Map prefixes and suffixes: Difference between revisions
Jump to navigation
Jump to search
Note:
Counter-Strike: Condition Zero uses enhanced versions of the original Counter-Strike maps, denoted with a "_cz" suffix.
==
Kestrelguy (talk | contribs) m (Kestrelguy moved page Map prefixes to Map Prefixes: title case.) |
Kestrelguy (talk | contribs) m (→{{game name|source|name=Iron Grip: The Oppression}}: pretty sure it uses the Source 06 version.) |
||
Line 851: | Line 851: | ||
|} | |} | ||
=== {{game name| | === {{game name|src06|name=Iron Grip: The Oppression}} === | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width="50px"|Prefix | !width="50px"|Prefix |
Revision as of 17:25, 6 May 2022
Common traditional naming conventions for maps for some GoldSource and Source games use a small prefix (often two or three letters) followed by an underscore at the beginning of the map name. For example, de_dust
, where "de_" is the prefix and "dust" is the map name. In addition, some custom maps are marked with unofficial prefixes, either to denote its nature or to brand it.
Todo: Add descriptions and prefix names for those who do not have any.
Official Games
Counter-Strike,
Counter-Strike: Condition Zero,
Counter-Strike: Source, and
Counter-Strike: Global Offensive
Prefix | Map Type | Description |
---|---|---|
Official (general) | ||
cs | Hostage Rescue | In ![]() |
de | Bomb Defusal, Arsenal: Demolition and Wingman |
In ![]() |
Official (![]() ![]() ![]() | ||
as | Assasination | ![]() |
es | Terrorist Escape | Now defunct, originally official |
tr | Training Maps | Only official appearance in Counter-Strike 1.5 retail. |
Official (![]() | ||
ar | Arsenal: Arms Race | For game mode descriptions, see CS:GO Game Mode Commands. |
coop | Co-op Strike Scenario | |
dz | Danger Zone | |
gd | Guardian Scenario | |
Unofficial | ||
aim | Aim Arena | Has teams that are restricted to one class of weapon and have no objectives except to eliminate the opposing team. Emphasis is placed on player's aim. |
awp | AWP Arena | Restricts players to AWPs only |
bhop | Bunny Hop Maps | |
cp | Control Points | |
dm | Deathmatch Arena | Used by deathmatch mods for CS and CS:S. These maps are usually small and simple like "fy" maps but adapted in order to have multiple spawn points. |
dr | Dead Run | Race mod (unofficial gamemode) |
fy | Frag Yard / Fight Yard | Map with an assortment of weapons spawning on the ground versus player inventory. |
fun | Fun Map | Map with some strange objectives, contraptions or other mysterious things. |
mg | Minigames | Mostly obstacle courses and maps that feature a wide selection of smaller games. |
gg | Gun Game (Original Arms Race) | The only objective on this map is to kill the other team. You can level up to get better guns. |
he | Heavy Explosive Grenade Arena | Restricts players to Heavy Explosive grenades. |
nade | ||
hg | Hunger Games | Usually big maps with weapons scattered around the arena. Last man standing wins the round. |
ka | Knife Arena | Restricts players to knives only. |
kz | Kreedz Climbing | |
pa | Prepared Assault | |
jb | Jailbreak | |
rp | Roleplaying | Mod only available on community servers. |
surf | Surf Maps | Surf Maps (unofficial gamemode). |
texture | Secondary prefix | Denotes a map that only uses dev textures. |
ze | Zombie Escape | Zombie mod escape maps (unofficial gamemode) |
zm | Zombie Mod | Zombie mod barricade maps (unofficial gamemode) |


Day of Defeat and
Day of Defeat: Source
Prefix | Map Type | Description |
---|---|---|
dod | Default Prefix | |
para | Para Maptype | Last seen in Day of Defeat beta 3.1 |
Alien Swarm
Prefix | Map Type | Description |
---|---|---|
asi | Default Prefix | |
jac# | ? | Second prefix assigned to the above. Used in missions, where the hashtag defines a number for the Jacob's Rest campaign. |
Deathmatch Classic
Prefix | Map Type | Description |
---|---|---|
dmc | Default Prefix | This is the default prefix for all maps in Deathmatch Classic. |
Half-Life
Prefix | Map Type | Description |
---|---|---|
c0 | Chapter 0 | Train Ride |
c1 | Chapter 1 | Black Mesa Sectors |
c2 | Chapter 2 | Black Mesa Trainride |
c3 | Chapter 3 | Black Mesa Outside |
c4 | Chapter 4 | Xen |
c5 | Chapter 5 | Ending |
t0 | Training | Training Maps |
hldemo | Demo Maps | Originally found in Half-Life: Uplink |
Half-Life: Blue Shift
Prefix | Map Type | Description |
---|---|---|
ba | Default Prefix | This is the default prefix for all of the game's maps. |
Half-Life: Opposing Force
Prefix | Map Type | Description |
---|---|---|
of | Default Prefix | |
op4cp | Capture Point | |
op4ctf | Capture The Flag |
==
Template:Game name ===
Prefix
Map Type
Description
ht
Default Prefix
dy
Default Prefix
Prefix for maps on the PC ported version.
Half-Life 2,
Half-Life 2: Episode One, and
Half-Life 2: Episode Two
Prefix
Map Type
Description
d1
Day One
Used in Half-Life 2's singleplayer campaign for Day One of the story, "Point Insertion" to "We don't go to Ravenholm".
d2
Day Two
Used in Half-Life 2's singleplayer campaign for Day Two of the story, "Highway 17" to "Entanglement".
d3
Day Three
Used in Half-Life 2's singleplayer campaign for Day Three of the story, "Entanglement (continued)" to "Dark Energy".
ep1
Episode 1
Used in Half-Life 2: Episode 1's singleplayer campaign maps.
ep2
Episode 2
Used in Half-Life 2: Episode 2's singleplayer campaign maps.
Half-Life 2: Deathmatch
Prefix
Map Type
Description
Official
dm
Deathmatch
Default Prefix
Unofficial
js
Coop and Puzzles
Used for coop and puzzle maps
coop
Coop
Used for Coop maps
puzzle
Puzzle
Used for puzzle maps
Left 4 Dead and
Left 4 Dead 2
Prefix
Map Type
Description
l4d
Co-op
Storyline based gameplay
l4d_sv
Survival
l4d_vs
Versus
c#m#
Campaign #, Mission #
Portal
Prefix
Map Type
Description
testchmb
Test Chambers
Early levels (Test chambers 1-19)
escape
Facility Escape
Portal 2
Prefix
Map Type
Description
sp_a1
Single Player Maps (Act 1)
sp_a2
Single Player Maps (Act 2)
sp_a3
Single Player Maps (Act 3)
sp_a4
Single Player Maps (Act 4)
mp_coop
Coop Maps
Note:The player will spawn with a portal gun dependent on the map prefix; for example, starting with sp_a1
will start you with a single portal gun.
Ricochet
Prefix
Map Type
Description
rc
Default Prefix
Team Fortress Classic
Prefix
Map Type
Description
Unofficial
conc
Concussion
Using concussion grenades to do a climb/jump sort of map.
Team Fortress 2
Prefix
Map Type
Description
Official
arena
Arena
Added with the August 19, 2008 update. Kill the entire enemy team, or capture the point once it unlocks.
cp
Control Points
Original Shipping Map Type. Two main variants. One ("5CP") gives each team two capture points, with a third one in the center. These points can be captured by standing on them for a certain amount of time if your team controls all points closer to your spawn; the game is won when one team captures all five points. The second variant ("Attack/Defend") starts out with the BLU team locked in spawn and RED team controlling all points. After a brief setup period, BLU must capture all the points before time runs out, or else RED wins.
ctf
Capture the Flag
Original Shipping Map Type. Grab the enemy flag from the base, bring it back to your base, repeat as necessary (usually twice). Capturing a flag rewards your entire team with a brief damage boost.
pl
Payload
Added with the April 29, 2008 update. Like the aforementioned "Attack/Defend" variant of Control Points, except rather than capturing control points, the BLU team must push a cart along a track. Essentially an escort mode.
tc
Territorial Control
Original Shipping Map Type. A series of small, semi-random "stages" with one control point owned by each side. Capturing the enemy point ends the stage and pushes them back, allowing you to attack their next point. A team wins when they capture all points on a map. There's only one official TC map, tc_hydro
.
plr
Payload Race
Added with the May 21, 2009 update. Like Payload, except both teams have a cart to push, and instead of one team owning the points at the start, each team has a different set of points they must capture.
koth
King of the Hill
Added with the August 13, 2009 update. Each team has a timer that starts counting down when they capture the single control point. The other team can stop this timer by taking the point from them, which starts their own timer in turn. A team wins when their timer reaches 0.
tr
Training
Added with the Mac update. For training maps.
sd
Special Delivery
Added with the Pyromania update. Like Capture the Flag, except there's only one "flag" and one destination, both of which are neutral.
mvm
Mann vs Machine
Added with the MVM update. A player-versus-environment mode where a team must cooperate to hold off sucessive hordes of robots.
rd
Robot Destruction
Not yet officially released. Like Capture the Flag, except instead of bringing back a flag, you must destroy robots in their base and pick up the "cores" they drop. A team wins when they pick up enough cores, but the other team can win by sneaking into their base and stealing from their core vault.
pd
Player Destruction
Added in the Invasion community update. The two teams duel each other, gaining pickups upon killing enemies. At regular intervals, a deposit point will temporarily become available where either team can turn their pickups in. A team wins after depositing a certain number of pickups.
pass
PASS Time
Added with the Meet Your Match update. A deadly game of soccer-hockey-basketball.
Unofficial
ccp
Cyclic Capture Points
db
Dodgeball
dm
Deathmatch
duel
dom
Domination
es
Escort
jump
Rocket Jumping
Jump maps (rocket or sticky jumping). Fun skill maps that have little or no competitive fighting, but rather are for players to practice using Soldier or Demoman classes, using their explosive weaponry to propel themselves to difficult heights, or through difficult obstacles. (Examples include: rj_rocketeer, JUMP_HOBO)
rj
kotf
King of the Flag
The intel must be held for an allotted amount of time for a successful capture. Only one flag.
ktf
melee
-
Melee only map
sniper
-
Sniper only/preferred map
toy
-
Players are small compared to the level scale
rats
rc
Random Capturepoints
Capture Point match where the points are randomly assigned
vip
Hunted map
Hunted map, to be used with the Hunted mod
core
Core Destruction
Must destroy the primary core to win the round.
surf
Surfing map
Players strafe into angled surfaces, exploiting the game's physics to reach high speeds. Servers require an increased "sv_airaccelerate" value, ususally 100 or 150. Maps may be played as cp, ctf, dm, arena, or skill. (skill-surf simply being a challenging map that involves no deathmatch).
ph
Prophunt
Red team is turned into various props, and given an amount of time to hide around the map. Blue team must find them all before the round ends. Usually when there is one prop left alive, they are given their weapons back and Blue team is coated with Jarate. To be used with the Prophunt (Hide and Seek) mod.
vsh
VS Saxton Hale
VS Saxton Hale, used with the Versus Saxton Hale mod and the Freak Fortress mod.
pf
Parkour Fortress
Used with the Slag Gaming Parkour Fortress mod.
dr
Deathrun
Red team must survive a course of map-based traps activated by a player on Blue team. Used with either VSH or a similar mod.
mge
My Gaming Edge
One-on-one deathmatch with the "My Gaming Edge" mod
td
Tower Defense
achievement
Achievement Idle
fw
Fort Wars
ba
Jail Break
jail
slender
Slender Fortress
sb
Smash Fortress
zf
Zombie Fortress
szf
Super Zombie Fortress
zom
Zombie Mod
tf2ware
Team Fortress 2 Ware
tfkart
Team Fortress 2 Kart
tf2kart
kr
trade
Trade maps
Third-Party Mods
Black Mesa
Prefix
Map Type
Description
bm
Default prefix
Used for all singleplayer missions
dm
Deathmatch
A multiplayer PvP match.
Template:Game name
Prefix
Map Type
Description
bb
Default Prefix
Dino D-Day
Prefix
Map Type
Description
ddd
Default Prefix
Template:Game name
Prefix
Map Type
Description
diprip
Default Prefix
Dystopia
Prefix
Map Type
Description
dys
Default Prefix
pb
Phistball
Template:Game name
Prefix
Map Type
Description
emp
Empires
Fully featured empires map. Has FPS and RTS gameplay with commander role.
con
Conquest
FPS only gameplay. Does not have a commander. Sometimes has vehicles.
fun
Fun
Fun map generally not meant to be taken seriously.
Eternal Silence
Prefix
Map Type
Description
es
Default Prefix
Fortress Forever
Prefix
Map Type
Description
ff
Default Prefix
Garry's Mod
Prefix
Map Type
Description
Official
gm
Default Prefix
gmdm
Garry's Mod Deathmatch
mr
Melon Racer
ifn
Infection
Unreleased test gamemode
ttt
Trouble in Terrorist Town
ph
Prophunt
Unofficial
rp
Roleplay
sb
Space Build
gms
Stranded
zs
Zombie Survival
fw
Fort Wars
cinema
Cinema
Template:Game name
Prefix
Map Type
Description
demo
Gunman Chronicles demo
cinematic
Cutscene
city
?
mayan
?
rust
?
west
?
rebar
?
Template:Game name
Prefix
Map Type
Description
ctf
Capture the Flag
dom
Domination
Template:Game name
Prefix
Map Type
Description
hdn
Hidden
ovr
Overrun
Insurgency
Prefix
Map Type
Description
ins
Default Prefix
Template:Game name
Prefix
Map Type
Description
ig
Default Prefix
Template:Game name
Prefix
Map Type
Description
jb
Default Prefix
Note:Jailbreak appears to be defunct. None of the download links work.
Template:Game name
Prefix
Map Type
Description
ns
Default Prefix
co
Combat
Template:Game name
Prefix
Map Type
Description
oc
Default Prefix
oc_vs
PvP
SiN
Prefix
Map Type
Description
se1
Default Prefix
Used by all of the singleplayer campaign maps in the game.
arena
Arena Maps
Arena maps are where the player has to survive for as long as possible against infinite spawning enemies.
Template:Game name
Prefix
Map Type
Description
sf
Default Prefix
Confirm:This mod may need to be deleted. The page is a stub, and the links don't work.
Template:Game name
Prefix
Map Type
Description
ts
Default Prefix
Template:Game name
Prefix
Map Type
Description
sc
Default Prefix
Older Sven Co-op maps tend not to have prefixes, but, to stop confusion with third-party single player levels and original Half-Life multiplayer add-ons, this prefix has come into use.
Synergy
Prefix
Map Type
Description
syn
Default Prefix
Vampire: The Masquerade – Bloodlines
Prefix
Map Type
Description
ch
Chinatown
Singleplayer Chinatown based maps
hw
Hollywood
Singleplayer Hollywood based maps
la
Los Angeles
Singleplayer Los Angeles based maps
sm
Santa Monica
Singleplayer Santa Monica based maps
sp
?
Singleplayer ? based maps
Template:Game name
Prefix
Map Type
Description
zm
Default Prefix
Template:Game name and
Zombie Panic! Source
Prefix
Map Type
Description
zps
Survival
zpo
Objective Mode
zph
Hardcore
zpa
Arena
Unclassified prefixes
Prefix
Map Type
Description
jp
?
kz
Climbing/jumping
nrp
?
proto
Prototype map
rwp
?
sa
Snipers Alley
sdk
SourceSDK example map
test
Test map
perftest
Performance Test map
zoo
Object Gallery
Thematic
Prefix
Map Type
Description
killbox
Killbox (DM)
Map consisting of at least one box-shaped arena.









sp_a1
will start you with a single portal gun.


tc_hydro
.












