Ru/Half-Life: Alyx Workshop Tools/Modeling: Difference between revisions
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* [[Half-Life: Alyx Workshop Tools/Modeling/Advanced Breakable Props|Advanced Breakable Props]] | * [[Half-Life: Alyx Workshop Tools/Modeling/Advanced Breakable Props|Advanced Breakable Props]] | ||
* [[Half-Life:_Alyx_Workshop_Tools/Animgraph|Animgraph]] | * [[Half-Life:_Alyx_Workshop_Tools/Animgraph|Animgraph]] | ||
* [[Симуляция ткани]] | * [[Cloth Simulation|Симуляция ткани]] | ||
* [[Инструменты_мастерской_Half-Life:_Alyx/Моделирование/Импорт_моделей_из_Source_1|Импорт моделей из Source 1 (.mdl)]] [[File:ru.png]] | * [[Инструменты_мастерской_Half-Life:_Alyx/Моделирование/Импорт_моделей_из_Source_1|Импорт моделей из Source 1 (.mdl)]] [[File:ru.png]] | ||
Revision as of 01:32, 20 August 2020
Template:Otherlang2 Half-Life: Alyx ships with two model editors in-engine. Model Editor is the legacy form of the two, which has been around since Dota 2's Workshop Tools, and ModelDoc, which is what Valve has been using internally since then. Valve has not provided much documentation on ModelDoc, but hopefully as the community digs their toes in more, they can find out more info on it. Please make sure to check out ModelDoc Editor to learn more about creating a simple model.
Getting started
- Model Creation
- ModelDoc Editor
- Viewing Models
- Common ModelDoc Nodes
- Basic Box Model
- Simple Static Prop
- Physics Prop
- Custom Character Basics
- Model Troubleshooting
Advanced features
- Jointed Physics Prop
- Material Groups
- LODs
- Breakable Props
- Advanced Breakable Props
- Animgraph
- Симуляция ткани
- Импорт моделей из Source 1 (.mdl)
Supported model formats
- FBX
- DMX
- SMD