Counter-Strike: Source Level Creation: Difference between revisions
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m (Linked to existing Creating a Bomb Defusal Map and Creating a Hostage Rescue Map, looking forward to adjust those for CS:S.) |
(Linked to Creating a Classic Counter-Strike Map.) |
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== Gamemodes == | == Gamemodes == | ||
* [[Creating a Bomb Defusal Map]] | * [[Creating a Classic Counter-Strike Map]] | ||
* [[Creating a Hostage Rescue Map]] | ** [[Creating a Bomb Defusal Map]] | ||
** [[Creating a Hostage Rescue Map]] | |||
{{category newcolumn|rowspan=6|width=50%|background-color=white|border-color=lightgray}} | {{category newcolumn|rowspan=6|width=50%|background-color=white|border-color=lightgray}} |
Revision as of 08:23, 30 August 2021
This article focuses on Counter-Strike: Source level design. For general mapping tutorials, see Category:Level Design.
Getting StartedGeneral
Gamemodes |
References
External Links
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