Ru/Half-Life: Alyx Workshop Tools/Modeling: Difference between revisions
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Revision as of 10:59, 7 January 2021
Template:Otherlang2 Half-Life: Alyx ships with two model editors in-engine. Model Editor is the legacy form of the two, which has been around since Dota 2's Workshop Tools, and ModelDoc, which is what Valve has been using internally since then. Valve has not provided much documentation on ModelDoc, but hopefully as the community digs their toes in more, they can find out more info on it. Please make sure to check out ModelDoc Editor to learn more about creating a simple model.
Давайте начнём
- Создание модели
- ModelDoc Editor
- Просмотр моделей
- Обычные ModelDoc Nodes
- Basic Box Model
- Простые статичные пропы (static props)
- Физичные пропы (physics props)
- Основые своего персонажа (custom character)
- Model Troubleshooting
Расширенные возможности
- Jointed Physics Prop
- Группы материалов (material groups)
- LODs
- Ломающиеся пропы (breakable props)
- Продвинутые ломающиеся пропы (advanced breakable props)
- Animgraph
- Симуляция ткани
- Импорт моделей из Source 1 (.mdl)
Supported model formats
- FBX
- DMX
- SMD
- OBJ ( Missing in the import window )