Counter-Strike: Source Level Creation: Difference between revisions
Jump to navigation
Jump to search
m (Removed FGD page link (located on the entity page now), fixed another link) |
m (Linked to existing Creating a Bomb Defusal Map and Creating a Hostage Rescue Map, looking forward to adjust those for CS:S.) |
||
Line 24: | Line 24: | ||
== Gamemodes == | == Gamemodes == | ||
* [[ | * [[Creating a Bomb Defusal Map]] | ||
* [[ | * [[Creating a Hostage Rescue Map]] | ||
{{category newcolumn|rowspan=6|width=50%|background-color=white|border-color=lightgray}} | {{category newcolumn|rowspan=6|width=50%|background-color=white|border-color=lightgray}} |
Revision as of 20:12, 12 August 2021
This article focuses on Counter-Strike: Source level design. For general mapping tutorials, see Category:Level Design.
Getting StartedGeneral
Gamemodes |
References
External Links
|