Point changelevel: Difference between revisions
		
		
		
		
		
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 Note:Portal 2 maps trigger this entity after a fade out using a env_fade entity set to 0.3 seconds.
Note:Portal 2 maps trigger this entity after a fade out using a env_fade entity set to 0.3 seconds.
		
	
| No edit summary |  (Added Lang template. Added back button. Added links.) | ||
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| {{lang|point_changelevel}} | |||
| {{stub}} | {{stub}} | ||
| {{back|Level Transitions}}  | |||
| {{portal2 point|point_changelevel}}   | {{portal2 point|point_changelevel}}   | ||
| ==Entity description== | ==Entity description== | ||
| Used to make an easy, one-way map transition. No [[info_landmark]] or trigger brushes are needed. They player will spawn at [[info_player_start]] at the destination map. | Used to make an easy, one-way map transition. No [[info_landmark]] or trigger brushes are needed. They [[player]] will spawn at [[info_player_start]] at the destination map. | ||
| {{Note|Portal 2 maps trigger this entity after a fade out using a [[env_fade]] entity set to 0.3 seconds.}} | {{Note|Portal 2 maps trigger this entity after a fade out using a [[env_fade]] entity set to 0.3 seconds.}} | ||
| Line 19: | Line 20: | ||
| {{O Targetname}} | {{O Targetname}} | ||
| ==See Also== | == See Also == | ||
| *[[Level Transitions]] | * [[Level Transitions]] | ||
| * [[info_landmark]] | |||
| * [[trigger_changelevel]] | |||
| * [[trigger_transition]] | |||
| * [[point_changelevel]] {{only|{{portal2}}}} | |||
| * [[info_changelevel]] {{only|{{l4ds}}}} | |||
Revision as of 20:43, 16 October 2021

 
Entity description
Used to make an easy, one-way map transition. No info_landmark or trigger brushes are needed. They player will spawn at info_player_start at the destination map.
 Note:Portal 2 maps trigger this entity after a fade out using a env_fade entity set to 0.3 seconds.
Note:Portal 2 maps trigger this entity after a fade out using a env_fade entity set to 0.3 seconds.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- ChangeLevel <string>
- Changes the level to the map name supplied as a parameter.
Outputs
- OnChangeLevel
- Fired when the level is about to change.
See Also
- Level Transitions
- info_landmark
- trigger_changelevel
- trigger_transition
- point_changelevel (only in  ) )
- info_changelevel (only in   ) )























