Ru/Half-Life: Alyx Workshop Tools/Modeling: Difference between revisions
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Half-Life: Alyx ships with two model editors in-engine. Model Editor is the legacy form of the two, which has been around since Dota 2's Workshop Tools, and ModelDoc, which is what Valve has been using internally since then. Valve has not provided much documentation on ModelDoc, but hopefully as the community digs their toes in more, they can find out more info on it. Please make sure to check out [[Half-Life: Alyx Workshop Tools/ModelDoc Editor|ModelDoc Editor]] to learn more about creating a simple model. | Half-Life: Alyx ships with two model editors in-engine. Model Editor is the legacy form of the two, which has been around since Dota 2's Workshop Tools, and ModelDoc, which is what Valve has been using internally since then. Valve has not provided much documentation on ModelDoc, but hopefully as the community digs their toes in more, they can find out more info on it. Please make sure to check out [[Half-Life: Alyx Workshop Tools/ModelDoc Editor|ModelDoc Editor]] to learn more about creating a simple model. | ||
== | == Давайте начнём == | ||
* [[Half-Life: Alyx Workshop Tools/Modeling/Model Creation|Создание модели]] | * [[Half-Life: Alyx Workshop Tools/Modeling/Model Creation|Создание модели]] | ||
* [[Half-Life: Alyx Workshop Tools/ModelDoc Editor|ModelDoc Editor]] | * [[Half-Life: Alyx Workshop Tools/ModelDoc Editor|ModelDoc Editor]] | ||
Line 17: | Line 17: | ||
* [[Half-Life: Alyx Workshop Tools/Modeling/Model Troubleshooting|Model Troubleshooting]] | * [[Half-Life: Alyx Workshop Tools/Modeling/Model Troubleshooting|Model Troubleshooting]] | ||
== | == Расширенные возможности == | ||
* [[Half-Life: Alyx Workshop Tools/Modeling/Jointed Physics Prop|Jointed Physics Prop]] | * [[Half-Life: Alyx Workshop Tools/Modeling/Jointed Physics Prop|Jointed Physics Prop]] | ||
* [[Half-Life: Alyx Workshop Tools/Modeling/Material Groups|Группы материалов (material groups)]] | * [[Half-Life: Alyx Workshop Tools/Modeling/Material Groups|Группы материалов (material groups)]] |
Revision as of 01:22, 6 January 2021
Template:Otherlang2 Half-Life: Alyx ships with two model editors in-engine. Model Editor is the legacy form of the two, which has been around since Dota 2's Workshop Tools, and ModelDoc, which is what Valve has been using internally since then. Valve has not provided much documentation on ModelDoc, but hopefully as the community digs their toes in more, they can find out more info on it. Please make sure to check out ModelDoc Editor to learn more about creating a simple model.
Давайте начнём
- Создание модели
- ModelDoc Editor
- Просмотр моделей
- Обычные ModelDoc Nodes
- Basic Box Model
- Простые статичные пропы (static props)
- Физичные пропы (physics props)
- Основые своего персонажа (custom character)
- Model Troubleshooting
Расширенные возможности
- Jointed Physics Prop
- Группы материалов (material groups)
- LODs
- Ломающиеся пропы (breakable props)
- Продвинутые ломающиеся пропы (advanced breakable props)
- Animgraph
- Симуляция ткани
- Импорт моделей из Source 1 (.mdl)
Supported model formats
- FBX
- DMX
- SMD