payload, except ''both'' teams have a cart to push, and instead of one team owning the points at the start, each team has a different set of points they must capture. | |Added with the May 21, 2009 update. Like Payload, except ''both'' teams have a cart to push, and instead of one team owning the points at the start, each team has a different set of points they must capture. | ||
|- | |- | ||
|height= | |height=40px align=center|koth | ||
|align= | |align=center|[https://wiki.teamfortress.com/wiki/King_of_the_Hill King of the Hill] | ||
|Added with the August 13, 2009 update. Each team has a timer that starts counting down when they capture the single control point. The other team can stop this timer by taking the point from them, which starts their own timer in turn. A team wins when their timer reaches 0. | |Added with the August 13, 2009 update. Each team has a timer that starts counting down when they capture the single control point. The other team can stop this timer by taking the point from them, which starts their own timer in turn. A team wins when their timer reaches 0. | ||
|- | |- | ||
|height= | |height=40px align=center|tr | ||
|align= | |align=center|[https://wiki.teamfortress.com/wiki/Training_Mode Training] | ||
|Added with the Mac update. For training maps. | |Added with the Mac update. For training maps. | ||
|- | |- | ||
|height= | |height=40px align=center|sd | ||
|align= | |align=center|[https://wiki.teamfortress.com/wiki/Special_Delivery_(game_mode) Special Delivery] | ||
|Added with the Pyromania update. Like Capture the Flag, except there's only one "flag" and one destination, both of which are neutral. | |Added with the Pyromania update. Like Capture the Flag, except there's only one "flag" and one destination, both of which are neutral. | ||
|- | |- | ||
|height= | |height=40px align=center|mvm | ||
|align= | |align=center|[https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann vs Machine] | ||
|Added with the MVM update. A player-versus-environment mode where a team must cooperate to hold off sucessive hordes of robots. | |Added with the MVM update. A player-versus-environment mode where a team must cooperate to hold off sucessive hordes of robots. | ||
|- | |- | ||
|height= | |height=40px align=center|rd | ||
|align= | |align=center|[https://wiki.teamfortress.com/wiki/Robot_Destruction Robot Destruction] | ||
|Not yet officially released. Like Capture the Flag, except instead of bringing back a flag, you must destroy robots in their base and pick up the "cores" they drop. A team wins when they pick up enough cores, but the other team can win by sneaking into their base and stealing from their core vault. | |Not yet officially released. Like Capture the Flag, except instead of bringing back a flag, you must destroy robots in their base and pick up the "cores" they drop. A team wins when they pick up enough cores, but the other team can win by sneaking into their base and stealing from their core vault. | ||
|- | |- | ||
|height= | |height=40px align=center|pd | ||
|align= | |align=center|[https://wiki.teamfortress.com/wiki/Player_Destruction Player Destruction] | ||
|Added in the Invasion community update. The two teams duel each other, gaining pickups upon killing enemies. At regular intervals, a deposit point will temporarily become available where either team can turn their pickups in. A team wins after depositing a certain number of pickups. | |Added in the Invasion community update. The two teams duel each other, gaining pickups upon killing enemies. At regular intervals, a deposit point will temporarily become available where either team can turn their pickups in. A team wins after depositing a certain number of pickups. | ||
|- | |- | ||
|height= | |height=40px align=center|pass | ||
|align= | |align=center|[https://wiki.teamfortress.com/wiki/PASS_Time PASS Time] | ||
|Added with the Meet Your Match update. A deadly game of soccer-hockey-basketball. | |Added with the Meet Your Match update. A deadly game of soccer-hockey-basketball. | ||
|- | |- | ||
|colspan= | |colspan=3 align=center style=background:#AAA;color:black;font-weight:bold|Unofficial | ||
|- | |- | ||
|height= | |height=40px align=center|ccp | ||
|align= | |align=center|[[Cyclic Capture Points]] | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|db | ||
|align= | |align=center|Dodgeball | ||
| | | | ||
|- | |- | ||
|height= | |height=20px align=center|dm | ||
|rowspan= | |rowspan=2 align=center|Deathmatch | ||
|rowspan= | |rowspan=2| | ||
|- | |- | ||
|height= | |height=20px align=center|duel | ||
|- | |- | ||
|height= | |height=40px align=center|dom | ||
|align= | |align=center|[[TF2/Domination Gametype|Domination]] | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|es | ||
|align= | |align=center|Escort | ||
| | | | ||
|- | |- | ||
|height= | |height=20px align=center|jump | ||
|rowspan= | |rowspan=2 align=center|Rocket Jumping | ||
|rowspan= | |rowspan=2|Jump maps (rocket or sticky jumping). Fun skill maps that have little or no competitive fighting, but rather are for players to practice using Soldier or Demoman classes, using their explosive weaponry to propel themselves to difficult heights, or through difficult obstacles. (Examples include: rj_rocketeer, JUMP_HOBO) | ||
|- | |- | ||
|height= | |height=20px align=center|rj | ||
|- | |- | ||
|height= | |height=20px align=center|kotf | ||
|rowspan= | |rowspan=2 align=center|King of the Flag | ||
|rowspan= | |rowspan=2|The intel must be held for an allotted amount of time for a successful capture. Only one flag. | ||
|- | |- | ||
|height= | |height=20px align=center|ktf | ||
|- | |- | ||
|height= | |height=40px align=center|melee | ||
|align= | |align=center|- | ||
|Melee only map | |Melee only map | ||
|- | |- | ||
|height= | |height=40px align=center|sniper | ||
|align= | |align=center|- | ||
|Sniper only/preferred map | |Sniper only/preferred map | ||
|- | |- | ||
|height= | |height=20px align=center|toy | ||
|rowspan= | |rowspan=2 align=center|- | ||
|rowspan= | |rowspan=2|Players are small compared to the level scale | ||
|- | |- | ||
|height= | |height=20px align=center|rats | ||
|- | |- | ||
|height= | |height=40px align=center|rc | ||
|align= | |align=center|Random Capturepoints | ||
|Capture Point match where the points are randomly assigned | |Capture Point match where the points are randomly assigned | ||
|- | |- | ||
|height= | |height=40px align=center|vip | ||
|align= | |align=center|Hunted map | ||
|Hunted map, to be used with the [[TF2/Hunted_Gametype|Hunted]] mod | |Hunted map, to be used with the [[TF2/Hunted_Gametype|Hunted]] mod | ||
|- | |- | ||
|height= | |height=40px align=center|core | ||
|align= | |align=center|Core Destruction | ||
|Must destroy the primary core to win the round. | |Must destroy the primary core to win the round. | ||
|- | |- | ||
|height= | |height=40px align=center|surf | ||
|align= | |align=center|Surfing map | ||
|Players strafe into angled surfaces, exploiting the game's physics to reach high speeds. Servers require an increased "sv_airaccelerate" value, ususally 100 or 150. Maps may be played as cp, ctf, dm, arena, or skill. (skill-surf simply being a challenging map that involves no deathmatch). | |Players strafe into angled surfaces, exploiting the game's physics to reach high speeds. Servers require an increased "sv_airaccelerate" value, ususally 100 or 150. Maps may be played as cp, ctf, dm, arena, or skill. (skill-surf simply being a challenging map that involves no deathmatch). | ||
|- | |- | ||
|height= | |height=40px align=center|ph | ||
|align= | |align=center|Prophunt | ||
|Red team is turned into various props, and given an amount of time to hide around the map. Blue team must find them all before the round ends. Usually when there is one prop left alive, they are given their weapons back and Blue team is coated with Jarate. To be used with the Prophunt (Hide and Seek) mod. | |Red team is turned into various props, and given an amount of time to hide around the map. Blue team must find them all before the round ends. Usually when there is one prop left alive, they are given their weapons back and Blue team is coated with Jarate. To be used with the Prophunt (Hide and Seek) mod. | ||
|- | |- | ||
|height= | |height=40px align=center|vsh | ||
|align= | |align=center|VS Saxton Hale | ||
|VS Saxton Hale, used with the [http://wiki.teamfortress.com/wiki/VS_Saxton_Hale_Mode Versus Saxton Hale] mod and the [http://wiki.teamfortress.com/wiki/Freak_Fortress_2 Freak Fortress] mod. | |VS Saxton Hale, used with the [http://wiki.teamfortress.com/wiki/VS_Saxton_Hale_Mode Versus Saxton Hale] mod and the [http://wiki.teamfortress.com/wiki/Freak_Fortress_2 Freak Fortress] mod. | ||
|- | |- | ||
|height= | |height=40px align=center|pf | ||
|align= | |align=center|Parkour Fortress | ||
|Used with the [http://items.mechatheslag.net/play.php Slag Gaming Parkour Fortress] mod. | |Used with the [http://items.mechatheslag.net/play.php Slag Gaming Parkour Fortress] mod. | ||
|- | |- | ||
|height= | |height=40px align=center|dr | ||
|align= | |align=center|[http://wiki.teamfortress.com/wiki/Death_Run Deathrun] | ||
|Red team must survive a course of map-based traps activated by a player on Blue team. Used with either VSH or a similar mod. | |Red team must survive a course of map-based traps activated by a player on Blue team. Used with either VSH or a similar mod. | ||
|- | |- | ||
|height= | |height=40px align=center|mge | ||
|align= | |align=center|My Gaming Edge | ||
|One-on-one deathmatch with the [http://wiki.teamfortress.com/wiki/MGE_Mod "My Gaming Edge"] mod | |One-on-one deathmatch with the [http://wiki.teamfortress.com/wiki/MGE_Mod "My Gaming Edge"] mod | ||
|- | |- | ||
|height= | |height=40px align=center|td | ||
|align= | |align=center|Tower Defense | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|achievement | ||
|align= | |align=center|Achievement Idle | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|fw | ||
|align= | |align=center|Fort Wars | ||
| | | | ||
|- | |- | ||
|height= | |height=20px align=center|ba | ||
|rowspan= | |rowspan=2 align=center|Jail Break | ||
|rowspan= | |rowspan=2| | ||
|- | |- | ||
|height= | |height=20px align=center|jail | ||
|- | |- | ||
|height= | |height=40px align=center|slender | ||
|align= | |align=center|Slender Fortress | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|sb | ||
|align= | |align=center|Smash Fortress | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|zf | ||
|align= | |align=center|Zombie Fortress | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|szf | ||
|align= | |align=center|Super Zombie Fortress | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|zom | ||
|align= | |align=center|Zombie Mod | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|tf2ware | ||
|align= | |align=center|Team Fortress 2 Ware | ||
| | | | ||
|- | |- | ||
|height= | |height=20px align=center|tfkart | ||
|rowspan= | |rowspan=3 align=center|Team Fortress 2 Kart | ||
|rowspan= | |rowspan=3| | ||
|- | |- | ||
|height= | |height=20px align=center|tf2kart | ||
|- | |- | ||
|height= | |height=20px align=center|kr | ||
|- | |- | ||
|height= | |height=40px align=center|trade | ||
|align= | |align=center|Trade maps | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|orange | ||
|align= | |align=center|Suffix or Secondary prefix | ||
| Denotes a map that only uses dev textures. Named after [https://wiki.teamfortress.com/wiki/Orange_X <code>cp_orange</code>]. | |Denotes a map that only uses dev textures. Named after [https://wiki.teamfortress.com/wiki/Orange_X <code>cp_orange</code>]. | ||
|} | |} | ||
== Third-Party Mods == | ==Third-Party Mods== | ||
==={{bms|4}}=== | |||
=== {{bms|4}} === | {| class=standard-table | style=width:100% | ||
{| class=standard-table | style= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!width= | |||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|bm | ||
|align= | |align=center|Default prefix | ||
|Used for all singleplayer missions | |Used for all singleplayer missions | ||
|- | |- | ||
|height= | |height=40px align=center|dm | ||
|align= | |align=center|Deathmatch | ||
|A multiplayer PvP match. | |A multiplayer PvP match. | ||
|} | |} | ||
=== {{ | ==={{bb|4}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|bb | ||
|align= | |align=center|Default Prefix | ||
| | | | ||
|} | |} | ||
=== {{ddd|4}} === | ==={{ddd|4}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|ddd | ||
|align= | |align=center|Default Prefix | ||
| | | | ||
|} | |} | ||
=== {{ | ==={{diprip|4}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|diprip | ||
|align= | |align=center|Default Prefix | ||
| | | | ||
|} | |} | ||
=== {{ | ==={{dystopia|4}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|dys | ||
|align= | |align=center|Default Prefix | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|pb | ||
|align= | |align=center|Phistball | ||
|} | |} | ||
=== {{game name|src13mp|name=Empires}} === | ==={{game name|src13mp|name=Empires}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|emp | ||
|align= | |align=center|Empires | ||
|Fully featured empires map. Has FPS and RTS gameplay with commander role. | |Fully featured empires map. Has FPS and RTS gameplay with commander role. | ||
|- | |- | ||
|height= | |height=40px align=center|con | ||
|align= | |align=center|Conquest | ||
|FPS only gameplay. Does not have a commander. Sometimes has vehicles. | |FPS only gameplay. Does not have a commander. Sometimes has vehicles. | ||
|- | |- | ||
|height= | |height=40px align=center|fun | ||
|align= | |align=center|Fun | ||
|Fun map generally not meant to be taken seriously. | |Fun map generally not meant to be taken seriously. | ||
|} | |} | ||
=== {{ | ==={{esilence|4}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|es | ||
|align= | |align=center|Default Prefix | ||
| | | | ||
|} | |} | ||
=== {{ff|4}} === | ==={{ff|4}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|ff | ||
|align= | |align=center|Default Prefix | ||
| | | | ||
|} | |} | ||
=== {{gmod|4}} === | ==={{gmod|4}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|colspan= | |colspan=3 align=center style=background:#AAA;color:black;font-weight:bold|Official | ||
|- | |- | ||
|height= | |height=40px align=center|gm | ||
|align= | |align=center|Default Prefix | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|gmdm | ||
|align= | |align=center|Garry's Mod Deathmatch | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|mr | ||
|align= | |align=center|Melon Racer | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|ifn | ||
|align= | |align=center|Infection | ||
|Unreleased test gamemode | |Unreleased test gamemode | ||
|- | |- | ||
|height= | |height=40px align=center|ttt | ||
|align= | |align=center|Trouble in Terrorist Town | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|ph | ||
|align= | |align=center|Prophunt | ||
| | | | ||
|- | |- | ||
|colspan= | |colspan=3 align=center style=background:#AAA;color:black;font-weight:bold|Unofficial | ||
|- | |- | ||
|height= | |height=40px align=center|rp | ||
|align= | |align=center|Roleplay | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|sb | ||
|align= | |align=center|Space Build | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|gms | ||
|align= | |align=center|Stranded | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|zs | ||
|align= | |align=center|Zombie Survival | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|fw | ||
|align= | |align=center|Fort Wars | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|cinema | ||
|align= | |align=center|Cinema | ||
| | | | ||
|} | |} | ||
=== {{game name|gldsrc|name=Gunman Chronicles}} === | ==={{game name|gldsrc|name=Gunman Chronicles}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|demo | ||
|align= | |align=center|Gunman Chronicles demo | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|cinematic | ||
|align= | |align=center|Cutscene | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|city | ||
|align= | |align=center|? | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|mayan | ||
|align= | |align=center|? | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|rust | ||
|align= | |align=center|? | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|west | ||
|align= | |align=center|? | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|rebar | ||
|align= | |align=center|? | ||
| | | | ||
|} | |} | ||
=== {{game name|hl2|name=Half-Life 2: Capture The Flag}} === | ==={{game name|hl2|name=Half-Life 2: Capture The Flag}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|ctf | ||
|align= | |align=center|Capture the Flag | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|dom | ||
|align= | |align=center|Domination | ||
| | | | ||
|} | |} | ||
=== {{game name|source|name=Hidden: Source}} === | ==={{game name|source|name=Hidden: Source}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|hdn | ||
|align= | |align=center|Hidden | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|ovr | ||
|align= | |align=center|Overrun | ||
| | | | ||
|} | |} | ||
=== {{ | ==={{insurgency|4}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|ins | ||
|align= | |align=center|Default Prefix | ||
| | | | ||
|} | |} | ||
=== {{game name|src06|name=Iron Grip: The Oppression}} === | ==={{game name|src06|name=Iron Grip: The Oppression}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|ig | ||
|align= | |align=center|Default Prefix | ||
| | | | ||
|} | |} | ||
=== {{game name|src06|name=Jailbreak}} === | ==={{game name|src06|name=Jailbreak}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|jb | ||
|align= | |align=center|Default Prefix | ||
| | | | ||
|} | |} | ||
{{note|''Jailbreak'' appears to be defunct. None of the download links work.}} | {{note|''Jailbreak'' appears to be defunct. None of the download links work.}} | ||
=== {{game name|gldsrc|name=Natural Selection}} === | ==={{game name|gldsrc|name=Natural Selection}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|ns | ||
|align= | |align=center|Default Prefix | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|co | ||
|align= | |align=center|Combat | ||
| | | | ||
|} | |} | ||
=== {{game name|src07|name=Obsidian Conflict}} === | ==={{game name|src07|name=Obsidian Conflict}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|oc | ||
|align= | |align=center|Default Prefix | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|oc_vs | ||
|align= | |align=center|PvP | ||
| | | | ||
|}<!-- | |}<!-- | ||
removing this 'cuz the link doesn't even work | removing this 'cuz the link doesn't even work | ||
=== [[Project Valkyrie]] === | ===[[Project Valkyrie]]=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|3mm | ||
|align= | |align=center|3-Month Mod | ||
| | | | ||
|}--> | |}--> | ||
=== {{sin|4}} === | ==={{sin|4}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|se1 | ||
|align= | |align=center|Default Prefix | ||
|Used by all of the singleplayer campaign maps in the game. | |Used by all of the singleplayer campaign maps in the game. | ||
|- | |- | ||
|height= | |height=40px align=center|arena | ||
|align= | |align=center|Arena Maps | ||
|Arena maps are where the player has to survive for as long as possible against infinite spawning enemies. | |Arena maps are where the player has to survive for as long as possible against infinite spawning enemies. | ||
|} | |} | ||
=== {{game name|source|name=Sourceforts}} === | ==={{game name|source|name=Sourceforts}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|sf | ||
|align= | |align=center|Default Prefix | ||
| | | | ||
|} | |} | ||
{{confirm|This mod may need to be deleted. The page is a stub, and the links don't work.}} | {{confirm|This mod may need to be deleted. The page is a stub, and the links don't work.}} | ||
=== {{game name|Gldsrc|name=The Specialists}} === | ==={{game name|Gldsrc|name=The Specialists}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|ts | ||
|align= | |align=center|Default Prefix | ||
| | | | ||
|} | |} | ||
=== {{ | ==={{svencoop|4}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width="250px"|Map Type | !width="250px"|Map Type | ||
!Description | !Description | ||
Line 987: | Line 985: | ||
|} | |} | ||
=== {{ | ==={{synergy|4}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|syn | ||
|align= | |align=center|Default Prefix | ||
| | | | ||
|} | |} | ||
=== {{vtmb|4}} === | ==={{vtmb|4}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|ch | ||
|align= | |align=center|Chinatown | ||
|Singleplayer Chinatown based maps | |Singleplayer Chinatown based maps | ||
|- | |- | ||
|height= | |height=40px align=center|hw | ||
|align= | |align=center|Hollywood | ||
|Singleplayer Hollywood based maps | |Singleplayer Hollywood based maps | ||
|- | |- | ||
|height= | |height=40px align=center|la | ||
|align= | |align=center|Los Angeles | ||
|Singleplayer Los Angeles based maps | |Singleplayer Los Angeles based maps | ||
|- | |- | ||
|height= | |height=40px align=center|sm | ||
|align= | |align=center|Santa Monica | ||
|Singleplayer Santa Monica based maps | |Singleplayer Santa Monica based maps | ||
|- | |- | ||
|height= | |height=40px align=center|sp | ||
|align= | |align=center|? | ||
|Singleplayer ? based maps | |Singleplayer ? based maps | ||
|} | |} | ||
=== {{game name|hl2|name=Zombie Master}} === | ==={{game name|hl2|name=Zombie Master}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|zm | ||
|align= | |align=center|Default Prefix | ||
| | | | ||
|} | |} | ||
=== {{game name|gldsrc|name=Zombie Panic}} and {{zps|4}} === | ==={{game name|gldsrc|name=Zombie Panic}} and {{zps|4}}=== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|zps | ||
|align= | |align=center|Survival | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|zpo | ||
|align= | |align=center|Objective Mode | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|zph | ||
|align= | |align=center|Hardcore | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|zpa | ||
|align= | |align=center|Arena | ||
| | | | ||
|} | |} | ||
== Unclassified prefixes == | ==Unclassified prefixes== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|jp | ||
|align= | |align=center|? | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|kz | ||
|align= | |align=center|Climbing/jumping | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|nrp | ||
|align= | |align=center|? | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|proto | ||
|align= | |align=center|Prototype map | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|rwp | ||
|align= | |align=center|? | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|sa | ||
|align= | |align=center|Snipers Alley | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|sdk | ||
|align= | |align=center|SourceSDK example map | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|test | ||
|align= | |align=center|Test map | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|perftest | ||
|align= | |align=center|Performance Test map | ||
| | | | ||
|- | |- | ||
|height= | |height=40px align=center|zoo | ||
|align= | |align=center|Object Gallery | ||
| | | | ||
|} | |} | ||
== Thematic == | ==Thematic== | ||
{| class=standard-table | style= | {| class=standard-table | style=width:100% | ||
!width= | !width=50px|Prefix | ||
!width= | !width=250px|Map Type | ||
!Description | !Description | ||
|- | |- | ||
|height= | |height=40px align=center|killbox | ||
|align= | |align=center|Killbox (DM) | ||
|Map consisting of at least one box-shaped arena. | |Map consisting of at least one box-shaped arena. | ||
|} | |} | ||
[[Category:Level Design]] | [[Category:Level Design]] |
Revision as of 12:38, 10 August 2022
Common traditional naming conventions for maps for some GoldSource and Source games use a small prefix (often two or three letters) followed by an underscore at the beginning of the map name. For example, de_dust
, where "de_" is the prefix and "dust" is the map name. In addition, some custom maps are marked with unofficial prefixes, either to denote its nature or to brand it.
Todo: Add descriptions and prefix names for those who do not have any.
Official Games
Counter-Strike,
Counter-Strike: Condition Zero,
Condition Zero Deleted Scenes,
Counter-Strike: Source, and
Counter-Strike: Global Offensive
Prefix | Map Type | Description |
---|---|---|
Official (general) | ||
cs | Hostage Rescue | In ![]() |
de | Bomb Defusal | In ![]() ![]() ![]() |
Official (![]() ![]() ![]() | ||
as | Assasination | ![]() |
es | Terrorist Escape | Now defunct, originally official |
tr | Training Maps | Only official appearance in Counter-Strike 1.5 retail. |
_cz | Suffix | Used as a suffix by all maps from ![]() ![]() |
Official (![]() | ||
cz | Single-player campaign map | Used as a prefix by all maps from Deleted Scenes. |
Official (![]() | ||
ar | ![]() |
For game mode descriptions, see CS:GO Game Modes. |
coop | ![]() | |
dz | ![]() | |
gd | ![]() | |
Unofficial | ||
aim | Aim Arena | Has teams that are restricted to one class of weapon and have no objectives except to eliminate the opposing team. Emphasis is placed on player's aim. |
awp | AWP Arena | Restricts players to AWPs only |
bhop | Bunny Hop Maps | |
cp | Control Points | |
df | Defenestration | Variant of hostage mode where the hostages start near the CTs. Sometimes have a bombsite. Windows optional. |
dm | Deathmatch Arena | Used by deathmatch mods for ![]() ![]() |
dr | Dead Run | Race mod (unofficial gamemode) |
fy | Frag Yard / Fight Yard | Map with an assortment of weapons spawning on the ground versus player inventory. |
fun | Fun Map | Map with some strange objectives, contraptions or other mysterious things. |
mg | Minigames | Mostly obstacle courses and maps that feature a wide selection of smaller games. |
gg | Gun Game (Original Arms Race) | The only objective on this map is to kill the other team. You can level up to get better guns. |
he | Heavy Explosive Grenade Arena | Restricts players to Heavy Explosive grenades. |
nade | ||
hg | Hunger Games | Usually big maps with weapons scattered around the arena. Last man standing wins the round. |
ka | Knife Arena | Restricts players to knives only. |
kz | Kreedz Climbing | |
pa | Prepared Assault | |
jb | Jailbreak | |
rp | Roleplaying | Mod only available on community servers. |
surf | Surf Maps | Surf Maps (unofficial gamemode). |
texture | Secondary prefix | Denotes a map that only uses dev textures. |
ze | Zombie Escape | Zombie mod escape maps (unofficial gamemode) |
zm | Zombie Mod | Zombie mod barricade maps (unofficial gamemode) |



Day of Defeat and
Day of Defeat: Source
Prefix | Map Type | Description |
---|---|---|
dod | Default Prefix | |
para | Para Maptype | Last seen in Day of Defeat beta 3.1 |
Alien Swarm
Prefix | Map Type | Description |
---|---|---|
asi | Default Prefix | |
jac# | ? | Second prefix assigned to the above. Used in missions, where the hashtag defines a number for the Jacob's Rest campaign. |
Deathmatch Classic
Prefix | Map Type | Description |
---|---|---|
dmc | Default Prefix | This is the default prefix for all maps in Deathmatch Classic. |
Half-Life
Prefix | Map Type | Description |
---|---|---|
c0 | Chapter 0 | Train Ride |
c1 | Chapter 1 | Black Mesa Sectors |
c2 | Chapter 2 | Black Mesa Trainride |
c3 | Chapter 3 | Black Mesa Outside |
c4 | Chapter 4 | Xen |
c5 | Chapter 5 | Ending |
t0 | Training | Training Maps |
dm | Deathmatch | Deathmatch Maps |
hldemo | Demo Maps | Originally found in Half-Life: Uplink |

Half-Life: Blue Shift
Prefix | Map Type | Description |
---|---|---|
ba | Default Prefix | This is the default prefix for all of the game's maps. |
Half-Life: Opposing Force
Prefix | Map Type | Description |
---|---|---|
of | Default Prefix | |
op4cp | Capture Point | |
op4ctf | Capture The Flag |
Half-Life: Decay
Prefix | Map Type | Description |
---|---|---|
ht | Default Prefix | |
dy | Default Prefix | Prefix for maps on the PC ported version. |
Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Lost Coast
Prefix | Map Type | Description |
---|---|---|
d1 | Day One | Used in ![]() |
d2 | Day Two | Used in ![]() |
d3 | Day Three | Used in ![]() |
ep1 | Episode 1 | Used in ![]() |
ep2 | Episode 2 | Used in ![]() |
Half-Life 2: Deathmatch
Prefix | Map Type | Description |
---|---|---|
Official | ||
dm | Deathmatch | Default Prefix |
Unofficial | ||
js | Coop and Puzzles | Used for coop and puzzle maps |
coop | Coop | Used for Coop maps |
puzzle | Puzzle | Used for puzzle maps |
Left 4 Dead and
Left 4 Dead 2
Prefix | Map Type | Description |
---|---|---|
l4d | Co-op | Storyline based gameplay |
l4d_sv | Survival | |
l4d_vs | Versus | |
c#m# | Campaign #, Mission # |
Portal
Prefix | Map Type | Description |
---|---|---|
testchmb | Test Chambers | Early levels (Test chambers 1-19) |
escape | Facility Escape |
Portal 2
Prefix | Map Type | Description |
---|---|---|
sp_a1 | Single Player Maps (Act 1) | |
sp_a2 | Single Player Maps (Act 2) | |
sp_a3 | Single Player Maps (Act 3) | |
sp_a4 | Single Player Maps (Act 4) | |
mp_coop | Coop Maps |

sp_a1
will start you with a single portal gun.
Ricochet
Prefix | Map Type | Description |
---|---|---|
rc | Default Prefix |
Team Fortress Classic
Prefix | Map Type | Description |
---|---|---|
Unofficial | ||
conc | Concussion | Using concussion grenades to do a climb/jump sort of map. |

Team Fortress 2
Prefix | Map Type | Description |
---|---|---|
Official | ||
arena | Arena | Added with the August 19, 2008 update. Kill the entire enemy team, or capture the point once it unlocks. |
cp | Control Points | Original Shipping Map Type. Two main variants. One ("5CP") gives each team two capture points, with a third one in the center. These points can be captured by standing on them for a certain amount of time if your team controls all points closer to your spawn; the game is won when one team captures all five points. The second variant ("Attack/Defend") starts out with the BLU team locked in spawn and RED team controlling all points. After a brief setup period, BLU must capture all the points before time runs out, or else RED wins. |
ctf | Capture the Flag | Original Shipping Map Type. Grab the enemy flag from the base, bring it back to your base, repeat as necessary (usually twice). Capturing a flag rewards your entire team with a brief damage boost. |
pl | Payload | Added with the April 29, 2008 update. Like the aforementioned "Attack/Defend" variant of Control Points, except rather than capturing control points, the BLU team must push a cart along a track. Essentially an escort mode. |
tc | Territorial Control | Original Shipping Map Type. A series of small, semi-random "stages" with one control point owned by each side. Capturing the enemy point ends the stage and pushes them back, allowing you to attack their next point. A team wins when they capture all points on a map. There's only one official TC map, tc_hydro .
|
plr | Payload Race | Added with the May 21, 2009 update. Like Payload, except both teams have a cart to push, and instead of one team owning the points at the start, each team has a different set of points they must capture. |
koth | King of the Hill | Added with the August 13, 2009 update. Each team has a timer that starts counting down when they capture the single control point. The other team can stop this timer by taking the point from them, which starts their own timer in turn. A team wins when their timer reaches 0. |
tr | Training | Added with the Mac update. For training maps. |
sd | Special Delivery | Added with the Pyromania update. Like Capture the Flag, except there's only one "flag" and one destination, both of which are neutral. |
mvm | Mann vs Machine | Added with the MVM update. A player-versus-environment mode where a team must cooperate to hold off sucessive hordes of robots. |
rd | Robot Destruction | Not yet officially released. Like Capture the Flag, except instead of bringing back a flag, you must destroy robots in their base and pick up the "cores" they drop. A team wins when they pick up enough cores, but the other team can win by sneaking into their base and stealing from their core vault. |
pd | Player Destruction | Added in the Invasion community update. The two teams duel each other, gaining pickups upon killing enemies. At regular intervals, a deposit point will temporarily become available where either team can turn their pickups in. A team wins after depositing a certain number of pickups. |
pass | PASS Time | Added with the Meet Your Match update. A deadly game of soccer-hockey-basketball. |
Unofficial | ||
ccp | Cyclic Capture Points | |
db | Dodgeball | |
dm | Deathmatch | |
duel | ||
dom | Domination | |
es | Escort | |
jump | Rocket Jumping | Jump maps (rocket or sticky jumping). Fun skill maps that have little or no competitive fighting, but rather are for players to practice using Soldier or Demoman classes, using their explosive weaponry to propel themselves to difficult heights, or through difficult obstacles. (Examples include: rj_rocketeer, JUMP_HOBO) |
rj | ||
kotf | King of the Flag | The intel must be held for an allotted amount of time for a successful capture. Only one flag. |
ktf | ||
melee | - | Melee only map |
sniper | - | Sniper only/preferred map |
toy | - | Players are small compared to the level scale |
rats | ||
rc | Random Capturepoints | Capture Point match where the points are randomly assigned |
vip | Hunted map | Hunted map, to be used with the Hunted mod |
core | Core Destruction | Must destroy the primary core to win the round. |
surf | Surfing map | Players strafe into angled surfaces, exploiting the game's physics to reach high speeds. Servers require an increased "sv_airaccelerate" value, ususally 100 or 150. Maps may be played as cp, ctf, dm, arena, or skill. (skill-surf simply being a challenging map that involves no deathmatch). |
ph | Prophunt | Red team is turned into various props, and given an amount of time to hide around the map. Blue team must find them all before the round ends. Usually when there is one prop left alive, they are given their weapons back and Blue team is coated with Jarate. To be used with the Prophunt (Hide and Seek) mod. |
vsh | VS Saxton Hale | VS Saxton Hale, used with the Versus Saxton Hale mod and the Freak Fortress mod. |
pf | Parkour Fortress | Used with the Slag Gaming Parkour Fortress mod. |
dr | Deathrun | Red team must survive a course of map-based traps activated by a player on Blue team. Used with either VSH or a similar mod. |
mge | My Gaming Edge | One-on-one deathmatch with the "My Gaming Edge" mod |
td | Tower Defense | |
achievement | Achievement Idle | |
fw | Fort Wars | |
ba | Jail Break | |
jail | ||
slender | Slender Fortress | |
sb | Smash Fortress | |
zf | Zombie Fortress | |
szf | Super Zombie Fortress | |
zom | Zombie Mod | |
tf2ware | Team Fortress 2 Ware | |
tfkart | Team Fortress 2 Kart | |
tf2kart | ||
kr | ||
trade | Trade maps | |
orange | Suffix or Secondary prefix | Denotes a map that only uses dev textures. Named after cp_orange .
|
Third-Party Mods
Black Mesa
Prefix | Map Type | Description |
---|---|---|
bm | Default prefix | Used for all singleplayer missions |
dm | Deathmatch | A multiplayer PvP match. |
BrainBread
Prefix | Map Type | Description |
---|---|---|
bb | Default Prefix |
Dino D-Day
Prefix | Map Type | Description |
---|---|---|
ddd | Default Prefix |
D.I.P.R.I.P.
Prefix | Map Type | Description |
---|---|---|
diprip | Default Prefix |
Dystopia
Prefix | Map Type | Description |
---|---|---|
dys | Default Prefix | |
pb | Phistball |
Template:Game name
Prefix | Map Type | Description |
---|---|---|
emp | Empires | Fully featured empires map. Has FPS and RTS gameplay with commander role. |
con | Conquest | FPS only gameplay. Does not have a commander. Sometimes has vehicles. |
fun | Fun | Fun map generally not meant to be taken seriously. |
Eternal Silence
Prefix | Map Type | Description |
---|---|---|
es | Default Prefix |
Fortress Forever
Prefix | Map Type | Description |
---|---|---|
ff | Default Prefix |
Garry's Mod
Prefix | Map Type | Description |
---|---|---|
Official | ||
gm | Default Prefix | |
gmdm | Garry's Mod Deathmatch | |
mr | Melon Racer | |
ifn | Infection | Unreleased test gamemode |
ttt | Trouble in Terrorist Town | |
ph | Prophunt | |
Unofficial | ||
rp | Roleplay | |
sb | Space Build | |
gms | Stranded | |
zs | Zombie Survival | |
fw | Fort Wars | |
cinema | Cinema |
Template:Game name
Prefix | Map Type | Description |
---|---|---|
demo | Gunman Chronicles demo | |
cinematic | Cutscene | |
city | ? | |
mayan | ? | |
rust | ? | |
west | ? | |
rebar | ? |
Template:Game name
Prefix | Map Type | Description |
---|---|---|
ctf | Capture the Flag | |
dom | Domination |
Template:Game name
Prefix | Map Type | Description |
---|---|---|
hdn | Hidden | |
ovr | Overrun |
Insurgency
Prefix | Map Type | Description |
---|---|---|
ins | Default Prefix |
Template:Game name
Prefix | Map Type | Description |
---|---|---|
ig | Default Prefix |
Template:Game name
Prefix | Map Type | Description |
---|---|---|
jb | Default Prefix |

Template:Game name
Prefix | Map Type | Description |
---|---|---|
ns | Default Prefix | |
co | Combat |
Template:Game name
Prefix | Map Type | Description |
---|---|---|
oc | Default Prefix | |
oc_vs | PvP |
SiN
Prefix | Map Type | Description |
---|---|---|
se1 | Default Prefix | Used by all of the singleplayer campaign maps in the game. |
arena | Arena Maps | Arena maps are where the player has to survive for as long as possible against infinite spawning enemies. |
Template:Game name
Prefix | Map Type | Description |
---|---|---|
sf | Default Prefix |

Template:Game name
Prefix | Map Type | Description |
---|---|---|
ts | Default Prefix |
Sven Co-op
Prefix | Map Type | Description |
---|---|---|
sc | Default Prefix | Older Sven Co-op maps tend not to have prefixes, but, to stop confusion with third-party single player levels and original Half-Life multiplayer add-ons, this prefix has come into use. |
Synergy
Prefix | Map Type | Description |
---|---|---|
syn | Default Prefix |
Vampire: The Masquerade – Bloodlines
Prefix | Map Type | Description |
---|---|---|
ch | Chinatown | Singleplayer Chinatown based maps |
hw | Hollywood | Singleplayer Hollywood based maps |
la | Los Angeles | Singleplayer Los Angeles based maps |
sm | Santa Monica | Singleplayer Santa Monica based maps |
sp | ? | Singleplayer ? based maps |
Template:Game name
Prefix | Map Type | Description |
---|---|---|
zm | Default Prefix |
Template:Game name and
Zombie Panic! Source
Prefix | Map Type | Description |
---|---|---|
zps | Survival | |
zpo | Objective Mode | |
zph | Hardcore | |
zpa | Arena |
Unclassified prefixes
Prefix | Map Type | Description |
---|---|---|
jp | ? | |
kz | Climbing/jumping | |
nrp | ? | |
proto | Prototype map | |
rwp | ? | |
sa | Snipers Alley | |
sdk | SourceSDK example map | |
test | Test map | |
perftest | Performance Test map | |
zoo | Object Gallery |
Thematic
Prefix | Map Type | Description |
---|---|---|
killbox | Killbox (DM) | Map consisting of at least one box-shaped arena. |