Ru/Half-Life: Alyx Workshop Tools/Modeling: Difference between revisions
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Half-Life: Alyx | Half-Life: Alyx ships with two model editors in-engine. Model Editor is the legacy form of the two, which has been around since Dota 2's Workshop Tools, and ModelDoc, which is what Valve has been using internally since then. Valve has not provided much documentation on ModelDoc, but hopefully as the community digs their toes in more, they can find out more info on it. Please make sure to check out [[Half-Life: Alyx Workshop Tools/ModelDoc Editor|ModelDoc Editor]] to learn more about creating a simple model. | ||
== Getting started == | |||
* [[Half-Life: Alyx Workshop Tools/Modeling/Model Creation|Model Creation]] | * [[Half-Life: Alyx Workshop Tools/Modeling/Model Creation|Model Creation]] | ||
* [[Half-Life: Alyx Workshop Tools/ModelDoc Editor|ModelDoc Editor]] | * [[Half-Life: Alyx Workshop Tools/ModelDoc Editor|ModelDoc Editor]] | ||
* [[Half-Life: Alyx Workshop Tools/Modeling/Viewing Models|Viewing Models]] | |||
* [[Half-Life: Alyx Workshop Tools/Modeling/Common ModelDoc Nodes|Common ModelDoc Nodes]] | |||
* [[Half-Life: Alyx Workshop Tools/Modeling/Basic Box Model|Basic Box Model]] | |||
* [[Half-Life: Alyx Workshop Tools/Modeling/Simple Static Prop|Simple Static Prop]] | |||
* [[Half-Life: Alyx Workshop Tools/Modeling/Physics Prop|Physics Prop]] | |||
* [[Half-Life:_Alyx_Workshop_Tools/Custom_Character_Basics|Custom Character Basics]] | * [[Half-Life:_Alyx_Workshop_Tools/Custom_Character_Basics|Custom Character Basics]] | ||
* [[Half-Life: Alyx Workshop Tools/Modeling/Model Troubleshooting|Model Troubleshooting]] | * [[Half-Life: Alyx Workshop Tools/Modeling/Model Troubleshooting|Model Troubleshooting]] | ||
* [[Half-Life: Alyx Workshop Tools/Modeling/ | |||
== Advanced features == | |||
* [[Half-Life: Alyx Workshop Tools/Modeling/Jointed Physics Prop|Jointed Physics Prop]] | |||
* [[Half-Life: Alyx Workshop Tools/Modeling/Material Groups|Material Groups]] | |||
* [[Half-Life: Alyx Workshop Tools/Modeling/LODs|LODs]] | |||
* [[Half-Life: Alyx Workshop Tools/Modeling/Breakable Props|Breakable Props]] | |||
* [[Half-Life: Alyx Workshop Tools/Modeling/Advanced Breakable Props|Advanced Breakable Props]] | |||
* [[Half-Life:_Alyx_Workshop_Tools/Animgraph|Animgraph]] | * [[Half-Life:_Alyx_Workshop_Tools/Animgraph|Animgraph]] | ||
* [[ | * [[Симуляция ткани]] | ||
* [[Инструменты_мастерской_Half-Life:_Alyx/Моделирование/Импорт_моделей_из_Source_1|Импорт моделей из Source 1 (.mdl)]] [[File:ru.png]] | * [[Инструменты_мастерской_Half-Life:_Alyx/Моделирование/Импорт_моделей_из_Source_1|Импорт моделей из Source 1 (.mdl)]] [[File:ru.png]] | ||
== Supported model formats == | |||
* FBX | * FBX | ||
* DMX | * DMX | ||
* SMD | * SMD | ||
Revision as of 01:32, 20 August 2020
Template:Otherlang2 Half-Life: Alyx ships with two model editors in-engine. Model Editor is the legacy form of the two, which has been around since Dota 2's Workshop Tools, and ModelDoc, which is what Valve has been using internally since then. Valve has not provided much documentation on ModelDoc, but hopefully as the community digs their toes in more, they can find out more info on it. Please make sure to check out ModelDoc Editor to learn more about creating a simple model.
Getting started
- Model Creation
- ModelDoc Editor
- Viewing Models
- Common ModelDoc Nodes
- Basic Box Model
- Simple Static Prop
- Physics Prop
- Custom Character Basics
- Model Troubleshooting
Advanced features
- Jointed Physics Prop
- Material Groups
- LODs
- Breakable Props
- Advanced Breakable Props
- Animgraph
- Симуляция ткани
- Импорт моделей из Source 1 (.mdl)
Supported model formats
- FBX
- DMX
- SMD